Glimpse the Cosmos

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Brawl Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Oathbreaker Legal
Pioneer Legal
Planechase Legal
Pre-release Legal
Quest Magic Legal
Standard Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Glimpse the Cosmos

Sorcery

Look at the top three cards of your library. Put on of them into your hand and the rest on the bottom of your library an any order.

As long as you control a giant, you may cast Glimpse the Cosmos from your graveyard by paying rather than paying its mana cost. If you cast Glimpse the Cosmos this way it would be put into your graveyard, exile it instead.

CommanderNeyo on Dark Giants

1 year ago

Howdy there! I personally love giants, and have my own giant tribal deck. Some recommendations are:

Calamity Bearer is a powerhouse in Giant decks, as he doubles the damage of all your giants!

I also like Tectonic Giant, since he provides you card advantage and bonus damage if need be.

I also highly recommend running 4 of Lightning Bolt. It lets you kill many of your opponents' creatures, and also gives you reach to finish them off when you get their health low, but can't quite get that last hit in.

Also, you could consider adding Surtland Flinger to the deck, as he allows you to deal massive damage by flinging one of your giants at your opponent's face, doubling the damage if the sacrificed creature is a giant.

I personally run my giant deck as a Blue Red, so I can use such cards as Glimpse the Cosmos and Invasion of the Giants.

Some other suggestions I have would be try to get more cards in the 1 and 2 mana slots, so that you have something to do in the early turns and don't have to decide between playing your giants and your other spells. Cheap removal, like Doom Blade, Cast Down, or Path to Exile might be helpful. Also, because you have such mana-intensive cards, you likely will need to increase your land count to 24-26.

Anywho, glad to see someone else enjoying an underrated tribe!

ExpozeD on Giant Trouble in Little Standard

3 years ago

I like what you have here! Giants were giving me a hard time in the queue today. Maybe cut a Glimpse the Cosmos for 4x Quakebringer , wildcard permitting of course.

LuckDragon on Orvar Over-Budget

3 years ago

Other cards you might consider: - High Tide . Why are you not running High Tide? It makes going off with Orvar super easy, and it's tutorable with Spellseeker . Casting it multiple times by recurring it with Archaeomancer or Mystic Sanctuary is great. - Dizzy Spell . Can be used defensively and to trigger Orvar, but it also tutors for most of the repeatable spells ( Clockspinning , etc.). - Sudden Substitution . "Nice Expropriate you've got there. Why don't we trade? You get this Spellseeker I've already used, and I'll get your extra turns. And a new Spellseeker. No, you don't get to respond." - Merchant Scroll . Tutor all the instants. - Spark Double . Lets you have any number of Orvars. Targeting one Island and getting eight is rather nice. - Glimpse the Cosmos . Dig six cards deep for at most . - Confounding Conundrum . Replaces itself and slows down the opposing ramp decks, getting more punishing with every copy. Eventually acts as a way to draw your deck. (Generate infinite mana, then copy it decksize times.)

More spendy suggestions: - Sakashima of a Thousand Faces . Like the original, can enter without becoming a copy, meaning you can target him and make a token version—which can enter as a copy of something. Also lets you have any number of Orvars. - Treachery . Goes infinite in the same way as Peregrine Drake , while also providing value without Orvar or a repeatable target source. - Palinchron . Goes infinite in the same way as Peregrine Drake, and can even go infinite without Orvar, provided you have something like ...

DanMcSharp on Izzet Giants

3 years ago

You should make room for Cyclone Summoner, he removes everything and lets you recast that Battle of Frost and Fire again.

Personally I'm a big fan of Shadowspear but it's never super needed, and the 2nd copy is never needed. I would only run 1, but I guess 2 would be reasonable.

I'm surprised you don't run any Surtland Flinger. Dealing 4 times the power as damage straight to face if you have a Calamity Bearer seems pretty dope, especially if your Flinger happens to have a Shadowspear equipped for the lifelink.

I'm pretty sure you could use mostly anything other than Realmwalker. You only need to name "giant" so again any 2nd copy is mostly irrelevant, and even on the 1 chance out of 3 that you'll have the option to cast an extra giant, assuming it's also the right time for it, it still doesn't do much for you compared to something like Invasion of the Giants that gives you all kinds of value and actually lets you play the right giant ahead of schedule instead.

Overall I don't think you splashing green does a whole lot for you. It's really not like you don't have other excellent options in Izzet to have more consistent games, Glimpse the Cosmos being an obvious example.

Cheers!

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