
Combos Browse all Suggest
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Burning Inquiry
Sorcery
Each player draws three cards, then discards three cards at random.







x0100011010x on All players win?
2 weeks ago
I think that trying to get to a draw through Divine Intervention (clearly how the card is intended to work) is not nearly as interesting as actually trying to make every player win (which would require obviously doing something unintended)
Za above figured out a way to make every player lose the game, which is very related but different imo.
I am sure that "legally" there is some resolution order to this combo I describe below. However, I think it is much more interesting and would be much more surprised than someone just playing Divine Intervention
Most "you win" card (in this article https://draftsim.com/you-win-the-game-mtg/ ) triggers on upkeep or end step, so you couldn't share that victory.
Halo Fountain, Helix Pinnacle, and Maze's End all let a player win through an ability. But abilities go on the stack and I am not aware (I also didn't even look it up though) of anything that lets you copy abilities for other players.
Curse of Echoes on yourself, then Coalition Victory or Thassa's Oracle would work. Approach of the Second Sun has an annoying clause which prevents copies of it from working for other players. Unfortunately, Coalition Victory would require you giving the other player control of 3-4 creatures and 3-4 lands, so is infeasible. Thassa's Oracle might work if you get their deck down to zero cards (a way is described below), or a few if they have blue.
Twenty-Toed Toad notably lets you win in your attack step. I'm unsure how you would have multiple players attacking in one step. However, I was reviewing all the cards in the link above, and if you cast Ramses, Assassin Lord; enchant Twenty-Toed Toad to be an Assassin; have your opponent gain control of Twenty-Toed Toad (like with Custody Battle and then destroying it, give them 20 +1/+1 counters, and your opponent attacks you: They would win, so you would lose, and you had previously controlled the Assassin Toad, who attacked you this turn, so Ramses makes you win.
Giving everyone Jace, Wielder of Mysteries; or Laboratory Maniac, or copies of them; then casting Leveler and giving copies of them; and then casting something like Burning Inquiry should also work I think. You could have two of Jace/Maniac and cast two Fractured Identity to get that to happen. This route allows even more than 2 players to win.
I mean, if you declare that your objective is to make the game end in a draw... and you do that... then you won, right? Sorta?
If I pulled off either above combo, I would not feel sorta? good, I would feel like I just shattered a fundamental assumption all planeswalkers have made since before the Eldrazi were found, and rejoice
Unlife on Brew ideas for Scrawling Crawler
4 months ago
This is a really interesting idea. It's reminding me of something like an old rakdos Waste Not build more then anything else. Maybe a rakdos/mardu lockdown build with a Scrawling Crawler + Burning Inquiry/Dark Deal built in as both wincon and disruption, supported by things like Blood Moon, Aven Mindcensor, High Noon, etc
legendofa on Brew ideas for Scrawling Crawler
4 months ago
First pass, probably lots of room for improvement:
24 lands
4x Scrawling Crawler
4x Blood Moon
3x Thoughtseize
This tries to win off passive damage, although the Crusader and Orc Army can chip in if they get a clear lane. Blood Moon and Damping Sphere shut down opponents' production, and you don't need to be casting a big pile of spells each turn anyway. Bolt and Thoughtseize are a pretty typical 1-mana removal package, but I'm soft on Thoughtseize as a late-game draw. Kederekt Parasite also feels subpar, but it's the cheapest draw punishment available. In testing it, I would watch the ratio of forced drawing to control effects--handing opponents free resources is dangerous, and if you can't shut them down, you're setting yourself up for failure.
wallisface on Brew ideas for Scrawling Crawler
4 months ago
From the upcoming Foundations set, the card Scrawling Crawler will be printed - a link to the card here.
While this doesn’t immediately look even remotely competitive in Modern, I think there might be something niche/interesting we can do with it that can still be competitively viable.
So, i’m wanting to see any and all Modern-brews people can conjure up starring this card as the build-around. Let’s see if we can make this card (almost) playable!!
Some idea’s i’ve had so far:
-
there’s potential to combine this with Orcish Bowmasters or Sheoldred, the Apocalypse to really punish card drawing.
-
cards like Burning Inquiry or Echo of Eons
might be useful to force a bunch of damage.
-
this card gets exponentially better the more copies of it are in play. Something like Birthing Ritual might be useful for getting these onto the battlefield, or the flipside of Fable of the Mirror-Breaker Flip to create additional copies and triggers.
-
because the extra draw is during your turn, there’s a chance to take advantage of this with cards like Waste Not and hand-removal.
Icbrgr on Psychic Frog and Emrakul
5 months ago
If I have Psychic Frog in play and i decide to use Burning Inquiry/Goblin Lore and Emrakul, the Aeons Torn is one of the random cards discarded; could I in response to Emrakul going into the graveyard activate the Frogs ability to exile 3 cards to prevent shuffling my graveyard into my library?
SufferFromEDHD on
The Mind-Razing Monarch
5 months ago
Burning Inquiry Nekusars Ancestral Recall!
Perplex this has been surprisingly strong in my build.
Helm of the Ghastlord possibly the best aura for Nekusar?
Breathstealer's Crypt cruel and unusual.
Anvil of Bogardan this should be in the main.
Ummm if you are rocking Timetwister you can figure out a way to fit Echo of Eons and Time Spiral into this!
Icbrgr on
Grog - Grixis Tempo Smash
6 months ago
omg I love this! I'm running a hollow one variant but I really like how this list seems to play around Orcish Bowmasters by not playing Burning Inquiry/Goblin Lore! Great call with the LOTR creatures and Persist!
Icbrgr on Hilarious whiff and miss
8 months ago
Certainly a fun game... I cant say for certain how many fetch lands I played or how many/combinations of Goblin Lore/Burning Inquiry or Street Wraith were played (or even a good guess as to how many cards were left in the library at the time).. and I know it's not a guarantee but in the moment I felt it was lol.