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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
- If steel overseer's ability is on the stack and it is destroyed does the ability remain on the stack if it still having legal targets?
- Sacrifice Arcbound Ravager
- Does a creature returning from exile have summoning sickness?
- Enduring Renewal's "put into your graveyard from the battlefield" trigger when infinitely comboing out.
Memnite
Artifact Creature — Construct








DungeonCrawler64 on
Lurker of the Automation
3 months ago
I test-played a bit and I think I got the lands to work well!Hallowed Fountain seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor
Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands.
the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat.
I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea.
I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!
Neotrup on Splash Lasher token has reminder …
4 months ago
Tokens do not have a mana cost unless the effect creating them assigns a mana cost (such as by making it a copy of an object with a mana cost). Any object without a mana cost (including lands and cards like Asmoranomardicadaistinaculdacar) has a mana value of 0. You'll notice Culling Ritual doesn't say anything about the mana cost of permanents, rather the mana value. A mana cost of is different from not having a mana cost, but both give a mana value of 0. Just like a mana cost of is different from a mana cost of , but both would give a mana value of 1. This is also why Culling Ritual specifies nonland, because otherwise it would destroy lands despite not having a mana cost, because the mana value is 0.
202.3a The mana value of an object with no mana cost is 0, unless that object is the back face of a transforming double-faced permanent or is a melded permanent.
Regarding nothing not being a mana cost, that is correct. Memnite shares a mana cost with Ornithopter, but Dryad Arbor does not share a mana cost with Asmoranomardicadaistinaculdacar since neither of them have one. I think the only cards that care about this difference are Killer Cosplay and Richard Garfield, Ph.D., neither of which are black boarder legal.
legendofa on Eda, Mother of the Lost
9 months ago
I'm going to stand by what I said earlier and say this doesn't need any more restrictions. I get you don't want to roll up with an overpowered custom Commander, that's a bad look, but I think it's still slightly overtuned.
Eda has a lot of great self-synergy. Working through a sequence, let's say you cast Experimental Aviator to get some tokens, and pay the for offspring. From there, you gain 5 life from five tokens entering. You then populate the Aviator offspring token to get another Aviator and its tokens, gaining another 3 life.
Net result at what I see is the most efficient possible token generation rate (5 mana for a creature + two tokens), you spend eleven total mana to gain 8 life and create nine creatures. I can't find a direct comparison quickly, but this passes my personal feel test.
At the lower end, let's start with Memnite. Pay for offspring, you get two creatures for two mana. Populate the token, and the net result for least mana spent is for gaining 2 life and three creatures. Not super efficient.
I'm choosing examples that keep the process simple. If you choose, like, Gruff Triplets + Phyrexian Altar, you can completely change the math. But I think these examples illustrate my thought, that even with the best possible single-card outcome, you seem to be in pretty fair territory.
DeinoStinkus on
Fblthp's Cheerios
9 months ago
Surge of Brilliance would be HUGE in this deck. You also appear to be missing Memnite. Hurkyl's Recall, Retract, and Rebuild are incredibly helpful in artifact-heavy storm decks. Also Gitaxian Probe, Mishra's Bauble, and Urza's Bauble.
Blackerhawk on
Affinity and what to cut
10 months ago
Hey nuperokaso , thanks for the input. Black mana was in the deck for the alternative equip cost of Cranial Plating, but Mistvault Bridge coming into play tapped does slow me down. I do have 4 Memnites and 4 Welding Jars in my collection, and could replace the remaining 2 Myr Enforcers with those. Or maybe instead of the Gingerbrute? Would you go Fling over Shrapnel Blast? As it can do a lot more damage with the Cranial Plating attached to a creature and with the Arcbound Ravager after he eats the rest of the crew...
I greatly appreciate your response and any other input is more than welcome.
nuperokaso on
Affinity and what to cut
10 months ago
You will need to remove 18 card to get to 60: - 2 Mystic Forge and 4 Deadly Dispute - Affinity is an aggro deck; it wants to put additional creatures on board, not just draw cards. You may leave Thoughtcast and Thought Monitor. That will also rid you of black color entirely. - 4 Mistvault Bridge - 22 lands is too much for a 60 card deck that mostly plays free spells. You also don't want to draw multiple tapped lands. - 2 Shrapnel Blast - You don't want multiples in your opening hand, because then you won't have enough artifacts to cast your spells. You are also playing another sacrifice outlet (Arcbound Ravager) and too many sacrifice effect have diminishing returns. - 2 Myr Enforcer - You were playing 12 7 mana spells, that's simply too much. You can't keep opening hand with 4 of them. - 4 Lotus Petal - The only card in your deck that was not Modern legal. Also it's useless in longer game.
After these cuts, your deck has 60 card. However, 10 of them are non-artifacts, which may be more than you would like.
I will also give you a few other tips: - If you are too low on 0 mana cost cards, try Memnite or Welding Jar. Jar does something even in longer game, unlike your original Lotus Petal. - Nettlecyst - Acts similarly to the Cranial Plating, but comes with a body and has a good toughness. If you would play it, I suggest that you replace them for Arcbound Ravager, as they are doing opposite things.
burferking on
The Devil Made me do it,…
1 year ago
Besides Stonecoil Serpent, what else do you counter with Tibalt's Trickery? I suggest that you add more 0 Mana Value spells like Memnite, Kobolds, and/or 1 Mana Value spells with Phyrexian Mana like Noxious Revival and Surgical Extraction.
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