Jungle Lion

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Jungle Lion

Creature — Cat

Jungle Lion can't block.

leovolt884_ on Domain Zoo 2025 2nd try

3 months ago

Personally I like Lush Growth over Abundant Growth to enable your creatures and this deck is just naya anyways so it's a lot better than it is in 4 or 5 color domain. I would maybe consider some tapped duals that have basic land types so you can have a swamps or islands for domain without banking on drawing Nylea's Presence. 6 copies of Terramorphic Expanse/Evolving Wilds are pretty slow already so swapping them for tap lands doesn't seem like too much of a loss. Running the swamp type on a few lands + 4 Nylea's Presence in the deck would make running some copies of Snuff Out pretty consistent. Having premium removal that costs 0 mana seems great for a creature heavy aggro deck. I don't see too much of a point in Kor Skyfisher as you really have no good targets to bounce. It's a niche combo with rancor since bouncing the enchanted creature puts it in the graveyard, then back into your hand, but it seems like too much of a tempo loss to have to bounce your own beaters. I guess you can also bounce a land and replay it if you miss a land drop but if that's what you're going for I would suggest going down to 18 lands and cutting 1-2 Matca Rioters to run more aggressive 1 drop creatures. Spark Elemental, Jungle Lion, Jackal Familiar, Goblin Cohort, Clockwork Percussionist, Fanatical Firebrand, or Gingerbrute are all aggressive 1 drops that come to mind. Clockwork Percussionist in particular provides card advantage which is very good and can help you hit land drops if you choose to run a lower land count.

Deck looks cool and keep in mind these are just suggestions, have a nice day <3

nayrash5 on Cat Plains

6 years ago

You need more mountains to get the most out of Wild Nacatl, having just 1 means you'll rarely ever see it in game, and using Evolving Wilds to grab it seems really wasteful. I would cut the Nacatls and the Mountains for more consistent mana. You have way too many lands in general, in a 60 card deck you really don't need more than 24 unless you're playing that really requires a lot of lands, like a ramp deck. Savannah Lions is worth being a 4 of, it's a really strong creature for one mana. Jazal Goldmane is a good 1 off to pump the entire team into a big push. Jungle Lion is Savannah Lions but in green, which is good for the aggressive game plan you're using. I'm not really a fan of Jareth or Phantom Nishoba since you'll likely either win or be close to it by the time you get to 6-7 mana, they can be cut for cards of lower mana costs that help you attack with more cheap cards, like Oreskos Swiftclaw This is a pretty solid list for a first couple attempts, better than any of my early lists.

5finga on G/R Ponza

7 years ago

probably this ones is better than Jungle Lion & Arbor Elf

Young Wolf & Werebear

JonAvon on Jungle Cats

7 years ago

I like the deck concept a lot. I'd suggest to reduce the number of Regenerations in favour or more low cmc creatures, as they only clog your hand if you don't have a valid target; plus, you may want more creatures to keep the fight going anyway.

Given your thematic choice for this deck, it is not easy to find more creatures to squeeze in, but… Why not considering some from 5th Edition and the first Portal series? They were both contemporaneous to the Mirage block. Jungle Lion would be a great addition.

sylvannos on Ixalan Spoilers

7 years ago

I actually like the 3/3 but only in Legacy where I could build a really shitty, janky, old-school Mono-Green Stompy deck with Rogue Elephants, Mtenda Lion, Jungle Lion, Invigorate, Berserk, and so on.

Just play 9 lands, Land Grant, and Elvish Spirit Guide to dump my entire hand on the table turn 1 and start smacking things. Giving your opponent extra lands isn't really going to matter if you go Invigorate -> Berserk -> Berserk on your 3/3!

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