
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Shimmer Myr
Artifact Creature — Myr
Flash
You may cast artifact cards as though they had flash.

CrimsonKing on
Necron Artifact Mog Sesh
5 months ago
If you are Running Trazyn lines, Necrotic Ooze is pretty good.
Razorlash Transmogrant is another creature that can trigger our Commander.
Nim Deathmantle goes infinite with our commander.
Been playing Imotekh the Stormlord since the precon came out. Just rebuilt him after the dockside ban. Been loving it.
Some really good cards that have impressed me are:
Cyberman Patrol when I can’t combo, this guy has been really good for draining ppl through combat.
Liberator, Urza's Battlethopter and Shimmer Myr have been amazing. Giving us acces to instant speed and their cost is reduced by are cost reduction on artifacts.
The Mycosynth Gardens is really good at copying whatever you need at the time. Cost reduction artifacts, mana rocks, etc.
Just tried out Fomori Vault. Card is really good here allowing us to dig deep and discard a key card.
Profet93 on
「̵̺̰͖͍̚A̸̰̪̝̍W̸̭̱͑A̸̮͎̾̊͝K̶̜̣̈́͘͜͜E̸̛̟̔̇̃N̶̨̮̱̟̿͝」̶
2 years ago
Oh wow, yeah, so many shiny artifacts made it hard to see the plate.
I get that analysis, makes sense. If you want a way to preserve your info, Vedalken Orrery or its cheaper counterpart Shimmer Myr are potential inclusions. This will allow you to not overextend (as easily) into a boardwipe such as Oblivion stone, Vandablast, etc.... Plus, it feels cool to pretend to be the blue player. The only considerations that give me a slight pause is the fact that you can't utilize your equipment, notably, greaves for haste.
Why run helm of awakening? You have plenty of other cards that are cost reducers that don't help your opponents. I understand the combo potential + ramp but you already have better combos and ramp, that don't help your opponents.
Regarding Spatial Contortion, I understand. If you feel you don't necessarily need the removal because it doesn't provide enough value that s fine. I just wanted to make sure you were aware of it. Should your games require a bit more spot removal, it might be worth to reconsider down the line.
SacredAtsira on
Crab Knife or Somebody's gotta get stabbed!!!
2 years ago
Looks solid, may I humbly suggest Shimmer Myr?
SirHipHopHippo on
Thoptical Illusion
2 years ago
Cuts: 1. Brudiclad, Telchor Engineer 2. Emry, Lurker of the Loch 3. Enthusiastic Mechanaut 4. Flamewar, Brash Veteran Flip 5. Goldbug, Humanity's Ally Flip 6. Jan Jansen, Chaos Crafter 7. Jhoira, Ageless Innovator 8. Magister Sphinx 9. Myr Battlesphere 10. Myr Moonvessel 11. Myr Retriever 12. Ratchet, Field Medic Flip 13. Scrap Trawler 14. Sharuum the Hegemon 15. Shimmer Myr 16. Teshar, Ancestor's Apostle 17. Slobad, Goblin Tinkerer 18. Brainstorm 19. Reality Heist 20. Thirst for Knowledge 21. Mirrodin Besieged 22. The Antiquities War 23. Imposter Mech 24. Sculpting Steel 25. Shorikai, Genesis Engine 26. Dance of the Manse 27. Faithless Looting
Gidgetimer on Looking For A Hand Based …
2 years ago
I just kinda assumed you were already running Liberator, Urza's Battlethopter, Shimmer Myr, and instant speed discard outlets if you were comboing at instant speed. I'm not overly familiar with Trazyn the Infinite combos and didn't look at the deck.
lagotripha on
Myrtron
2 years ago
I feel like its just a question of finding the cards to bind the two strategies together - bigger spells that like you having myr in deck/hand, and smaller myr that like the big cards you cast. Myr tribal is going to rely on card synergy to keep up with other lists.
For the smallest possible change, I'd look at Icon of Ancestry - it can help your myr trade more effectively, and find cards when you start running out of steam. Things with effects you can sink excess mana into will work well here.
Before that thouhg, playtest hard before going out to get cards - it saves a lot of stuff ending up stuck in the trade binder, especially when brewing this kind of list. It'll take a bunch of false starts before things start feeling right - if your deck feels best as Shimmer Myr flash artifact control, then investing in aggro tribal tools might not be ideal.
LordGoggles on
Plagiarism: An Intellectual Theft
2 years ago
In such a control heavy deck, I would suggest the humble Kill Switch. Combos nicely with Unwinding Clock and Mycosynth Lattice to fully lock down your opponent's fields AND their will to live, while still giving you free reign. For bonus points, Shimmer Myr lets you play on their turns as well.
GorramScoundrel on
Ultra Magnus, True Leader
2 years ago
Would love to see a Shimmer Myr in here, maybe instead of a Golem Artisan. I like this list!
Have (2) | metalmagic , Azdranax |
Want (1) | BunglesBob |