Forbidden Friendship

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Tokens

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Rules Q&A

Forbidden Friendship

Sorcery

Create a 1/1 red Dinosaur creature token with haste and a 1/1 white Human Soldier creature token.

guywitharock on These aren't Homemade, They're made in bombfactory

2 months ago

You may want to consider some "mana dorks" for your commander in the way of easy-to-cast, different colored token creatures:

Also, there are some interaction-related convoke spells which are probably worth subbing in over other non-convoke options:

Depending on the direction you want to take, there are some cards which support a swarm strategy:

  • Nadir Kraken pairs nicely with your extra card draw, and generates rare blue creature tokens for blue-color convoke mana.
  • The Locust God god is nice for continual token gen, and again synergizes with your extra card draw while providing uncommon blue creature tokens.
  • Oketra's Monument is nice in decks with a lot of white creatures, like yours, and adds continuous white token generation.
  • Seraph of the Masses becomes a huge body that can just delete opponents without flying/reach blockers.
  • Sublime Archangel can let swarm decks keep up pressure on opponents, even while you ramp. Throw out a random 8/8 token once per turn or whatever, forcing your opponents to deal with it, and it itself can become huge with Flying.
  • Moonshaker Cavalry is basically a white version of Craterhoof Behemoth. One turn swing for the win.
  • Massive Raid is a single-target bomb which uses your army of weenies, but doesn't cost much mana.
  • Arabella, Abandoned Doll is a great bomb once you have a big board of weenies. Build up like 30 tokens or whatever, swing with Arabella and the swarm, kill the table. Or at a minimum deal a bunch of damage and gain a bunch of life.
  • Divine Visitation is a non-bo with Arabella, but the upside is definitely worth it. Upgrade the token army.
  • Angelic Aberration is similar but provides one-time additional ETB triggers if you lean into that more.
  • Molten Gatekeeper is literally a second Witty Roastmaster but with unearth upside.
  • Impact Tremors?? If you're really going that route with other cards, why not?

And here are some misc cards to consider:

  • Jeskai Ascendancy can straight up give you free spells. Tap creatures for a convoke non-creature spell, Jes Asc untaps them on cast.
  • Kykar, Wind's Fury can let you go mana-positive with non creature spells, which you have a lot of. Also pairs nicely with Quintorius, Loremaster which is on your current list.
  • Skullclamp is an obvious draw engine for a token deck.
  • Unstoppable Plan gets the weenies (and all others) back online on your opponents' turns, freeing up for instant-convokes or just blockers.
  • Narset, Enlightened Exile is a cool way to get extra value from non-creature cards that end up in your graveyard.
  • Mentor of the Meek is nice for potentially repeatable card draw in this kind of deck.

Craeter on The *Real* Transported Man

8 months ago

Claim the Firstborn is the funniest card XD

Forbidden Friendship is pretty funny too.

The bait and switch with tricking the opponent into thinking you're playing a regular token strat and then pulling Emrakul, the Aeons Torn into play for free is really hilarious though, the icing on the cake. Awesome sauce.

nuperokaso on Boros Impact

10 months ago

plakjekaas on Are Lands Just Too Boring?

3 years ago

I wish the effects were at least similarly powerful. It's true, it's all free value on cards that you need in your deck, but can draw too many of... But the green Assassin's Trophy knockoff and the red Forbidden Friendship knockoff are comparable on no axis.

They do make bouncelands better, but can't be fetched, not even by a Cultivate. And I agree with Omniscience_is_life that there's plenty of nonbasic land hate in the format. I love seeing people die to their greedy mana bases when I play a Primal Order.

I do fear escalation though. If too many powerful effects like these exist, the answer would be more Stifles, which would push blue ahead of other colors once again.

Giver of Runes can at least protect your creatures from Colorless, if these really run rampant in your meta.

sergiodelrio on Polymorph Control

3 years ago

Arguably, Forbidden Friendship is a tiny bit better than Dragon Fodder

InzHornet4 on Modern Izzet Junk Winder

3 years ago

GrimlockVIII

I just remembered about Forbidden Friendship. It has good synergy with Of One Mind. I replaced the Shocks for that card.

As for board wipes, you could cut the Quasiduplicates for a couple counterspells, maybe even a Saheeli. But you could always have them in the side for when those matches come up.

zobster on None

3 years ago

If I have Lutri, the Spellchaser on the battlefield and I play Mystic Reflection into Forbidden Friendship, Is Forbidden Friendship still on the stack when the token enters the battlefield as a copy of lutri and can I copy the friendship?

rdean14 on Card creation challenge

3 years ago

Forbidden Friendship is among my favorite flavor cards from Ikoria, which I didn't generally like the flavor of as a set, personally.

I think Sagas are an easy place to express flav or and love using different tokens for that.


Aurelia's Conscription

Enchantment - Saga

: Create a 1/1 Goblin Soldier token with haste.

: Create a 2/2 Knight token with vigilance.

: For each Soldier token you control, put a +1/+1 counter on it and it gains first strike until end of turn. For each Knight token you control, put a +1/+1 counter on it and it gains indestructible until end of turn.


I think this shows the first round of conscripts, the second round, and then their training.

I'd like to see another guild's saga, depicting anything that guild would do.

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