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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Chromatic Lantern
Artifact
Lands you control have ": Add one mana of any colour."
: Add one mana of any colour.





![Cormela, Glamour Thief feature for Cormela's Legendary Sacrifice [Primer]](http://static.tappedout.net/mtg-cards-2/streets-of-new-capenna/cormela-glamour-thief/femme_fatale-cormela-glamour-th_NTb3twH.png)


Barguppis on
Archelos Landfall / Combo
5 days ago
What if I replaced Chromatic Lantern with Prismatic Omen? The original reason I put Chromatic lantern was I thought it made my lands every basic land type but it doesn't. I need my Maze of Ith and Glacial Chasm to tap for mana sometimes.
I can see the value of tapping Archelos with lands to stax opponents but I find that making opponents hate my combo piece Archelos, Lagoon Mystic isn't always the best. I think this deck does better when it's not attracting hate from the rest of the board.
SufferFromEDHD on
Archelos Landfall / Combo
5 days ago
Holdout Settlement and Survivors' Encampment easily activate Archelos.
Chromatic Lantern is meh in a list with such a well rounded mana pool. Perhaps Exploration or some similar effect would give more gas to the strategy.
NV_1980 on
Panty-loser....Sun Flavored?
2 weeks ago
Hi,
This looks fun, but if I may: it's not fast. There's a very simple reason for this. Your deck contains no additional mana sources other than lands and no ramp. On top of that, most creatures in your deck are very expensive to cast. Considering that you don't seem to be on a budget, I'd recommend the following cards:
- Add ramp cards like Burgeoning, Exploration, Topiary Stomper and Wayward Swordtooth. Being able to play more lands per turn will increase the deck's speed dramatically.
- Add some mana rocks like Arcane Signet, Chromatic Lantern, Patchwork Banner and Sol Ring to provide you with additional mana.
- Try to cheapen the casting of dinosaurs with cards like Herald's Horn and Urza's Incubator.
- Include some ramp sorceries that allow you to fetch good lands for a low amount of required mana, like Farseek, Nature's Lore and Three Visits
Aside from all the above, you can also increase the deck's speed by adding stuff that allows you to filter through your deck like Scroll Rack and Sensei's Divining Top. Last but not least, Monstrous Vortex seems to be very suitable to the deck's overall theme and strategy.
FadingReality on
Dragons, Dragons, Dragons
3 weeks ago
A couple ramp options that are all either land ramp (the best) or ramp that isn't artifact or creature based.
1.) Wild Growth
2.) Three Visits
2.) Wargate. Wargate gets any land in the game untapped; a very rare effect at any mana range (much less 3 mana). It is as opposed to but aside from that it's superior to even Darksteel Ingot. 3 mana to get an untapped Command Tower is strictly better than 3 mana to get even an indestructible artifact (artifact can still be exiled). This card also gets utility lands that even fetches can't get. On top of all that, Wargate also gives you the additional option of making X be more than 0. If you do that, you can tutor any permanent in your deck directly onto the battlefield. Very useful late game in that regard. So there's a ton of utility in this card for the same price as a 3 mana rock that just gives any color. Lastly, the blue pip in the casting cost gets you closer to being able to run Force of Will.
3.) Archdruid's Charm. Currently the only other card in the whole game besides Wargate that can get any land in the game for 3 mana. could be tricky, but your mana base can handle it honeslty. Although the land you get with it does come in tapped, Archdruid makes up for this by being instant speed! What really makes this card shine is its utility. It is ramp, removal for artifacts, creatures, and enchantments, AND it is a creature tutor. Again, compare this to a 3 mana rock that just gives any color. This gives any LAND instead of a rock, also tutors, and is also removal. This card is nuts.
Lastly, this card isn't ramp per se, but The World Tree can give you a Chromatic Lantern effect and doesn't take up a deck slot. It can be tutored with wargate or archdruid's charm. Just something to keep in mind if you do cut Chromatic Lantern. I'd try to implement all 3 of the land ramp recommendations and then add wild growth if you still need more ramp. Alternatively, you could cut Delighted Halfling for wild growth. Wild growth gives you colored mana for any spell (not just legendaries like halfling), survives WAY more boardwipes and removal, and is also slightly faster since enchanting an untapped land with wild growth allows you to use its mana immediately. Halfling will never tap for mana same turn unless it has haste.
DemonDragonJ on
All Creatures Great and Small
2 months ago
I have replaced Chromatic Lantern, Commander's Sphere, and Decanter of Endless Water with Dryad of the Ilysian Grove, Enduring Vitality, and Faeburrow Elder, because, as great as those artifacts are, this deck has a strong focus on creatures, so I believe that those creatures shall better suit the theme of this deck.
Now, I need to decide whether or not I shall replace Arcane Signet and Thought Vessel with Steward of Valeron and Zhur-Taa Druid?
DemonDragonJ on Chromatic Lantern or Joiner Adept?
3 months ago
griffstick, I am sorry, but I must disagree, as Chromatic Lantern has been very useful, to me, in various situations; how can anyone dislike such amazing mana fixing?
Also, I would prefer Enduring Vitality over Cryptolith Rite, since that card can actually work, on its own, rather than requiring other cards to have any impact upon a game.
griffstick on Chromatic Lantern or Joiner Adept?
3 months ago
Chromatic Lantern and Joiner Adept should not be up for discussion. They both suck.
- They are only good cards on turn two.
- They provide almost no additional mana. Making them both even worse late game.
However Cryptolith Rite provides ramp and fixing. And in some cases it's a ritual effect if deployed late in the game. This card wins games in a similar fashion that Dockside Extortionist did.
DemonDragonJ on Chromatic Lantern or Joiner Adept?
3 months ago
I have a copy of Chromatic Lantern in every one of my EDH decks, but several of my EDH decks have a strong emphasis on creatures, so I am wondering if I should replace the lantern with Joiner Adept, since that creature has the same ability as the lantern. The adept is only a 2/1 creature, but I imagine that most players shall not bother to destroy such an innocuous creature, so what does everyone else say, about that? Should I replace Chromatic Lantern with Joiner Adept? What about Dryad of the Ilysian Grove, instead? Would that creature be a suitable replacement for Chromatic Lantern, instead?
Have (6) | Azdranax , C4rnif3X , metalmagic , jhTheMan99 , BillyBalverine , PrismMTG |
Want (8) | Atzaru , jw560211_magic , beesaurs , pnkghst9 , qao50 , pabloriv , MxStoneheart , slvstrChung |