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Legality
Format | Legality |
1v1 Commander | Legal |
Alchemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Pre-release | Legal |
Standard | Legal |
Standard Brawl | Legal |
Tiny Leaders | Legal |
Vintage | Legal |
Rules Q&A
Spelunking
Enchantment
When Spelunking enters the battlefield, draw a card, then you may put a land card from your hand onto the battlefield. If you put a Cave onto the battlefield this way, you gain 4 life.
Lands you control enter the battlefield untapped.
Balaam__ on Ramp Ramp Ramp
1 month ago
The idea of ramping into big creatures is perfectly valid, and a number of competitive decks fall under this umbrella. The issue I see here is there is actually very little ramping going on. Almost none. Traditionally, ramp decks run things like mana dorks (Llanowar Elves, Elvish Mystic etc) or established combos like Arbor Elf + Utopia Sprawl . With minimal effort you can generate loads of mana by Turn 3-4, enough to plop down a massive creature to essentially finish the game.
There’s nothing wrong with a fresh take on an old idea, but what you currently have here may be a bit unfocused. Splendid Reclamation needs a load of lands to be already in your graveyard to be viable, so it’s really a card you choose to build around rather than add to an existing list. Same with Conduit of Worlds. Without some mass-discard engine in place to force feed lands to your graveyard, they don’t do much here.
Life and Limb and Spelunking don’t really contribute much toward your goal of getting a gigantic monster in play as soon as possible, so those slots would probably be better utilized by other cards.
Amulet of Vigor and Summoner's Pact may be worth keeping, depending on how the rest of the deck shapes up.
Again, you can build whatever you want, and there’s little fun to be had in just copy&paste someone else’s established Tier 1 build, but I do think there’s room to improve here and streamline things toward your stated goal.
nbarry223 on Viga-BOOM! (Scapeshift + Analyst)
5 months ago
so I still need to update the deck to the below once the 2 cards are added to the site.
Main:
+1 Springheart Nantuko
-1 Spelunking
Side:
+1 Spelunking
+1 Shifting Woodland
-1 Forest
-1 Khalni Garden
nbarry223 on Viga-BOOM! (Scapeshift + Analyst)
5 months ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
Flip
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-1 Explore
-1 Golgari Rot Farm
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Shifting Woodland
-1 Colossal Skyturtle
-1 Khalni Garden
I also really like the idea of having access to Vexing Bauble, so I will probably be trying to make room for that as well, at least to test out.
nbarry223 on Viga-BOOM! (Scapeshift + Analyst)
5 months ago
So as of right now, I am going to be doing these swaps with current spoilers:
Maindeck
+1 Disciple of Freyalise
+1 Urza's Cave
+1 Bojuka Bog
+1 Spelunking
-1 Courser of Kruphix
-2 Explore
-1 Arboreal Grazer
Sideboard
+1 Six
+1 Vexing Bauble
-1 Colossal Skyturtle
-1 Khalni Garden
DrukenReaps on 9 To 10 Odds Favor Keene
9 months ago
Crow_Umbra speaking of missing things entirely, I don't think I've ever seen Spelunking xD
Crow_Umbra on 9 To 10 Odds Favor Keene
9 months ago
I recently converted my Zimone and Dina deck into Lord Windgrace. I totally overlooked Nine-Fingers Keene as another potential option for that swap lol. I'll have to keep her in mind, in case I'm ever looking for a change up down the road.
Have you considered Spelunking at all for this deck? Would give you a 3rd Amulet of Vigor/Tiller Engine type of effect.
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Want (2) | qao50 , xram666 |