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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
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Duel Commander | Legal |
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Highlander | Legal |
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Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Essence Symbiote
Creature — Beast
Whenever a creature you control mutates, put a +1/+1 counter on that creature and you gain 2 life.


![Stormchaser Drake feature for [EDH - Ramos Mutate] - The Ultimate Mutation Nest](http://static.tappedout.net/mtg-cards-2/innistrad-double-feature/stormchaser-drake/stormchaser-drake-DBL.png)
lagotripha on
Beasts!
4 years ago
How do you feel about Arboreal Grazer ?
I feel like this kind of list has a few silly options - Mold Shambler bounce to lock someone off lands, a Essence Symbiote / Migratory Greathorn mutate subtheme or Slaughterhorn as a combat trick. If splashing another colour, cards like Crusher Zendikon or the RG riot beast.
Still, with beasts being printed every few sets this feels like something that is going to suddenly get an efficient option and be really good.
DemMeowsephs on
TOO MANY TOKENS [Fun Standard Synergy]
4 years ago
Sorin_Markov_1947: Thank you for the comment! I include Witching Well and Light of Hope for two pretty different reasons, but I assure you they work rather well. Witching Well is vital for finding and filtering the deck in order to get Cubwarden or Huntmaster Liger, as it can scry the top two for just one and then give us the option to draw if we aren't getting the proper lands to cast things like cubwarden, etc. Light of hope is also great because the deck takes a bit to assemble the synergy, and I can end up taking a LOT of damage before I get things out. I also like to include Vulpikeet because when I mutate it on a Cubwarden it can make it a flier, and if my opponents have no fliers I can usually swing in for lethal damage, however, like you mentioned I think it could still be better used in the form of Essence Symbiote , as Essence can be a great blocker before I get much out, and provides both lifegain (if I took a lot of damage while assembling the combo) and power value! With Pollywog Symbiote I've found that I usually have no cards in my hand after I play Cubwarden or a turn after, and then whenever I mutate something I draw, I draw a card and am forced to discard it, getting rid of some stuff I could dearly use. I suppose I'm saying by the time I'm getting into mutating, it's unlikely that I'll end up needing to draw that many cards with the risk of simply having to discard it. HOWEVER, the deck doesn't see too much played on the board at the beginning, and as drawing is vital, I think you are completely right and Pollywog would certainly be worth it, especially since it also reduces costs, AND could be a great blocker- thanks! Essence will go in for Vulpikeet, and Polywog will replace a few lands! Thank you very much!
SnakeByte77: Gosh that slipped my mind, I was working with rare cards on arena (yeah it's a pretty odd system) and I didn't have any rare wildcards, and I just used Branchloft in the meantime and completely forgot. I'll definitely be changing that thanks!
Sorin_Markov_1947 on
TOO MANY TOKENS [Fun Standard Synergy]
4 years ago
Why Witching Well and Light of Hope ? Both seem underpowered to me.
Vulpikeet can easily be replaced by Essence Symbiote or Mysterious Egg . They're cheaper, at a small downside of not being able to go on an existing stack. Pollywog Symbiote is also work considering instead of some lands, as it'll help filter and make it easier to go off. 27 lands seems like too many, but Pollywog will help make up for those missing lands anyway.
ImaginitiveRascal on
Jegantha, 5C Mutate
4 years ago
Why are Essence Symbiote and Pollywog Symbiote not here? They are basically staples of a mutate deck. I would also add Invisible Stalker, Glowstone Recluse, and Snapdax, Apex of the Hunt.
Solaufein on
Gruul Scutate
4 years ago
- Everquill Phoenix
- Porcuparrot
- Cloudpiercer
- Essence Symbiote
- Glowstone Recluse
- Swarm Shambler
- Yorvo, Lord of Garenbrig
- Questing Beast
- Turntimber Symbiosis Flip
- The Great Henge
- Stonecoil Serpent
- Bonders' Enclave
- Brushfire Elemental
- Kazandu Mammoth Flip
- Adventurous Impulse
- Unleash Fury
- Khalni Ambush Flip
- Terror of the Peaks
- Akoum Hellhound
- Lotus Cobra
- Shatterskull Smashing Flip
Daedalus19876 on
Ghidorah, King of the Cosmos EDH
4 years ago
1) I know that you wanted to go 100% permanents, but have you considered Primal Surge as your only non-permanent spell? It's so rare that decks fit it correctly...
2) Dockside Extortionist (making 5 or more treasures) + Temur Sabertooth is infinite mana, which can be transmuted into infinite triggers of your commander's mutate ability!
3) Fauna Shaman is a MUST here. Survival of the Fittest as well, if you can afford it.
4) Cold-Eyed Selkie is an amazing creature to mutate onto, to keep the card advantage flowing.
5) I'm not convinced you have enough ramp to really keep the spells flowing. But since you're already casting splashy things off the top of your deck with Illuna, have you tried Chromatic Orrery as an option here?
6) I'm not fully sure what you're trying to do with Dismiss into Dream -- you don't seem to run very many things which target. That and Essence Symbiote could be natural cuts.
Cool deck, man!
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