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Canadian Highlander | Legal |
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Thunderscape Master
Creature — Human Wizard
(Black)(Black), Tap: Target player loses 2 life and you gain 2 life.
(Green)(Green), Tap: Creatures you control get +2/+2 until end of turn.
PartyJ on *RETIRED* Thousand Victories: Saskia EDH
8 years ago
Hi Daedalus,
this looks tricky indeed! But challenging :) And surely in a casual environment.
So nothing else but creatures and lands.... hmmm
I had to give this some thought before I was able to get something 'valuable' down here.
The deck consists of 100 cards, which you want to get out of control in no time. This looks tricky, pretty tricky.... Hear my brains pop ;-)
I think a solid thought would be - knowing the lack of .... uhhh ....everything besides creatures - to add as much ramp&pamper as possible. So I would consider this:
1.) Ramp(ag)ing creatures
2.) Creatures pumping, so that even the rampers could go bonkers lategame...
If we want some level of consistency, I would at least use these numbers: 18+ ramp and 18+ boost
Ramp:
- Birds of Paradise
- Llanowar Elves
- Fyndhorn Elves
- Bloom Tender
- Azusa, Lost but Seeking
- Oracle of Mul Daya
- Sylvan Caryatid
- Voyaging Satyr
- Avacyn's Pilgrim
- Shaman of Forgotten Ways
- Lotus Cobra
- Somberwald Sage
- Sakura-Tribe Elder
- Stone-Seeder Hierophant
- Selvala, Heart of the Wilds
- Quirion Elves
- Burnished Hart
- Beastcaller Savant
- Solemn Simulacrum
Boost:
- Deathbringer Liege
- Balefire Liege
- Angel of Invention
- Kabira Vindicator
- Boartusk Liege
- Craterhoof Behemoth
- Angel of Jubilation
- Creakwood Liege
- Kongming, "Sleeping Dragon"
- Ravos, Soultender
- Wilt-Leaf Liege
- Elesh Norn, Grand Cenobite
- Ashenmoor Liege
- Silver Seraph
- Thunderscape Master
- Angelic Field Marshal
- Soul of Theros
- Thunderfoot Baloth
- Tolsimir Wolfblood
Lands:
This turned out into a big list. I am curious how this evolves.... but as they say; no guts, no glory!
Good luckt mate!