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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Premodern | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Cover of Darkness
Enchantment
As Cover of Darkness enters the battlefield, choose a creature type.
Creatures of the chosen type have fear. (They can't be blocked except by artifact creatures and/or black creatures.)







Rekt_Angles on
Obeka, Spreader of Cheeks
17 hours ago
I don't normally say this, but you could actually probably stand to cut a couple of lands. 39 lands is a lot, especially with the surprisingly reasonable amount of ramp/rocks you're running. I'd recommend cutting about 3 for more way to either A- Increase your commander's power for more upkeeps or B- Make your commander unblockable. Bedlam, Cover of Darkness, and even Levitation/Archetype of Imagination would work for the unblockable side of things. As for the power increases, depending on what you're spending your mana on each turn, Firebreathing style effects could work rather well, turning your extra mana into extra damage and upkeep triggers sounds like good fun.
I would also consider Red Elemental Blast because once someone sees your commander they will know hwo the deck is built and will attempt to counter it asap.
Crow_Umbra on
Yo Mummy So Fat (Temmet)
2 months ago
One of my friends is deciding between Hashaton & Temmet as his next commander, so I sent him your deck list for his consideration.
I know you've got a few different Flying anthems for your Zombies, but would you ever consider Cover of Darkness? Its recent reprinting in the Assassin's Creed set made it more affordable. Even the original printing is about half the price it used to be. It could be a potential upgrade to Graf Harvest.
Also I'd recommend checking out Soul Partition as a potential swap with either Despark or Fracture. It has awesome utility as a protection piece, or as "speed bump", and has less color investment for a 3 color deck. The times I've exiled an opponent's permanent, they've rarely re-cast what I exiled.
Immortalys on
Mr. Boombastic
2 months ago
I'd suggest Binding the Old Gods instead of the Putrefy and maybe Stinging Study instead of Harmonize.
Also for your consideration: Shizo, Death's Storehouse, Dauthi Embrace, Cover of Darkness, Dragon Shadow, Dragon Fangs, Bow of Nylea, Saryth, the Viper's Fang, Falthis, Shadowcat Familiar, Familiar Ground, Farseek, Boar Umbra, Fully Grown, Gaea's Embrace, The Irencrag, and Malakir Rebirth Flip
Immortalys on
buggy bois
3 months ago
Wjat about Kindred Dominance, Steely Resolve and especially Cover of Darkness, since you like to attack with your commander, but it works for all your buggy bois
Craeter on
Sewer Rats
4 months ago
This is a neat take on the ratties, nicely done mate.
Since the win con is poison counters, one thing I would recommend is more ways to get Fear on the Rats to make them pseudo unblockable. Marrow Gnawer is ideal for sure, but Cover of Darkness can serve the same function and is only a 2 drop.
Maybe also include a couple staple Black tutors to help ensure these are pulled.
How about extra Draw? Phyrexian Arena & Ayara, First of Locthwain are usually auto includes in my mono black decks.
Craeter on
Sneaky Sewer-Rat Spies
6 months ago
Lord_Olga Hey I appreciate you taking the time to really analyze this deck and offer some good suggestions! You've definitely got me thinking about some optimizations. Truth be told, I haven't had a chance to playtest this one yet, so I'm sure there is some room for improvement. I took your suggestions into consideration and made some tweaks to the deck.
Firstly, I did add two more lands to bring it up to 22, I agree with you 20 is too low for the curve but I'm having a hard time cutting to get up to 24. I also removed a lot of the more high cost cards to get the mana curve down further. I like to live dangerously, so I tend to slot as few lands as possible that still makes decks work. But I went ahead and added x4 Drowned Catacomb, I think you're onto something there. I'm skipping Polluted Delta for now to avoid the life loss since this deck only has a few cards with Lifelink.
I tend to build thematic decks, hence the Rogue's Passage, I did cut one but I'm going to keep one for the theme, even if it's not as good as the unblockable suggestions. I'm leaning against adding them, but I am adding Cover of Darkness, which serves the same function (except against black and artifact creatures), but against other creatures then Throat Slitter will be relatively useless anyways. Cover of Darkness also benefits every creature since they are all Rats, and provides redundancy if Marrow-Gnawer is not out. It even has an interaction with Nashi, Searcher in the Dark if milled.
To address your 2nd point about speed, I cut some of the Drowned in the Loch and added two Force Spike to add some early game counters since this deck wants to make it to the mid game to really get going. And since I'm opting to keep it purely Rat themed and not add your 1 drop suggestions, this is the compromise to add some early game options.
I'm sure your suggestions would technically be better for a more truly competitive modern deck, I'm just opting to keep it more casual and thematic. But I appreciate your suggestions, I typically build for EDH and I want all of the things, so it's tough getting a 60 card deck streamlined with as many options as possible.
Valengeta on
Goyf Gulch (Primer)
7 months ago
-nothing- I find it more reliable than Cover of Darkness, which is a great card but more of a Sideboard option imo, since many decks run black and/or artifact creatures, especially considering we're facing 3 opponents at once, and Flying is less common than that. River doesn't exactly make the Goyfs unblockable, but it sure gives a headache to defending players
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