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DopeyTheCat on Beauty of Annihilation

3 weeks ago

Awesome deck! Eldrazi are one of my favorite archetypes, and this description is great! totally worth a +1

capwner on Dragon Reanimator

3 weeks ago

This looks so sick. I got rekt by sickening dreams just yestrerday I f*cking love premodern

capwner on Poison Control (Creatureless)

3 weeks ago

Always love seeing a unique pauper brew and it will always get a + from me :) A few cards you might consider...

Fuel for the Cause a little mana costly but seems nice for the draw-go pattern of your build.

Serrated Arrows maybe worth it as an sb card vs. weenie decks, proliferate with this is really strong. Arms is probably better vs fast go-wide decks but this is more flexible as it can kill bigger things too and is infinitely reusable.

Bring the Ending is a solid counterspell for infect.

I'd consider cutting Snap, unless I'm missing something I do not see what this does for you other than working as a fair bounce spell. I think more lands could be warranted, 16 is pretty low and I'd think you want to be consistently hitting at least 4 lands to double-spell your 2-drops. Dimir Aqueduct might be one to consider!

Andramalech on Shielded

3 weeks ago

No worries! You explained it well enough for me to grasp- I like the idea, just want to wait for you to flesh out the idea more before I over-comment, y'know? I'm intrigued to say the least. Good luck!

Hydr0x on Sarkhan's Dragons of the Sun

3 weeks ago

The Indomitable Creativity is more of a last resort seeking of Goblin Charbelcher. I had to switch out a lot of the dual lands that had creature type side A's.

I appreciate your time

tetsuothecat on Glarb, Prophet of the End

3 weeks ago

Sensei's Divining Top i would expect would do work, as well as Exploration, Explore anything in that vein could probably help.

Flarhoon13 on Wolverine, Snikt!!

3 weeks ago

Bracket 3 ⚡Power Level 7.18 / 10 (Edhpowerlevel.com)

Flarhoon13 on Werewolves of Canada, AWOO, Tovolar

3 weeks ago

⚡Power Level 4.38 / 10 (Edhpowerlevel.com)

Flarhoon13 on Forced Kotis

3 weeks ago

Bracket 2 ⚡Power Level 6.20 / 10 (edhpowerlevel.com)

Flarhoon13 on Saruman of Many Colours

3 weeks ago

⚡Power Level 7.12 / 10 Bracket 4 (edhpowerlevel.com)

Flarhoon13 on Kaervek the Merciless, Vampires & …

3 weeks ago

Bracket 4 ⚡Power Level 5.35 / 10 (Edhpowerlevel.com)

Flarhoon13 on Tazri, Blinkstorming the Undercity

3 weeks ago

⚡Power Level 4.11 / 10 (Edhpowerlevel.com) bracket 4.

Flarhoon13 on Gilanra and Alena love sixes

3 weeks ago

⚡Power Level 0.96 / 10 (Edhpowerlevel.com)

Flarhoon13 on Niv-Mizzet's Gates to Battle City

3 weeks ago

⚡Power Level 4.71 / 10 (edhpowerlevel.com)

Flarhoon13 on Lazav and Gyruda (Companion): Doom …

3 weeks ago

Power Level 4.55 / 10 (https://edhpowerlevel.com)

SaberTech on What exactly is the hard …

3 weeks ago

As someone who runs Volcano Hellion combos in one of my bracket 3 decks, I do think that comboing off like that on turn 3 goes against the spirit of the play experience that Bracket 3 tries to foster. This is just my interpretation, but I was under the impression that Bracket 3 was more about encouraging medium-speed games where people are setting up and making their initial swings at each other before the real haymakers begin to land starting with turn 6. Even if you can get your expensive combos out earlier thanks to ramp, waiting until turn 6 to complete a combo is more in spirit with what bracket 3 is attempting to achieve.

That being said, Commander damage takes a lot of the sting out of life gain combos since any commander that can deal at least 1 combat damage is a way of taking a player down regardless of their life total. That player going off with Volcano Hellion on turn 3 could arguably be doing the other players a favour since it makes it clear to the other players that many turns sooner that they need to team up to make sure the Hellion player goes down to either commander damage or another combo first.

If a turn 3 Volcano Hellion combo is followed up with something that uses life as a resource though, like Necropotence, then I think that's a bit unfair for bracket 3.

As for Archon's Glory's bargain cost making it a three card combo instead of just two, I think that's a technicality that's trying to skirt the rules a bit. The idea behind a combo requiring three specific cards is that it mathematically reduces the chances of getting all the pieces before turn 6. It also makes the combo easier to identify and disrupt if the pieces of the combo need to be played across two or more turns. A three-card combo would generally take more mana and turns to play out. Saying that Archon's Glory requires two resources total (the spell and a permanent that you can sacrifice to bargain) to give lifelink is technically true but since the sacrificed permanent could be a wide variety of things it isn't quite in line with what the allowance of three-card combos is trying to achieve.

capwner on 5c Twisted Tribe (Premodern)

3 weeks ago

You definitely should try brewing some premodern legendofa!! The meta is crazy diverse and the balancing of the old cards/decks has just felt so nice, it really feels like old kitchen table magic where you can play basically anything and make it viable. IMO this is because powerful effects on older cards were also narrower vs. the pure efficient goodstuff we have now, which means many strong decks are possible but each deck will have to be somewhat unique/use many supporting cards to properly utilize their best cards. This is what I think nu-magic really got wrong (well, one thing they got wrong), as now if you try to play anything off-meta you typically fall behind just due to the power gap between the pool of staple fire cards vs. all the other cards. In premodern the field has felt a lot more level (evidenced by being able to win with this jank pile), almost like they used to care about the balance of the game instead of just how much of it they sell...

/rant lol

Thankyou my friend for the +1!

Zorb on Nether Spirit Haunts the DanDan

3 weeks ago

Hey Smotzy! So glad to see this project is current and active! I love Dandan so much. I’ve been trying to organize a Dandan event in my area, but it’s been hard to find players. My idea is to run a Swiss-style tournament using multiple Dandan decks, and afterward, everyone can play with their own custom Dandan creations like you made. I think this is an awesome idea! I haven’t had the chance to really dive in and soak up your list yet, but at first glance, here’s what I notice:

First off, the concept is great—Nether Spirit is such a cool inclusion. Maybe take some inspiration from Dandan’s land formula? For example, adding some cycling lands could be interesting. Oh, and I just had a thought—Witch’s Cottage would be a great fit! It gives that Mystic Sanctuary-style effect. There’s also a black version of Svyelunite Temple (actually one in every color). You might even consider splashing another color, like how Dandan mixes in red. It only has four red sources, but you get a nice scry effect from Temple of Epiphany, and it creates a fun little mini-game with Mystic Retrieval in the graveyard.

Maybe there’s a black spell with a flashback cost in another color that could fit that same flavor. I haven’t gone super deep into your list yet, but is there a card that complements Nether Spirit the way Memory Lapse does for Dandan? Maybe even running eight copies of that "memory lapse"?

Anyway, I’m really glad to see you doing this—keep up the great work! I might have to build this myself soon and give it a try.

legendofa on Shielded

3 weeks ago

Andramalech Apologies for the misspelling.

Asder on Heartless Eons

3 weeks ago

Seth's build is a pretty swagged out way of playing heartless, thanks for sharing capwner.

I was considering doing something with Myr Retriever, but I couldn't find a way without making the whole deck about it.

legendofa on Shielded

3 weeks ago

Andramelech The plan here is to return Solitary Confinement to your hand on your upkeep with Umbilicus. The discard-or-sac ability will already be on the stack, but you don't have to sacrifice a card that's not there anymore. You get your draw step normally, then recast Confinement on your main phase, where it protects you until Umbilicus bounces it again.

Basically, you're ignoring Solitary Confinement's discard-or-sac, in return for a small window of vulnerability and paying every turn.

I don't know if this is any good, but that's what playtesting's for.

capwner on Heartless Eons

3 weeks ago

I brewed heartless summoning once like a decade ago, my list used Myr Retriever to infinitely loop for free, draw the deck with Grim Haruspex or Fecundity and then kill with Simian Spirit Guide -> Grapeshot. Totally different from what you're going for by the looks of it! One list you might check out is mtggoldfish Seth's "Heartless Mom" brew, he uses Elesh Norn, Mother of Machines for double trigs off of stuff like Mulldrifter and Avalanche Riders with everything getting discounted from the summoning. It was a sweet deck but I think just not consistent enough to gain traction because the deck revolves around heartless and has no good way to find it. In my old deck I used stuff like Infernal Tutor and Spoils of the Vault to get the pieces, then Perilous Myr and Necropede were my chumps of choice bc they turned into free removal. Anyways gl with the build! Curious to see how it develops bc heartless summoning is an awesome card and seems like still nobody has reaaally been able to break it yet?

Seth's build here!

Andramalech on Shielded

3 weeks ago

legendofa help me understand how this functions, please? Do you fail to pay the upkeep cost from Umbilicus due to the effect of Solitary Confinement?

Balaam__ on Oh Yeah!!

3 weeks ago

@capwner I can’t believe I overlooked Drift of Phantasms, that’s getting maybeboarded until I work it in. Thanks for pointing it out!

legendofa on 5c Twisted Tribe (Premodern)

3 weeks ago

This deck looks like a lot of fun. I should experiment with Premodern a little bit.

Yisan on List of Bugs and Feature …

3 weeks ago

Mdfcs don't seem to be flipable in game tester. And colossal gravereaver shows up as a 5/9 instead of a 7/6

capwner on Oh Yeah!!

3 weeks ago

Don't see freed from the real much in pauper anymore now that walls/spy has kinda amalgamated into one deck. Cool to see a more classic list still around. My suggestions here would be Drift of Phantasms to tutor both halves of the combo (it even has defender lol) and maybe Ash Barrens or a landscape in the manabase just for a little brainstorm shuffling capability.

capwner on How to Capture and Consume …

3 weeks ago

I loooooove me some self-discounting high-cmc threats that blank fatal push and prismstic :) Good stuff l.o.a.

Asder on Card creation challenge

3 weeks ago

Biggie "The Nut" Williams

Legendary Creature - Squirrel Warrior

Whenever a Squirrel you control enters for the first time each turn, you may search your library for a Food card and put that card onto the battlefield. If you do, shuffle. If you don't, create a Food token.

At the beginning of your endstep if you've gained 3 or more life this turn, Biggie "The Nut" Williams fights up to one target creature you don't control.

3/3


The Golden Acorn

Legendary Artifact - Food

At the beginning of each players upkeep if that player controls the most nonland permanents, that player gains control of The Golden Nut

Whenever a nonland permanent enters under your control, gain 3 life.

Spells cost less to cast.


He's supposed to be a squirrel boxer from Cappena, I felt like he needed to come with a trophy.

Make a rival boxer for Biggie

kamarupa on Draw-Ping Hits

3 weeks ago

Thanks a bunch for the +1, James13!

kamarupa on Oh Yeah!!

3 weeks ago

Balaam__ ya, I assumed that but I like Bat for Lashes better lol

Balaam__ on Oh Yeah!!

3 weeks ago

@kamarupa deck title was supposed to be a kool aid man reference lol

seshiro_of_the_orochi on Card creation challenge

3 weeks ago

Food Stash

Artifact - Food

When this artifact enters, create a food token.

At the beginning of each end step, create a food token for each permanent you sacrificed this turn.

, , sacrifice this artifact: Gain 3 life.


Create a selesnya squirrel commander.

legendofa on Card creation challenge

3 weeks ago

Monster-Proof Blanket

Artifact - Equipment

Equipped creature has protection from creatures with greater power.

Equip

Equip Child

What happens if you throw it over a monster?


Create something that represents a stash of emergency money or supplies.

Hydr0x on Sarkhan's Dragons of the Sun

3 weeks ago

Thanx, it's been a hobby this note hints, How I do have the deck.

DopeyTheCat on Card creation challenge

3 weeks ago

LOL just realized I put the prompt in the wrong place.

clayperce on What exactly is the hard …

3 weeks ago

Huh, I just noticed Commander Spellbook has changed their stance on Warren Soultrader ... they no longer show 2-card combos for the card. So maybe disregard my point above about infinite combos vs infinite game-ender combos.

Interesting ...

DopeyTheCat on Card creation challenge

3 weeks ago

The Unseen University

Land

~ enters tapped

Add

Pay 2 life: Add

Repeat

Whenever you cast a Instant or sorcery spell with one or more targets, copy it, then randomly determine the targets for the copy.

clayperce on What exactly is the hard …

3 weeks ago

Short story: I use Commander's Spellbook as a "neutral arbiter" on combos, and they would call this a 2-card infinite combo with a notable prerequiste. Since the combo requires a 4 drop and 1-drop on the same turn, it's obviously castable on Turn 5 in any deck, and earlier in any deck with a reasonable amount of Ramp. So for me, this combo belongs in a Bracket 4 deck ... and if the deck isn't otherwise strong enough to play on those tables, I'd pull it out of the deck.

A few more points, in no particular order ...

  • Commander Spellbook unfortunately doesn't list any combos for Archon's Glory, but here are other 2-card combos that require an artifact as a notable prerequisite, and here's one with a Bargain mechanic, just like Archon's Glory.
  • From a Comprehensive Rules and Tournament Rules standpoint there isn't actually an "infinite" anything in Magic, just an arbitrarily large number of iterations of a loop ... and 1 trillion obviously counts for that! :-D
  • From a Bracket 3 standpoint, it's important to remember the line is drawn at "No 2-Card Combos (before turn 6) - Game-enders, lockouts, or infinites". So a combo doesn't have to be both game-ending and infinite ... infinite alone is enough to bump the deck up a bracket.
  • I totally understand where your opponent was coming from though ... I once tried to argue a very similar issue myself. I wasn't trying to be a jerk about it; I was just honestly convinced Warren Soultrader + Gravecrawler wasn't a 2-card combo, because it didn't actually do anything ... sure I could loop the Gravecrawler an arbitrarily large number of times, but it needs a third card (e.g., a Blood Artist or Impact Tremors or whatever) to end the game. I was wrong though, and I now think of it like this: Soultrader + Gravecrawler is a 2-card infinite combo, and Soultrader + Gravecrawler + Blood Artist is a 3-card infinite and game-ender combo.

Good luck in your future games with this opp; cheers!