This deck list has a challenge associated with it which comes from the MTG Goldfish Commander channel on Youtube, as this is a deck made entirely of 3-drops and lands, including the commander. The land count accordingly is a little lower than traditional, at 32 lands, just shy of a third of the deck. That being said, there are several rocks including cost reducing cards that make it easier to play spells, particularly with regards to recasting the general Acererak as often as possible.

Even limited to only 3 mana cards, it's relatively simple to assemble an infinite dungeon-venture cycle with Acererak by pairing Relic of Legends + Urza's Incubator to reduce the cost of Acererak to 1 black, then use the Relic to tap Acererak for 1 black mana with his returns-to-hand triggered ability on the stack. Zombie Trailblazer has the similar property of being able to abuse an Acererak ETB to give itself or other zombies (most likely generated by Diregraf Colossus) Swampwalk and/or turn opponents' lands into Swamps without Urborg, Tomb of Yawgmoth. Alternatively to the Incubator, the cost can also be reduced via such effects as Bontu's Monument, Cloud Key, Herald's Horn, or even Semblance Anvil with another creature -- preferably an artifact creature such as Foundry Inspector or Academy Manufactor due to the deck's high artifact count. Even if you don't draw any of the combo pieces, there are tutors, draws, and several rocks intended to let you recast Acererak and dig for the pieces. The Bobbleheads give some nice added value with incremental rewards for their use as well. There are plenty of cards that take advantage of you recasting Acererak over and over again as well as deal with Artifacts so you do less durdling -- cards like Glaring Fleshraker, Oketra's Monument, Ayara, First of Locthwain, Ancient Cellarspawn, Field of the Dead, and so on acting as potential win conditions alongside Bontu's Monument which doubles both as cost reduction and win condition. Honor-Worn Shaku can give you extra mana in a pinch as an artificial cost reduction since it offers a slightly worse benefit to the Relic, as the Shaku can only create colorless mana.

Aside from all of that, there's a few limited pieces of interaction -- far too low of an amount to be realistically competitively viable or to hit that consistently even with the deck's numerous draw effects including through dungeoneering, but enough that if you're really in a bind you MIGHT be able to find an answer. And, if for some reason you find yourself milling out or need a way to infinitely drain your opponents by going through the dungeon cycle because you'll run out of cards before they run out of life, the good news is that you should have at least amassed some extra treasure on each cycle enough that you can cast Words of Waste to replace any would-be draws with making your opponents discard instead. Even if they have no cards in hand, the purpose of Words of Waste is ultimately anti-mill tech or a way to enable you to actually go infinite with lifegain/lifeloss triggers such as through Lost Mine of Phandelver without losing by drawing out your deck at the end of the dungeon.

Suggestions

Updates Add

Comments

Date added 2 months
Last updated 2 months
Key combos
Legality

This deck is Commander / EDH legal.

Rarity (main - side)

16 - 0 Mythic Rares

42 - 0 Rares

28 - 0 Uncommons

4 - 0 Commons

Cards 100
Avg. CMC 3.00
Tokens Clue, Copy Clone, Dungeon: Dungeon of the Mad Mage, Dungeon: Lost Mine of Phandelver, Dungeon: Tomb of Annihilation, Eldrazi Spawn 0/1 C, Emblem Liliana, Defiant Necromancer, Emblem Liliana, the Last Hope, Food, Goblin 1/1 R, Human Soldier 1/1 W, Phyrexian Germ 0/0 B, Replicated Ring, Shapeshifter 3/2 C, Skeleton 1/1 B, Skeleton Pirate 2/2 B, Soldier 1/1 W, The Atropal, Treasure, Vecna, Warrior 1/1 W w/ Vigilance, Zombie 2/2 B
Votes
Ignored suggestions
Shared with
Views