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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Warleader's Call
Enchantment
Creatures you control get +1/+1.
Whenever a creature enters the battlefield under your control, Warleader's Call deals 1 damage to each opponent.
DarkKiridon on
Edgar Markov: Lord of the Eternal Horde [EDH]
3 weeks ago
Some more recent-ish vampire options:
Clavileno, First of the Blessed (Was a precon around him, which I bought and upgraded). Charismatic Conqueror, Bloodletter of Aclazotz, Preacher of the Schism, Master of Dark Rites, Qarsi Revenant, Edgar, Charmed Groom Flip, Welcoming Vampire, Vein Ripper,
If you want to be mean you could also run Braids, Arisen Nightmare.
If you want some more damage effects you could run cards like Impact Tremors
, and there's more recent versions like Warleader's Call.
I also really like Plumb the Forbidden.
Some other cool options: Black Market Connections, March of the Canonized, Invasion of New Capenna Flip
hyalopterouslemur on Naya tricks
1 month ago
Oh, here are a few more.
Toski, Bearer of Secrets is great card draw, and as a bonus, an indestructible creature is a perfect target for Lure.
Gaddock Teeg draws hate, but he can stop your opponents (and you) from casting any noncreature spells that cost 4 or more; suddenly running Fell the Profane Flip doesn't seem so clever.
Warleader's Call is an obvious inclusion in any creature deck.
Tunnel Ignus will punish fetch lands and land ramp; Aven Mindcensor will shut them down almost entirely, as well as slowing combo decks to painful levels.
All these cards are under $5, I believe.
Worrad75 on
Pia-tiful Impulse Control
2 months ago
The name of the game for this round of changes is simple: MORE EXILE.
Long-Range Sensor for Count on Luck: Let me just say, I have a soft spot for Loot as a character (so cute!), so this swap is difficult on a strictly art-based level. However, if we're comparing 3-mana long-term value pieces, its not even a competition. LRS is super slick; 4 mana (3 to cast + 1 to activate, 3 colorless) for your first discover 4 as compared to 3 mana (no colorless) for an impulse draw on upkeep is about equal, but then you factor that LRS can both store its counters and also activate more than once a turn. This would be useful if we have a dominant boardstate but are afraid of a board wipe, we could sandbag the activations. The impulse draw from Count on Luck is nice but 3 red pips is also just way too restrictive to consistently cast on turn 3, which is when youd like to cast it to get max value.
Warleader's Call for Painter's Studio / Defaced Gallery: Lets not get it twisted; Warleader's Call is a great card. But this deck needs more exile, and so more exile is what it'll get. Studio gives us the card advantage and access to exile we crave, while Defaced Gallery gives us that extra reach that we need to close out a game. Obviously, WC is better when all you need is damage, but this deck has a fail rate and we need to respect that by finding ways to deal damage while keeping the cards flowing. For what its worth, 3 mana -> 2 mana (and dropping a pip) isn't insignificant as a 'Im casting this from exile for as little as possible' metric, and the on-attack buff from Galleryrather than the constant one from Call can avoid anti-synergy with cards like The Battle of Bywater and Delney, Streetwise Lookout, which comes up more often than you would think.
Glimpse the Impossible for Reconstruct History: This is my hardest cut. I love Reconstruct History as a reload-and-do-it-again effect. It gives the deck its only recursion, and when it has its high points (like picking up Battle Hymn, Jeska's Will, Lantern of Insight, Connecting the Dots, and Quintorius Kand from your graveyard for 4 mana) it feels like the best card in the deck. However, that pendulum swings both ways; its not uncommon to impulse draw this early in the game and have nothing but an Infernal Plunge in your graveyard. Glimpse the Impossible is also card advantage, but it specifically circumvents the possibility of a wasting the spell by refunding you for un-used cards in the form of Scion tokens. Mondrak, Glory Dominus gets even happier with this swap, we go down in CMC and a color pip, and overall the deck should run a bit smoother with this. That said, There's a high chance I revert this change, as this deck has pretty close to the perfect card type distribution for a card like Reconstruct History to really shine.
And yes, I'm officially cutting Hidden Volcano and Cori Mountain Monastery for Mountains. Got burned in-game by the Volcano already, and we have cards like Clifftop Retreat to consider. The flavor win is there, but its time to be realistic; I've seen these cards a combined 15+ times in games and never activated their abilities.
Worrad75 on
Pia-tiful Impulse Control
3 months ago
The deck has been through quite a few iterations. Here are the changes at a macro level:
Interaction
Get Lost: flexible, cheap removal. Maps aren't so bad to gve because we're going FAST.
Case of the Gateway Express: getting a free anthem stapled to a Doom Blade is great. Sorcery speed is a downside but well worth it
Requisition Raid: Same as the Case above, but for artifacts + enchantments. Super nice that there's only 1 pip in the cost (Commander Liara Portyr can let us cast this from exile with all 3 modes for a single white mana!)
Damage
Delney, Streetwise Lookout, Mondrak, Glory Dominus, Stridehangar Automaton: Double tokens = good. Delney has overlapping synergy with a few notable cards (Professional Face-Breaker and Grenzo, Havoc Raiser chief amoung them) and is essentially exactly what we wanted from Cursed Mirror in the initial build but WAY better. The new build has a greater diversity of tokens as well, so Mondrak isnt just here to 2x Pia. Automaton doubling Pia AND triggering off of other artifact tokens is incredible (more on that below).
Illustrious Wanderglyph, Charismatic Conqueror, Dollmaker's Shop / Porcelain Gallery: token diversity is important to this deck; it helps take heat off of our commander (who previously was the only thing producing a meaningful boardstate), and offers us another way to make tokens if our exile plan isn't fully getting off the ground. Wanderglyph buffs our thopters and the Shop tokens (both have incredible synergy with Stridehangar Automaton), Conqueror's tokens give us a bit of much needed lifegain (and synergize with the newly added Case of the Gateway Express), but the biggest add here is the Shop: measly 2 mana investment up front for some free chump blockers/Impact Tremors
triggers, and a MASSIVE threat whenever you have 6 mana for the Gallery. Its comically easy to attack with a handful of thopters and have EACH of them hit for 10+ damage, especially because on attack the 3 tokens you get essentially give +3/+3. thats a free Skyhunter Strike Force every turn!
Unstable Amulet, Warleader's Call: Impact Tremors
is already a fantastic card that we run. Amulet is essentially a Tremors that also draws us a card and gives us a body thanks to Pia. Warleader's Call is a Tremors stapled to a Glorious Anthem. The passive burn damage with continue until morale improves!
Cards
Connecting the Dots: This seemingly innocuous card is an example of 'layering' at its finest. This deck's ability to build a boardstate is impressive, but it isn't the best at protecting it (using impulse draw as your primary advantage engine makes cards like the now-removed Boros Charm
worse than they normally are, as you usually can't use them at the perfect time, and your opponents will see it coming). On top of that, you are usually "spending" the cards in your hand to exile cards from your deck; its not uncommon for this deck to impulse draw 3+ cards a turn while also only having <=3 cards actually in hand. Similar to Skullclamp, CtD allows you to convert your boardstate back into card advantage, but this time its 'delayed' and doesn't require continuous mana investment or for you to get rid of your creatures. Its not uncommon to swing out after playing this, get board-wiped on someone else's turn, only to crack this right before you untap and essentially draw 10+ cards to rebuild with. Low initial mana investment for a huge upside swing that refills the only resource we often get low on; cards in our actual hand.
Vessiliana on
Edgar Markov: Dark Ambitions
5 months ago
lhetrick13, as Yamishi mentioned, Warleader's Call definitely has its moments. I have never regretted playing it. I am thinking about Renewed Solidarity, but since I have a Varina deck kicking around, too, I might give it to her, should I get my hands on one.
lhetrick13 on
Edgar Markov: Dark Ambitions
5 months ago
Vessiliana - Love the decklist. Simple and efficient in terms of the heavy creature focus with the artifacts/enchantments/sorceries/instants playing more of just a support role...It is like I built this deck as that is usually all my deck strategies!!!
I like the additional of Warleader's Call. I do run that in one of my decks but did not think of it for Edgar. How has that playtested?
Another card I recently discovered I was considering for my Edgar deck and other token focus decks was Renewed Solidarity. Not quite as good as Anointed Procession as it it only doubles creatures and only at the end step, but plays a little faster and adds the small anthem effect.
Venum on
Math is for Blockers
6 months ago
your average CMC is 2.83, i don't know if the three talisman and 2 signet are really worth it.
- I would swap the 5 of them for something similar to Mirkwood Bats that you already have.
- Agate Instigator for extra damage whenever you create a token
- Anim Pakal, Thousandth Moon + Elas il-Kor, Sadistic Pilgrim + Blood Artist
- Warleader's Call is a nice addition also since you already have All-Out Assault
- Isshin, Two Heavens as One to trigger additionnal Mobilize/Myriad.
- Feel free to look at my version Mardu, meat token dispenser
Crow_Umbra on KBK7101
8 months ago
Lol I'll get back to you on the bachelor stuff. Wishing your friend the best on their special day!
Oh dang that's been a while then lol. Warleader's Call is definitely a great one. In terms of stuff that's dropped since 2023 that I think is worth taking a look at:
-
Fear of Missing Out - For a low end extra combat effect.
-
Generous Plunderer is cool. I've liked it when it's stuck around.
-
General Kreat, the Boltbringer - Token generation and Impact Tremors all in one body.
-
Kambal, Profiteering Mayor - Fun way to leech off other token strats.
-
Enduring Courage - Just Ogre Battledriver with additional resiliency.
-
Rev, Tithe Extractor - Def one of the more pricey options, mostly due to limited print in Jumpstart & Waifu Tax.
-
Warren Warleader - If you'd like another Hero of Bladehold-esque effect. Could replace Leonin Warleader.





