Welcome to the comment stream... jump in!

Skyhi on theres bugs in your skin …

3 weeks ago

To be added: Icetill Explorer

SufferFromEDHD on Cracked out Lizard

3 weeks ago

Confused by this card. The Viashino are on old tribe with Dash and Haste. They like to return to hand! Eating your own kind/strategy seems counterproductive. On top of that it's an artificer which implies artifacts and here we have yet another Izzet legend slinging instants and sorceries. Whatever WOTC has been smoking the past few years they need to start sharing with the rest of us.

Prismari Command always useful

Bishoprage on The Queen's Egg

3 weeks ago

Mortlocke and Doombeard1984 Thanks! I already purchased the pain lands but will look into the Bondlands as a small upgrade once I finish acquiring the remaining like 16 or so cards I need!

Thank again!

SufferFromEDHD on Mikaeus, Hater of All

3 weeks ago

Urza's Saga to grab that Hex Parasite and/or Skullclamp

WItC on Budget Beginner Teach Decks (#1 …

3 weeks ago

major revision 2025. I replaced the Force of Nature with Ghalta, Primal Hunger. The pay mana at upkeep mechanic is awkward for a new player, and the simple Ghalta ability plays into the general theme for this green deck. Most importantly, this will really connect with the inner "Timmy" in new players and maybe help get them interested in the hopes they can do the big, flashy thing.

legendofa on Pain.EXE

3 weeks ago

There's six copies of Fireblast and five Mine Collapses between main board and sideboard here. Maybe switch the extras out for more Goblins--something like Reckless Lackey or Fanatical Firebrand?

MaliciousMayhem on Cloud's Courageous Coalition

3 weeks ago

lil_cheez Figured as much. Thanks again for your help. I've made some changes and I'm going to continue to tweek and test this deck online before I purchase it.

Murrow on Grift (a Cycling Reanimator deck)

3 weeks ago

Balaam__ haha thanks for the tip! Yeah I always tend to go light on lands. But I took your advice. I could only bring myself to cut the River Serpent by two haha. Time to proxy and playtest.

lil_cheez on Cloud's Courageous Coalition

3 weeks ago

MaliciousMayhem Yes, Spectral Lynx has a color identity of black and white, so it cannot be legally ruin with a monowhite commander!

Balaam__ on Grift (a Cycling Reanimator deck)

3 weeks ago

I love the premise, but I think your land count is too low. Yes, you’ll be playing cheap spells or cycling for 1 most of the time but 16 isn’t quite enough to guarantee the power to do so. Dropping some of the creatures down to 3x copies could let you bring the lands to about 18-19 or so.

cc13 on Gruul Rampage

3 weeks ago

A deck that aims to exploit the rampage mechanic and combat triggers to yield effects

kingone on Why ate brothers war boxes …

3 weeks ago

Not sure it’s useful, If you are interested, you can take a look : https://www.arepresent.com/

kingone on Anyone think LOTR Secret Lair …

3 weeks ago

Not sure it’s useful, If you are interested, you can take a

crowfather1307 on Ob Nixilis Demon Tribal

3 weeks ago

Coward_Token

I won't be changing the helm, unless to another Ob, as I want this to remain a nixilis deck. His story is one of my favorites so I want to showcase as much as I can in the deck, whilst keeping it functional.

I've considered varragoth before and I think he's just not good enough unless he's at the helm. He's basically a 5 mana vampiric tutor that has suspend 2, except he can be removed. Even getting 2 effects off over 3 turns is 7 mana tutor two. For that effect I'll take profane tutor.

Speed demon is interesting and a nice bloodgift demon alternative. And you don't need to wait for upkeep. I might make a swap.

FormOverFunction on The Mind-Razing Monarch

3 weeks ago

Nin is a good sport about it. I always appreciate people using removal on not-Nekusar loool. My torture deck is all theme, but there’s some oddball stuff you might enjoy. Have at it if you like!

Welkitends on Edward Kenway

3 weeks ago

Could use some more lands. maybe like 34 or so.

Genderfluidia on Alarm Ping - Premodern

3 weeks ago

I think that's just two-headed giant.... .... Anywho, I'd prolly take out reveka, and the saprazzan skerry's. Not sure what I would put in tho.

PhyrexianPraetor on Back in Black

3 weeks ago

I saw your list and thought I would suggest a couple of ideas.

Since you're running fetch lands you could consider running some number of Godless Shrine and a long side of it, Silent Clearing. My reason is that you can then substitute Damnation with Damn, it's far better than Damnation due to it being both spot removal and a board-wipe when needed. Silent Clearing will also give you additional card draw in the late game and since you run fetch lands you could consider Fatal Push since you will have a decent number of opportunities to have revolt.

Another card you might want to consider is Withering Torment. It costs one more than Feed the Swarm, but is an instant and only costs you two life points. If you do consider my idea of running dual lands you could even go with Vindicate as an option. It would effectively fill the role of Feed the Swarm and Fulminator Mage at the same time, the only downside is that you can't recur it like Fulminator Mage. Another option would be Anguished Unmaking in place of Feed the Swarm. It would deal with every problematic non-land permanent and could potentially cost you less life than Feed the Swarm would.

I would also suggest looking at adding cards like Hopeless Nightmare, The Meathook Massacre and Kalitas, Traitor of Ghet. Hopeless nightmare will still give you control over your opponent's hand and will add to your devotion count. In the late game it can be sacrificed to scry away needless cards. If you play both The Meathook Massacre and Kalitas you end up having a very strong combo. You can clear the board with Kalitas in play and gain some life while creating zombie tokens.

If you wanted some additional ideas you can take a look at my list on my profile.

Zetagen on Golbez deez nuts

3 weeks ago

Did you mean to set it to Bracket 3? With 13 Gamechangers this looks more like cEDH than anything else lmao

MaliciousMayhem on Cloud's Courageous Coalition

3 weeks ago

lil_cheez So does that mean I have to take out Spectral Lynx since it needs a swamp for an ability? Sorry I'm just making sure. I was going to add another flyer with a fairly good ability instead. Senu, Keen-Eyed Protector. Again thanks for the help.

MaliciousMayhem on Cloud's Courageous Coalition

3 weeks ago

So does that mean I have to take out Spectral Lynx since it needs a swamp for an ability? Sorry I'm just making sure. I was going to add another flyer with a fairly good ability instead: Senu, Keen-Eyed Protector. I have lots of legendary creatures and scry 2 will be very helpful. Again thanks for the help.

Andramalech on The Mind-Razing Monarch

3 weeks ago

SufferFromEDHD I have made the updates - enjoy!

Andramalech on The Mind-Razing Monarch

3 weeks ago

FormOverFunction thanks for popping in- yeah, Nin was a consideration but having her hit the field and be static until I could use here ability- even if it does scale- made her a big target. I opted for The Emperor of Palamecia  Flip with my most recent iteration. Don't forget to leave an upvote if you enjoy the list, make a recommendation- light a nearby peasant aflame.. whatever strikes your fancy. Cheers!

MaliciousMayhem on Cloud's Courageous Coalition

3 weeks ago

lil_cheez Thanks for the input I really appreciate it. This was originally going to be a 60 card deck but I had too many cards I wanted to use together and well I just had to go the Commander route. Lol! I know which cards I'm sacking right away and some of the ones you suggested I'm going to add right now. Thanks again!

FormOverFunction on The Mind-Razing Monarch

3 weeks ago

I’m glad to see Nin as a consideration there. I’ve got her in my Torture! deck and she can put in a lot of work; both on other people’s creatures and your own.

lil_cheez on WOLFIES

3 weeks ago

Looks pretty fun!

lil_cheez on Cloud's Courageous Coalition

3 weeks ago

Greetings friend, we've got a fine start here, I have some inputs but I'm not an equipment expert.

There are some cards that you can't legally run in this deck: Judge's Familiar, Vault of the Archangel and Age-Graced Chapel  Flip. In commander there's a thing called "Color identity", that is, cards in your deck can't have colors or mana symbols that are not on your commander.

You'd like to up the land count do 36, maybe 37; try and shove in more or less, 10 cards each that ramp mana, remove problematic stuff from your opponnents, and draw you cards.

Ramp suggestions: Sol Ring, Sword of the Animist, Gold Myr, Jhoira's Familiar.

Draw: Rogue's Gloves, Mask of Memory.

Removal: Generous Gift, Argentum Armor.

Cut cards that don't escalate very well in multiplayer. Champion of the Parish for example may be a beast in a 60-card, 4-copies each deck, but here he would be just a body.

I hope this helps for now, good luck adjusting the deck and have fun!!

SufferFromEDHD on The Mind-Razing Monarch

3 weeks ago

I'll be smoking some of that tree while you make decisions.

Was just being bold and trying to get you to think differently. Yawgmoth's Will is timeless and quintessential.

I will always have a soft spot for Nekusar and the other OG commanders. Your build is a good blend of old & new.

Craeter on Ratica Apocalyptica

3 weeks ago

d333tly I wasn't aware of that new Rat card from the FF set, thanks for the heads up! I'll consider it in future revisions of the deck.

fezzaa89 on jenova, ancient calamity mutants

3 weeks ago

Forced to add more comments before am able to upload the decklist. This is a dumb feature that I do not like, nor have need for.

Put +1/+1 counters on creatures and turn them sideways at your opponents until, hopefully, their hp reaches 0 before yours does.

greyninja on How many equipment until free-equip …

3 weeks ago

I tend to think of my decks in sets of 14, and I have a friend who thinks in sets of 10

7 x 14 = 98 so if I want to help guarantee I get something in my opening hand (ramp, card draw, removal) then I should be running at least 14 of that type of card. Then there will likely only be one more in the next seven cards. With less than 14 equipments you may never even see one the whole game in some cases

My fiend figures you'll have at least 3 draws in a normal game before things get wild and if you're running 10 of a specific theme you should see one in the first three turns.

Food for thought

Murrow on Artificery

3 weeks ago

Icbrgr you should definitely give pauper some brew time! My head is swimming with ideas seriously. And just look at how well spread out the meta is! It seems very healthy. Very old school magic feel too with the simpler card effects. But access to Counterspell, Lightning Bolt and friggin Dark Ritual! Lmao. Also I shall take your suggestion for more interaction into consideration! Thanks!

space-king on Big Red Car

3 weeks ago

personally i play casual, with no real limmitations on cards and from what sets they come from.

i would add There and Back Again, use Mirror Gallery so the smaug tokens wont kill themselves and add Treasure Vault to make more treasure tokens if needed

Rhadamanthus on Zurgo Stormrender effect on a …

3 weeks ago

Zurgo Stormrender

You get triggers for all the tokens. "Leaves the battlefield" triggers (including "dies" triggers) use information from the last moment something was still on the battlefield to determine their results. In your example, Zurgo was on the battlefield at the last moment the tokens were still there, so that means Zurgo's ability will trigger for all of them leaving.

enraged on Hazezon Desert Ranger [HELP]

3 weeks ago

Build looks great! I always like to try to play as many lands as possible in my land builds, it can be trick though because they're soo expensive.

Couple cards I think you neeeeed are Urza's Cave and Life from the Loam very powerful tools in land decks.

Icbrgr on Artificery

3 weeks ago

I recently have been thinking about brewing in pauper myself... at a glance I like the direction here but I feel that some more interaction is needed like splashing red for Galvanic Blast or something like that.

SniperFrog on Kefka Chaos Self Help Booklet

3 weeks ago

Love chaos decks, but i never built one because it felt bad. Lol. +1

Have you seen Share the Spoils? It's sick and fits some of your themes. It always felt out of place in other decks for me, but I would play it here, for sure.

DreadKhan on How many equipment until free-equip …

3 weeks ago

I think it depends on what gear you're planning to equip, if your equip costs are generally insignificant then you can just pay them and save the card slots, but if you run stuff that's more than 2 mana to equip (or has a more exotic equip cost) you might enjoy stuff like Ardenn. I think my deck has 10 equipment and 3 free equip sources, though each of those equipment synergy cards does other useful stuff. I think if you ignore the big hammer my deck has 9 equipment averaging to 2 mana to equip. As for how useful they prove, I have found that free equip costs can be incredibly swingy, letting you do stuff a turn or more early can be huge. If you draw multiples of the effect and have no equipment it can suck, so I'm sure with 3 synergy pieces I could benefit from more than 10 equipment.

CammelloSonico on Zurgo Stormrender effect on a …

3 weeks ago

I'm playing Zurgo Stormrender and i have 10 1/1 tokens on the battlefield. During an opponent turn my opponent casts Supreme Verdict and whipe the entire board. Does my Zurgo effect trigger and deals 10 dmgs to every opponent? or everything dies at the same moment so i do not get the effect?

Optimator on How many equipment until free-equip …

3 weeks ago

I'm throwing together a Shinra-themed deck with Elena, Turk Recruit and Reno and Rude as rule-0 partners. Here's the prototype decklist (I doubt the details are particularly important for this discussion per se): Shinra Conflict Resolution

As a way to help the commanders do anything, and to trigger Elena's historic-matters ability, I'm thinking of adding a good amount of equipment. Not enough to make it like a full-on equipment deck, nor to make the deck a Voltron deck.

That said, I wanna check everyone's gut:

How many equipment would you run before cards that free-equip, like Sigarda's Aid, Ardenn, Intrepid Archaeologist, Forge Anew, Bruenor Battlehammer, etc seem like good inclusions?

Conventional wisdom for Equipment decks seems like 18-25 equipments makes it a true Equipment deck.

Would running, say... twelve Equipments warrant free equipers? Ten? Fourteen? Sixteen? Nine?

I know it depends on the equip-cost of all the equipment and the curve and all that. I'm just testing the waters as to where y'all would draw the line if you had to throw out a number.

Thanks!

seshiro_of_the_orochi on Card creation challenge

3 weeks ago

Undercity Ronin

Artifact Creature - Human Samurai

Vigilance

: Destroy target creature blocking or blocked by this creature. If that creature has been dealt damage this turn, create a treasure token and draw a card.

: This creature gains First Strike until end of turn.

3/4


Kamigawa is still my favourite plane, and this is meant to combine You Are Already Dead and Undercity Scrounger.


That was fun. Repeat.

d333tly on Ratica Apocalyptica

3 weeks ago

I wonder if Undercity Dire Rat might not be a good addition? Play it as a sacrifice, AND gain a treasure token?