Venerated Rotpriest

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Venerated Rotpriest

Creature — Phyrexian Druid

Toxic 1 (Players dealt combat damage by this creature also get a poison counter.)

Whenever a creature you control becomes the target of a spell, target opponent gets a poison counter.

Sliverguy420 on Oh Rotty!

1 month ago

Green Sun's Zenith would be an upgrade over March of Burgeoning Life. it'd cost less mana to grab the Venerated Rotpriest and doesn't require that you already control one. it can also grab Dryad Arbor if you want to ramp a bit. adding blue lets you use Phantasmal Image to copy the rotpriest, and you can use Artful Dodge to ensure you can land damage for toxic. the flashback also means an additional rotpriest trigger.

leovolt884_ on Rotpriest Infection

9 months ago

Definitely Does not need as many pump spells. Keep the Vines of Vastwood for protection and maybe a Snakeskin Veil or two if you want to argue for that. Heroic Intervention is a good alternative as always but doesn't have pump capabilities. I think it would be decent as mass removal is pretty common especially with -x/-x to all creatures being a common effect on black cards and your deck is very susceptible to that kind of removal. Most mass removal doesn't target so you wont even get Venerated Rotpriest triggers so some board wide protection seems necessary. Might of the Masses seems like a good cut because only 16 creatures with very limited card draw won't end up pumping more than other spells too often. Groundswell and Might of Old Krosa seem pretty redundant so picking one or the other would be best.

Depending on how you feel about splashing, maybe consider red for something like Rhythm of the Wild for protection and better aggro. Something to provide trample can be found here as well. Temur Battle Rage is an okay option and can be deadly but requires an additional pump spell to be at full potential. Can't think of any other cards like it off the top of my head but they definitely exist. If staying in two colors, consider 3-4 Vexing Shusher to simulate Rhythm and serve as removal bait in which case Triumph of the Hordes can maybe be justified as a boardwide buff and trample enabler, also giving shusher infect. In terms of creatures, running a few more may perform well, possibly a few copies of Flensermite and I would highly recommend Skithiryx, the Blight Dragon to close out games if you can't take them early. It would be a good idea to at least sideboard it against control or burn. Some of your current sideboard cards should be run mainboard like Dismember, a Force of Despair, and some Thoughtseize to disable your opponent.

I understand running Urborg, Tomb of Yawgmoth especially with the Inkmoth Nexus but it feels a bit pricey and could be replaced with an Overgrown Tombfoil since your mana ratio is already pretty good. A few lands may also be cut, considering 1.4 average cmc is very low and with limited card draw you really don't want to get mana flooded.

The deck feels almost like a "one trick" kind of deal and would be pretty easy to work around. You have to play really well to force your opponent into numerous combat tricks so maybe take it easier on yourself by running more removal and card draw. Dumping your hand then drawing 1 to 2 combat tricks per turn may not work against control decks or even aggro decks that can afford to chump block. Unearth is a good idea, consider running 1 less in favor of a mass recursion effect or something that lets you access multiple cards from the graveyard later in the game when you've run out of resources.

wallisface on Shadow Clone Jutsu

1 year ago

Some thoughts:

  • the deck doesn’t look like it will function at-all without a Venerated Rotpriest, which is a problem as you have no reliable way to draw it. Added to this, if the opponent knows this piece is required for you to play the game, all their removal will be directed at it - imo your deck needs to be able to do something when this card isn’t in play.

  • Ivy, Gleeful Spellthief doesn’t appear to do anything here; i don’t see any spells here you’d particularly care about being copied onto this card.

  • Phantasmal Image does almost nothing at all for you - i’m not sure what it’s doing here??

BotaNickill on Shadow Clone Jutsu

1 year ago

Upvote for the Venerated Rotpriest enthusiasm! I like the interaction with Ivy, Gleeful Spellthief for sure, and I have a playset of her just in case I go back to the darkside (blue), but I am mainly a Selesnya player and my Rotpriest deck builds have been geared that way. I have mostly been playing it on Arena, first in Historic, but now mainly in Timeless. (But I do have a modern vs as well). Access to Once Upon a Time has been nice for consistency, and I've been considering adding Channel for the possibility of castion out most of my hand onm T1 But White offers some noice options for removal, like Swords to Plowshares and Annex Sentry, there's also some great white targeted spells, Defiant Strike, Ephemerate, Gird for Battle, Gods Willing etc. I usually choose to mulligan until I get a rotpriest in my opening hand and at least a land or two and a protection spell. But keeping Rotty on the board is always a challenge as he has a giant target on his back. How has this all worked out for you in Simic with being able to copy the rotpriest?

BotaNickill on Oh Rotty

1 year ago

I can't believe you have the Audacity to suggest that! LOL. Rancor is a great card and basically the same thing, I mostly chose Audacity in this build because I Have my Rancors in my Boggle deck. As far as double strike goes for the Venerated Rotpriest I think it would give 3 counters, One for the being the target of the double strike spell, and 2 for the unblocked double strike attack. Unless I'm missing something? Thanks for checking out the build and making suggestions tho mate! Always Appreciated!!

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