Alhammarret's Archive

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Alhammarret's Archive

Legendary Artifact

If you would gain life, you gain twice that much life instead.

If you would draw a card except the first one you draw in each of your draw steps, draw two cards instead.

DemonDragonJ on 100 Shades of Gray

3 days ago

I have replaced Alhammarret's Archive with The Wind Crystal, which reduced the average converted mana cost of this deck from 3.93 to 3.92, because, while it is always great to be able to draw additional cards, the crystal has amazing synergy with this deck, so I decided to make that replacement.

SaberTech on Varina: Unalive in 2025

2 months ago

Glad to have been of some help.

I'm a bit worried about how little mana ramp you have in the deck, but you kept a lot of smaller zombies in your list so the deck may just play well on curve. That's something that only some playtesting will be able to determine. If you start to find that some of the cards feel pretty mediocre most of the time when you draw them then I would recommend swapping them for mana rocks. I like being able to discard unneeded mana rocks to draw more cards off of Bone Miser when it is on the board, and having either Teferi's Ageless Insight or Alhammarret's Archive out as well further increases the value.

DemonDragonJ on 100 Shades of Gray

6 months ago

I have replaced Boon Reflection with Bloodthirsty Conqueror, since its is good to finally have a creature version of Exquisite Blood; it is unfortunate to have one fewer card that doubles the amount of life than I can gain, but I still have both Rhox Faithmender and Alhammarret's Archive, which is strictly better than the enchantment, in this deck, and I did upset the balance of colors in this deck, with that replacement, but only in a very minor way, thankfully.

DemonDragonJ on How Can I Put Bloodthirsty …

7 months ago

I also could, theoretically, replace Boon Reflection, since Alhammarret's Archive is strictly better than it.

Apoptosis on All my life

8 months ago

Updated with better tutors/mana rocks I pulled from an old tribal zombie deck. Additional changes made to make it more competitive.

I think it still needs more removal and ways to deal with artifacts/enchantments, but I haven't decided what that should be. I'm also not super excited about my high end bombs, it would be nice to have win-cons that are not dependent on going infinite or forcing loss of life.

Cards removed from mainboard: Out

Orzhov Signet Orim's Prayer Sorin, Grim Nemesis Palace Siege Gilded Lotus Angelic Accord Crypt Ghastfoil Spirit Link Disciple of Griselbrand Azorius Guildgate Meandering River

Cards added to mainboard: Sol Ring Dark Confidant Profane Tutor Demonic Tutor Vampiric Tutor Well of Lost Dreams Talisman of Hierarchy Arcane Signet Alhammarret's Archive Reflecting Poolfoil City of Brassfoil

legendofa on interaction between peregrin took and …

10 months ago

Readingrainbow32 Unfortunately, cards aren't written in basic English. They're written in Magic-ese, which has some key differences.

As you mentioned, you understand what the rules say. The rules state, as wallisface and Gidgetimer mention, that each replacement effect applies only to the original event, and only once. Magic-ese has very precise and technical vocabulary and grammar, guided exclusively by the rules of the game, not by basic English.

By your description, all additive or multiplicative replacement effects would be unusable with each other. Embermaw Hellion and Mechanized Warfare would infinitely add 1 damage to any original source, Alhammarret's Archive and Boon Reflection would infinitely double any life gain, and so on. The rules of M:tG, and by extension the grammar and vocabulary of Magic-ese, allow these card combinations to be used without breaking the game.

Profet93 on My 3-headed baby girl

1 year ago

austintayshus

Tokens are outside my wheelhouse, but I'll do my best to help. Also, I see you run the Emeria Shepherd + Sakura Tribe elder synergy, nice!

Shamanic Revelation - Draw with a side of lifegain

Alhammarret's Archive - Double lifegain, double draw!

Harmonize - Simple draw

Elemental Bond - Steady draw

Skullclamp - You run a decent amount of mana dorks.

Reliquary Tower - Maybe not needed yet but once you add more card draw, it should definitely be considered. Currently, Creeping Renaissance could warrant this inclusion.

Greater Good - Such a good card for draw. Also helps prevent exile and theft tactics.

Momentous Fall - Used in response to removal. Beware of the blue player! Also note Life's Legacy.

I understand that tokens are secondary, but have you considered at least adding one token doubler card such as Doubling Season? Not necessarily doubling season itself given the price constraint but any one of it's close cousins can fit the bill.

Winding Canyons/Emergence Zone - Flash would help primarily with Felidar Sovereign, Sunblast Angel and combat tricks. It also helps you from over-extending your board

Castle Garenbrig - Ramp

Profet93 on Samut, Vizier of Naktamun

1 year ago

SufferFromEDHD +1 because of you, interesting deck.

Dualcaster Mage - For the combo potential with hit shimmer and twinflame, as well as general utility.

At the risk of being winmore, Alhammarret's Archive?

What is the point of squee, synergy with survival of the fittest? Reminds me of when I used to run Genesis for a similar interaction.

Skullclamp - Draw, or is it not needed?

Do you have enough mountains to trigger valakut? I feel the slot would be better utilized with a Castle Garenbrig?

Command Tower/Cragcrown Pathway  Flip - Color fixing

Turntimber, Serpentine Wood  Flip - Utility

War Room - Draw

Have you considered adding some extra combat step cards to trigger your commander's ability and deal additional damage such as Karlach, Fury of Avernus, Relentless Assault, Seize the Day, Scourge of the Throne, World at War, Breath of Fury, Combat Celebrant or my personal favorite Aggravated Assault?

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