![Vanguard Suppressor Vanguard Suppressor](http://static.tappedout.net/mtg-cards-2/universes-beyond-warhammer-40k/vanguard-suppressor/femme_fatale-vanguard-suppressor-40k-16636461500.png)
Combos Browse all Suggest
Tokens
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Vanguard | Legal |
Vintage | Legal |
Vanguard Suppressor
Creature — Astartes Warrior
Squad (As an additional cost to cast this spell, you may pay any number of times. When this enters the battlefield, create that many tokens that are copies of this.)
Flying
Suppressing Fire — Whenever Vanguard Suppressor deals combat damage to a player, draw a card.
![Eligeth, Crossroads Augur feature for I Sphinx You'll Find That's Mine](http://static.tappedout.net/mtg-cards-2/commander-legends/eligeth-crossroads-augur/mtg-cards/_user-added/femme_fatale-eligeth-crossroads-augur-cmr-16040953570.png)
![Tyrant Guard feature for mtgarbage (mtg: the fortnite of cardgames)](http://static.tappedout.net/mtg-cards-2/universes-beyond-warhammer-40k/tyrant-guard/femme_fatale-tyrant-guard-40k-16631346600.png)
![Marneus Calgar feature for The Calgary Calvary](http://static.tappedout.net/mtg-cards-2/universes-beyond-warhammer-40k/marneus-calgar/femme_fatale-marneus-calgar-40k-16635711240.png)
Tsukimi on Reskinning WH40K
4 weeks ago
Listen, I love the squad mechanic but I am not into warhammer. I know I know, I am kind of a stick in the mud but I just can't stand most UB cards. Casting "Ultra Space Marine Honor Guard" just hurts too bad in my fun lil fantasy game SO I am thinking of reskinning the cards to a more mtg flavored background. Now, (aside from Frogs my brain won't let go of the frogs) I am brainstorming a lot of ideas to reskin all of the WarHammer cards with the Squad ability for an upcoming deck.
Cards like Ultramarines Honour Guard, Sicarian Infiltrator, Vanguard Suppressor etc. Somewhat obnoxiously, squad cards have only been printed in UB sets.
So tell me what comes to mind when you think of reskinning these cards or the squad ability to a more mtg focused background? Ikorian Beast Bonders come to mind, maybe some friends from bloomburrow, maybe a kithkin squad from Lorywyn?
Let me know what you think and then when I make the reskin custom cards I'll post them here (:
wallisface on Will Squad Ever Appear in …
11 months ago
DemonDragonJ doing a gatherer search of squad cards, i’m just seeing these 7:
- Zephyrim
- Arco-Flagellant
- Galadhrim Brigade
- Sicarian Infiltrator
- Space Marine Devastator
- Ultramarines Honour Guard
- Vanguard Suppressor
For all of these, having the squad costs only costing is far too low for Standard, and would make the cards too powerful. Realistically most of these costs would need to have a squad cost of (Arco-Flagellant could be if it didn’t have its endurant ability, but Sicarian Infiltrator might have to even be conceivably depending on the set it was put into).
I think even in Modern some of these might be a little too obnoxious. Most of them aren’t really playable, but Galadhrim Brigade and Sicarian Infiltrator might cause issues and might need their squad costs upped to (though tbh they’d probably be safe).
MrHighscore on
In the grim darkness of the far future
1 year ago
Updated. Not sure for the better, but for sure plays into the win conditions.
- Utter End -> Detention Sphere : Slower but more enchantments
- Cyclonic Rift -> Swan Song : If I have that kind of mana, I should win the game. Rather have a counter.
- Cathars' Crusade -> Swiftfoot Boots : Let's protect Marneus Calgar, he's kind of important to us
- Flowering of the White Tree -> Lightning Greaves : Let's protect Marneus Calgar, he's kind of important to us
- Glorious Anthem -> Rings of Brighthearth : Let's enable the infinite mana combos
- Inquisitor Greyfax -> Phyrexian Altar : Need this bugger around for consistency of infinite mana combos
- Spear of Heliod -> Pitiless Plunderer : Supports Phyrexian Altar and general ramp.
- Hour of Reckoning -> Training Grounds : Makes combos easier. Helps survive early.
- Celestine, the Living Saint -> Basalt Monolith : Infinite with Rings of Brighthearth
- Reconnaissance Mission -> Mana Drain : Kind of nice counterspell
- Solemn Simulacrum -> Laboratory Maniac : Win condition on draw
- Company Commander -> Mana Crypt : Great ramp
- White Sun's Zenith -> Clever Impersonator : Let's create a backup copy of whatever needs the most redundancy.
- Vanguard Suppressor -> Greater Auramancy : We might as well protect those enchantments
- Commissar Severina Raine -> Propaganda : Too weak a redundant win condition. Let's be consistent here and protect the motherland instead.
multimedia on Interaction between Animar, Soul of …
2 years ago
Your local table needs to research Magic rules more, there shouldn't be a debate. It's great that you know the rules to defend yourself because you're right.
If you have 6 counters on Animar, Stonecoil Serpent is free to cast as X=6. Declare the amount you want X to be. Animar lowers the amount you pay per counter on it, then you pay the difference if there's any. Your mates are not aware of how powerful Animar can be.
Animar can pay the generic mana cost of an effect that can be included with casting a creature (X, Squad, Kicker, etc.). It can also pay generic mana cost for alternative casting of a creature (Evoke, Mutate, Morph, Dash, Blitz, etc.). If you have 11 counters on Animar then you can cast Vanguard Suppressor + four Squad getting five Suppressors for . Animar with 11 counters pays for cost of Suppressor and cost of four Squad.
CamraMaan on Interaction between Animar, Soul of …
2 years ago
This has become a debate at my local table that needs resolution. I have Animar, Soul of Elements in play with six +1/+1 counters on it, and I wish to cast Stonecoil Serpent for X=6, effectively paid for by Animar, letting me cast it without paying any mana. Two of my mates have argued that I still need to pay "some" mana, being a minimum of one. My argument is that spell cost is announced at whatever I want it to be, cost additions go on, cost reductions come next, then I pay what's left. Since spells can be cast for 0, I'm not required to tap land and put any mana into the spell. But it would be nice to get a more professional explanation for the gents in my circle.
And a similar add-on question... will Animar's cost reductions pay for colorless kicker costs? Or say I have 11 counters on Animar, can I cast Vanguard Suppressor with its squad 2 paid four times by Animar, totaling 11 colorless overall, and then only have to pay one blue to cast the spell?
Cheers, and thanks in advance!
Have (0) | |
Want (1) | Kripkenstein |