Major Overhaul!

DMR, 8 years ago

Hey everybody, long time no see on this deck. However, I have now updated it to be well-equipped to fight the current modern meta. Change the sideboard to fit your own meta, and please leave some feedback on how you've been doing with this deck/what I can do to make it better, thanks!

Now Featuring Red!

farrowking37, 8 years ago

After having both played against Mardu allies, as well as having a few different people recommend I splash for a little bit of red, I've decided to give it a shot!

This is the bare minimum change right now. I removed Vampire Envoy and Nirkana Assassin in order to make room for Firemantle Mage, who I think will help this deck be much more aggressive, as well as fill up the dead slot those two cards were taking.

However, there are probably some pretty great cards in red that I'm missing, so please send some recommendations my way!

Update (7/6/16): Quick update, I've added one more card featuring red to the lineup, 2 copies of Weapons Trainer! I've cut one copy of Drana's Emissary and Cliffhaven Vampire in order to make room for her. I think making more room for more aggressively costed creatures, especially ones that make my Captain's Claws even better, will be a huge help to the deck. Plus she's still an ally, so we don't have to worry about cutting down on how often we hit our rally trigger.

Second FNM

farrowking37, 8 years ago

After getting a chance to tweak my deck a little bit, I was able to play at my second FNM this past Friday.

My first match was against someone playing green Eldrazi. I managed to win in three, as he didn't really have a lot of options to deal with fliers, and only losing one game to mana screw.

My second match was against Izzet control, which I lost handily in two. The first game I managed to grind out for a while, but he managed to get me to the point where I couldn't play any of my allies, so he had all the time he needed to flip Westvale Abbey  Flip and win with that. The second game he managed to play Ulamog, the Ceaseless Hunger and I didn't draw any of my responses.

My thrid match was against an Abzhan deck that ran a lot of manlands. The main strategy was to use cards like Languish and other targeted removal to wipe my board while his creatures were still lands, before activating and swinging in. I managed to win one game due to a particularly aggressive hand, but I lost this match in three.

My fourth and final match of the day was against a green white deck, that I think ran some eldrazi although I didn't see any in my games. I drew two very aggressive hands, and managed to beat him down to win in two, going 2-2 for the day.

So, what've we learned? I've come to realize that if I can managed to build up a board and ensure that my allies stick to the table, I consistently win games. However, I struggle against decks that run a lot of removal or control. I'll be adjusting my sideboard accordingly, although i'm not sure what i'd want to replace.

Update-background

Tacticsninja16782, 8 years ago

Changed the background.

Groximus, 8 years ago

Made some changes to allow for more reanimation and some draw

Wizar666, 8 years ago

UNK 0 / 0
Ancient Hellkite feature for Small fire

Just moved to the Bay area. New metagame analysis

outstare, 8 years ago

Just went to my first modern event in the Bay area at Versus Games. There were a total of 8 players, including myself, with the following other decks present: 1x Abzan Coco, 1x BTLw Scapeshift, 1x Jund, 1x Affinity, 2x Infect, 1x GR Tron. Overall this metagame looks favorable for GR Tron except for the two Infect decks and potentially Affinity, which I unfortunately had to play both of the Infect players in this event. This metagame information has prompted me to modify my mainboard and sideboard to accommodate for these matchups. I really wanted to up the mainboard Spellskite count to 3 to help game 1 versus Infect so I looked for cards that seemed irrelevant to the overall outcomes of most matchups. The main card that stood out to me for removal was Wurmcoil Engine since the only matchup in which it would really be relevant in is against Jund. All other matchups are decided by resource denial or boardstate destruction so there would be many times that it would not be relevant when I draw it. As for the sideboard, I cut a Relic of Progenitus for an additional Kozilek's Return for the small creature matchups since there isn't much graveyard abuse that we can't handle in this meta and cut a Ghost Quarter to put the second Wurmcoil Engine into the sideboard for Jund. Overall I hope these changes give me more of a chance against Infect while leaving my favorable matchups against the other decks of the field in tact. Edit: Just watched Joe Losset play against Infect in SCG Dallas with a single Fog in the mainboard. I think that is a great idea and will be trying it myself instead of the 3rd Spellskite.

Card update

Mylia, 8 years ago

Added: Animate dead (EMA version); Earnest Fellowship; Dragon Tempest; Tainted Pact Removed: Animate Dead (GRB version); Coldsteel Heart; Obzedat's Aid; Castigate.

Too many lands, not enough creatures

monkeyprophet, 8 years ago

-2 Canopy Vista -1 Tireless Tracker -2Hanweir Militia Captain  Flip -1Ulvenwald Mysteries +3Lambholt Pacifist  Flip +3Duskwatch Recruiter  Flip

I've tried to address some of the problems I've come across play testing, having too many cards i didn't want to play at the time. Hanweir Militia Captain  Flip is a great card in the deck but i don't want to play it until i can flip it the turn after so i've put in Lambholt Pacifist  Flip and Duskwatch Recruiter  Flip as my two drops of choice to play on turn 2. Lambholt Pacifist  Flip is a great early game blocker and will usually be pumped on turn 3 by Thalia's Lieutenant or Nissa, Voice of Zendikarfoil to be a formidable attacker too. Duskwatch Recruiter  Flip is a more expendable 2 drop than Hanweir Militia Captain  Flip but if he does survive then provides good card advantage for later in the game, flipping either of the cards is a rare occurrence as ideally i'm playing a card every turn. I've taken out a tirless tracker and an Ulvenwald Mysteries out as having one of either already provides tremendous advantage, removing 2 Canopy Vista shouldn't affect our chances as our curve is quite low, and one of the big problems this deck would run into was being flooded.

Groximus, 8 years ago

Added some more win cons and included a pseudo-nuke.

derrudi, 8 years ago

first card changes

Eri, 9 years ago

out: buried alive stitch together rupture spire urban burgeoning nevinyrral's disk worldspine wurm satyr wayfinder ob nixilis, unshackled bonds of mortality endbringer In: creeping renaissance crystal vein harrow titania, protector of argoth sylvan safekeeper entomb ulamog, the infinite gyre alhammarret's archive groundskeeper living death

FRIDAY NIGHT MAGIC STANDARD

its_rully, 9 years ago

First Match 2 - 0 U/W Control The whole match as expected from this aggro deck. Just kept swinging and running him down. Even after a Planar Outburst it was easy to rebuild and smash. Second Match 2 - 0 B/W Allies This was pretty tough to handle. His creatures were there and kept having board presence. Luckily this deck has a lot more big creatures and i had 4 Deathmist Raptors in the graveyard where my one den protector flipped and ended the last round. Third Match 1 - 2 G/W tokens This has always been a tough match up for any deck but i had a lot of playtesting againts it. This deck can actually destroy it depending on how we play. First game basically his flying tokens overrun me as my Mindwrack Demon wasn't enough to help me out of the predicament cause it kept draining me 4 life every turn cause i didn't have delirium. But he had to kill my demon because he had to save his 3rd Nissa, Voice of Zendikar cause the demon killed his first two and then nissa just made his hangarback stronger and he killed me off. Second game i brought in virulent plague and i don't know why but i brought Pick the Brain. Turn 2 Gather the pack got me Delirium straight up! And then i turned 3 pick the brain.......Guess what i see? 3 Gideon, Ally of Zendikar, 2 Archangel Avacyn and a evolutionary leap LOLLLL everyone in the store laughed. bye bye gideons. And then he just scooped cause he couldn't be bothered cause i got Den protector to get my pick the brain back. Third and final game. This is where the bad beats happen. I had to mulligan to 5. And in my hand were Mindwrack, Gitrock, and 3 swamps but i dont know how but i did end up well but mindwrack without delirium hurt me too much, and gitrock without trample was just not good. In the end, i was at 3 life, he was on 8. Mindwrack killed me lol. lesson here is......dont get a mindwrack in unless you have a safer route for it. but overall this deck has proven itself worthy.

Test Runs

Vaeth, 9 years ago

The deck works great in playtest and great against creature decks, but it needs improvements. Getting screwed on the draw with no Ula is bad. Getting Ula and then no creatures is worse. Counter spells and mana aren't common enough to slow down burn and mill decks, so there's been a lot of improvements made New lands to fetch other lands, more scry cards, more creatures and contingencies, and more counters. The Sideboard is much more solid now as well New additions: Muddle the Mixture's transmute cost and Disciple of Deceit's inspired increased the chances of getting Ula on the field in a bad draw by fetching. Fetch dual lands and a single swamp to play Disciple of Deceit and start fetching to play Ula by turn 3 max (Transmute turn 4). With fetch lands, the lands have been severely reduced, but this deck does not play on mana cost nearly as much as ramping up Ula asap, though I am up for suggestions on a better fetcher than DoD, preferably something that could grab Stormtide or Grozoth as well. Fetch lands will also prompt shuffling. More creatures: spellskite for spell redirection, better counters and control cards to stall the game. Thing in the Ice has been added to fallback on low mana cost awoken horror rushing. Clockspinning with buyback will guarantee TitI to cast within 2 turns. Better sideboard to handle indirect decks such as burn and mill: Mill: Ulamog, Artificier's Intuition, and Pithing Needle to counter mill and tormod's crypt or other exiles and recycle the graveyard to play. Burn: Deep-Sea Kraken and more counter spells to stall the game until the Kraken can summon. Clockspinning can also speed this process Ideas: I'm looking for a card that will bounce a creature from the field to the top of the library in order to guarantee creatures for Ula's quest counters. Open to suggestions I want a card known as Noble Benefactor. However, he is not modern legal. His ability is once he dies both players can search their library for a card and put it in their hand. Originally I was going to use this with DoD's inspired to fetch any card I wanted (Grozoth, Stormtide, Ula, etc.). If any knows of a good modern legal substitute, that'd be much appreciated
MDN 2 / 0
Quest for Ula's Temple feature for Ula's Control

Elixir in the main, sideboard is almost okay now

infinitelennies, 9 years ago

Lost a game because I had to use Mindslaver as a Fog and had fewer cards in my library than my opponent. Basically I couldn't win. One Elixir of Immortality should be good enough to prevent that from happening again. Also, the sideboard. Not quite as terrible as it was, but I know it isn't anywhere near where it should be.

villon, 9 years ago

Swapping Phyrexian Metamorphfoil for my newly acquired Dack Fayden - will see how stealing artifacts and dub looting compares to losing a clone effect (I'm thinking I'll like it - almost everyone has artifacts to steal)

Overhauled the Deck introducing some new Pili-Pals

MaxoBug, 9 years ago

The scarecrow boys got new Pili-Pals! Get it? Because of the... never mind.

I just included the infinite mana combo with Grand Architect + Pili-Pala , and oh boy, it's so good. Won the match against my opponents in just a turn or two after assembling it.

I have yet to update the description.

Also adding some good things to the maybeboard. Something to counter spells, like board-wipes (big weakness this deck has), and other funny things to enable more destruction.

Summary

-2 Darksteel Juggernaut. -2 Heap Doll. -2 Lurebound Scarecrow. -1 Semblance Anvil. -3 Wild-Field Scarecrow.

+3 Grand Architect +3 Pili-Pala +3 Mizzium Skin

MDN 243 / 129
Reaper King feature for The Scarecrow King

First Friday Night Magic

HellHound121296, 9 years ago

1rst round was against U/W. I never gave him a chance to build his board and closed both games Turns 5 and 6 so 2-0 with perfect draws.

2nd round was against mono white and I was destroyed going 0-2. Path to exile all my heavy hitters and I could have finished him off the second round but I drew into a pile of lands.

Round 3 was against Naya burn. Very close games he won the first do to dead draws on my end. The second went to me because I swung 14 with Kiln Fiend do to a combo. The last came down to who drew what. He came out on top due to Deflecting Palm.

4th was against Grixis land destruction. I swung out and won first game and the rest I dead drew on sadly and when I dropped a land later game he would destroy it.

Second Changes

finallegend, 9 years ago

ShermanTank87, 9 years ago

Played this at my legacy event last night and ran into Blood Moon in 3 of four rounds. I had difficulty getting past it as one opponent played it turn 1. He was on a Painter servant deck. Against this opponent I went 1-2. Because of the difficulties I have with Blood Moon in my meta I am wondering if Prismatic Omen would be worth trying as a sideboard card for match ups in which I encounter Blood Moon. Any suggestions are appreciated as well. Overall I went 1-3 at the event, though I conceded to Miracles the last round because the first match took 42 minutes and going 2-2 would not have left me going home with anything anyway. Additionally, I was confident I could have won round two as I was borrowing a 3rd Chains of Mephistopheles because it nearly shuts them down if I get it down quick, and the effect stacks so it would have really worked wonders if I get two down. Sadly game one I never saw one, which most likely would have tilted the game in my favor considerably.

Mooselord321, 9 years ago

Felipe_Berserk, 9 years ago