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"It is all in my grasp. Every petty dream, every grand scheme, every soul, every fear. It all flows through me and from me."

A blue control deck focused on stealing everything our opponents control, from their spells and permanents to even their turns. If you like the deck, please +1, and if you have any suggestions, leave a comment below.


Generally the main goal of the deck is to maintain control of the board until we get an infinite mana combo online. Once that's accomplished we can sink our mana into a few options for game:


Memnarch turns all their permanents into artifacts and then turns those artifacts into our permanents, leaving our opponents with nothing to defend themselves against our new massive machine militia

Capsize may not be as devastating as Memnarch but does just as good a job of leaving our opponent's with completely empty boards

Walking Ballista can clear the board of all creatures and planeswalkers, but why bother with that when we can just dome our opponents to the face for lethal

Blue Sun's Zenith helps us dig for answers in the early game and becomes our answer in the late game by milling out our opponents libraries

Staff of Domination may not be a win condition in itself, but we can go nuts activating it drawing our entire deck until we find a true finisher like Thassa's Oracle

Mindslaver+Academy Ruins/Emry, Lurker of the Loch can let us hard lock one of our opponents, giving us control of their turns for the rest of the game until we find a way to kill them

Mirrodin Besieged set to Phyrexian can start picking players off once our grave gets full enough


While some of these win conditions may not directly result in lethal, they do usually end with your opponents scooping in frustration

Rings of Brighthearth+Basalt Monolith
- Tap Basalt Monolith for , then pay to untap Basalt Monolith and another to activate Rings of Brighthearth, two untap triggers go on the stack allowing us to get from our Basalt Monolith giving us net each loop

Karn, Silver Golem+Voltaic Construct+Basalt Monolith/Grim Monolith/Gilded Lotus/Thran Dynamo/Dreamstone Hedron
- Tap our chosen mana rock for , pay to activate Karn, Silver Golem making the rock a creature, now pay to untap it with Voltaic Construct, tap again for and untap for giving us a net each loop

Karn, Silver Golem+Heartstone/Training Grounds+Basalt Monolith
- Tap Basalt Monolith for , pay to activate Karn, Silver Golem making Basalt Monolith a creature, with Heartstone out we can now untap for giving us a net each loop, or with Training Grounds we untap for giving us each loop

Karn, Silver Golem+Training Grounds+Grim Monolith
- Tap Grim Monolith for , pay to activate Karn, Silver Golem making Grim Monolith a creature, with Training Grounds out we can now untap for giving us a net each loop

Metalworker+Staff of Domination with three or more artifacts in hand
- Tap Metalworker revealing three artifacts in our hand generating , pay and tap Staff of Domination to untap Metalworker then pay another to untap Staff of Domination giving us a net each loop

Metalworker+Voltaic Construct with two artifacts in hand
- Tap Metalworker revealing two artifacts in our hand generating , pay with Voltaic Construct to untap Metalworker giving us a net each loop

Metalworker+Voltaic Construct+Heartstone/Training Grounds with one artifact in hand
- Tap Metalworker revealing one artifact in our hand generating , with Heartstone/Training Grounds out pay with Voltaic Construct to untap Metalworker giving us a net each loop

Isochron Scepter+Dramatic Reversal+Basalt Monolith/Grim Monolith/Gilded Lotus/Thran Dynamo/Dreamstone Hedron/Everflowing Chalice set to or higher
- Play Isochron Scepter imprinting Dramatic Reversal onto it. Tap the mana rock for , then activate Isochron Scepter. Both the scepter and mana rock will untap, giving us a net each loop

Removal

Mycosynth Lattice+Karn, Silver Golem
- Pay to blow up a land by making it a 0/0 that instantly dies, basically a wincon with infinite mana

Mycosynth Lattice+Darksteel Forge+Nevinyrral's Disk
- Completely disintegrate our opponents' boards while we walk away without a scratch. Best of all, Nevinyrral's Disk is indestructible too so we get to use it every turn with Unwinding Clock

Card Advantage

Sensei's Divining Top+Mystic Forge/Future Sight+Etherium Sculptor/Foundry Inspector/Ugin, the Ineffable can draw our whole deck

Riptide Laboratory+Trinket Mage/Tribute Mage/Trophy Mage/Treasure Mage/Spellseeker lets us repeatedly tutor for our combo pieces, or just keep digging with Thassa's Oracle

Etcetera

Mycosynth Lattice+Unwinding Clock+Winter Orb

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