Combos Browse all Suggest
- Avacyn, Angel of Hope + Pariah
- Fog Bank + Pariah
- Pariah + Stuffy Doll + Volcano Hellion
- Pariah + Serra Angel
Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Big Apple Highlander | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| PreDH | Legal |
| Premodern | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Pariah
Enchantment — Aura
Enchant creature (Target a creature as you cast this. This card enters attached to that creature.)
All damage that would be dealt to you is dealt to enchanted creature instead.
dr.kronski on
5 days ago
Going 100% Angel tribal is clearly a challenge, not only because of the high average CMC, but also due to the strategic limitations. A broader card pool would allow you, among other things, to streamline the deck and make it faster and more consistent (Bishop of Wings, Esper Sentinel, Mother of Runes, Selfless Spirit, Starnheim Aspirant, etc.). That said, there are a few other (not many) options worth considering, such as Lightstall Inquisitor or Inspiring Overseer, just to name a couple.
Pariah seems like a good idea to me, although I personally prefer Mithril Coat, as it’s more solid and less restrictive, to accompany it. If Pariah is staying, then Metropolis Reformer should definitely be taken into account.
I believe the creature count should be significantly reduced and replaced with more cheap interaction and possibly some assorted stax pieces (Aura of Silence, Ghostly Prison, Rest in Peace, among others — white has no shortage of options). This would slow down faster decks (which is almost all of them) and help you manage the game until you can either set up board wipes or reach the point where your Angels are established and fully online on the battlefield.
On top of that, Folk Hero
would fit here like a glove. The same goes for Archaeomancer's Map, Akroma's Will, The Seriema (even if it strays a bit from the theme), and Throne of Eldraine.
Feel free to check out my Giada's deck as well if you'd like on my profile's page.
Go for it — cheers!
Belfore on
Aura Orzhov | Eriette of the Charmed Apple
3 months ago
Seems like you are wanting to lean into Eriette of the Charmed Apple second ability mostly. So a couple of quick thoughts. Crown of the Ages can be useful for moving an aura from one problem or creature to another bigger problem so that your commander's first ability can be utilized at instant speed. Also wondering why no Sphere of Safety to really keep your opponents off of you. Also with the amount of cost reduction for aura and/or enchantment I am wondering if you have taken a look at the keyword bestow since you more often than not could play them for cheap. I also remembered a sorta silly yet funny combo of Pariah or Pariah's Shield and Treacherous Link. You might also consider more of the auras that return themselves to hand when put into your graveyard. And finally for this little run of quick thoughts on the deck you might consider lowering the land by about 4 and adding more instant removal or protection.
Icbrgr on
Premodern: Pasquale's Pariah
8 months ago
this looks pretty clean; I've always loved Pariah combos and it aint too bad as "removal" either.
zelous666 on
The Masochism Tango
1 year ago
I've been playing around with it and adding more mana ramp here and there. I'm basically now at the point where I need to decide on whether to play the lower mana cost cards at all or replace them with more ramp and just go for gold so to speak. It helps that getting out Teysa as well as a number of the other big mana costs pretty much put a stop to the game until the opponent gets an answer for it so gunning for them is really tempting. I've tried the delayed storage counter lands in the past and have a special hatred for them. They always seem to come out at the wrong time when i wished i could have had just a basic land. Thran Dynamo and Gilded Lotus are good options for the mana curve and the more I look at Skyclave Relic the more I like it. I was planning on just throwing more Orzhov rocks in but those are better options.
Grave Betrayal is... awesome with Teysa. That's going on the top of the list of "want in the deck". I already had Pariah in my (admittedly huge) maybe list and it's also at the top of that want in the deck bad pile. If i could attach it to Stuffy Doll... oof. Gift of Doom looks like it would make a good upgrade to my Indestructibility just straight out.
The main theme I was going for with this deck was hurting yourself for bonuses and once your life total reaches critical switching it out with an opponent and killing them off. Lots of cards that treat life totals like toys and a general BDSM theme. The name of the deck comes from the title of a song that was released in 1959 by a popular comedian I enjoy. As soon as I saw the artwork for this version of Teysa I thought, "That's who he was singing to!" I know having a commander that has protection from creatures is amazeballs for doing commander damage but I intentionally avoided going the route of relying on her for that. She's more there as a way to stop opponents from attacking and for providing another way to finish opponents after life switching. I also avoid using infect as much as possible in any of my decks just as a matter of (definitely misguided) principle.
DreadKhan on
The Masochism Tango
1 year ago
Just some 'bad' ideas to consider (I have some irregular views on ramp, to be polite), Subterranean Hangar is ramp that uses a land drop, very handy with a 7 mana Commander, either to get them out or recast them, Fountain of Cho is the White option. I threw cards like this in a deck on a lark, I was pretty impressed how they can play out in a deck that uses fairly splashy effects... this brings me to Grave Betrayal, this card is politely described as 'good with your Commander'. Another option to consider is bigger ramp, maybe Thran Dynamo, which takes you from 4 mana to enough to cast your Commander next turn, seems decent? Maybe Gilded Lotus, which takes you from 5 to 8, but also gives you coloured mana? Worn Powerstone is also interesting, it's not a great card but it's also not unplayable, wildly worse Sol Ring is also a good enough card, it just looks bad because Sol Ring exists. Another choice worth looking at that is relevant because of it's ceiling is Skyclave Relic, the kicker is a bunch, but that much mana next turn is advantageous. I get that your deck is trying to be fairly nimble, with lots of lower to the ground ramp, but I feel like with a 7 mana Commander that does this much you really want her out as quickly and consistently as possible.
If you like Indestructible sources, I think Gift of Doom is the best ever printed, Morph is incredibly hard to interact with once it's in play, and I'd like to think you'll have some sac fodder. It's also a combat trick fwiw, you've got Vigilance, and if they've got a big attacker this can deal with them and prevent certain types of removal, and it can blank stuff at the fastest speed possible.
Since your Commander has Protection from Creatures, I'd love to see if Inquisitor's Flail would work in here? By itself it turns your Commander into a 3 turn clock vs any opponent, and she blocks better since she'll deal double damage. It's less resources than Fireshrieker, but it completely stacks with it fwiw, if you get two doubles you're a 2 turn clock. Come to think of it I think I'd run Duelist's Heritage over Fireshrieker if you have access to White. Another 'out there' idea, but Grafted Exoskeleton plays well with your Commander, it turns her into a 2 turn clock by itself, and your Commander becomes a pretty nasty blocker too, and it obviously would play well with doublers. If you've got Protection from Creatures, you could try Pariah on your Commander to drag out games. It's worse if people play Red Burn effects in your area, but at least life loss effects don't interact with it, just damage. If you have Indestructible on something then Pariah looks even better.
I hope some of these ideas are useful, Big Teysa is a nifty Commander to see in action!
king-saproling on
Only Slightly A Richard
1 year ago
Cool deck. Personally I would make these swaps:
Dunedain Blade -> Pariah (put Pariah on Tajic and you will never take damage)
Starfield Mystic -> Unquestioned Authority (makes Tajic unblockable)
Geode Golem -> Ornithopter of Paradise (gets Tajic out a turn sooner and can help trigger his ability)
Butcher's Cleaver -> Loxodon Warhammer (strictly better)
True-Faith Censer -> Conjurer's Mantle
Heavy Mattock -> Horn of Valhalla
Commander's Authority -> Forth Eorlingas!
Chino90 on
Stop hitting yourself
2 years ago
add the new Phyrexian Vindicator and Pariah or Guilty Conscience




