pump spells

Modern forum

Posted on Aug. 30, 2016, 6:24 p.m. by Palmer98

what are the the best pump spells in every color

LOL guys please I have the feeling you get more and more lazy. "Gimme all the best cards in all the colors, b*tches". Like not even a 'hello', 'thanks' or even an question mark!

Google, man.

August 30, 2016 6:34 p.m.

MollyMab says... #3

...you do know gatherer exists, right? And there are a lot of situational stuff so you can't have the best like that.

Up your gatherer-fu, fu.

August 30, 2016 6:34 p.m.

Look at infect. Or deaths shadow. Idk, we ain't gonna do work for u.

August 30, 2016 6:36 p.m.

-Logician says... #5

For green, the main color you'd expect for pump spells, I'd say for sure Become Immense deserves to at least be talked about. Other ones on the list are Berserk, Vines of Vastwood, Mutagenic Growth, Invigorate, and Might of Old Krosa. For an entire team, I like Triumph of the Hordes, Overrun, Overwhelming Stampede, and Craterhoof Behemoth.

For red pump spells, you want to steer your thinking away from huge power increases and look closer at double strike. Assault Strobe and Temur Battle Rage stand out. You can use cards like Trumpet Blast for an entire team. There are lots of variations.

White is less about pumping, and more about protection. Look for cards like Brave the Elements, Apostle's Blessing, and my personal favorite, Shelter.

For black, there's little to discuss for pump spells. I really like Tainted Strike and Hatred, and just about nothing else. There's some that offer deathtouch.

For blue, you usually don't pump your creatures as much as you make them unblockable, or de-pump your opponent's creatures. Much is the case with Artful Dodge and Hydrosurge. Sometimes a blue pump spell will pump toughness, but not power, and sometimes offers hexproof. Like Mizzium Skin.

August 30, 2016 6:38 p.m. Edited.

Rothon says... #6

Mutagenic Growth. Literally the best pump spell in any color.For green you also get Become Immense, Vines of Vastwood as good pump spells.Outside of green there's not a ton of great stuff, although in red you get Titan's Strength

Honestly would need you to define best pump spell, as there are a few playable ones for different reasons but overall they don't see a ton of play.

August 30, 2016 6:40 p.m.

MindAblaze says... #7

Colossal Might. Selesnya Charm.

But yes use the gatherer bruh, that's what it's there for. There are too many variables, and what's the point of getting "bes" in a vacuum.

August 30, 2016 7:25 p.m.

APPLE01DOJ says... #8

Vampire's Bite is good for black.

August 30, 2016 9:43 p.m.

Berserk, Hatred, Fatal Frenzy, Great Defender, Erratic Mutation.

Next time, feel free to use Gatherer at your leisure. That's what I just did.

August 30, 2016 10:09 p.m.

Harashiohorn says... #10

Come on no Blazing Shoal? This card allows for T2 wins really easily, and could beat Rite of Flame Storm and 12 post back in the day.

August 31, 2016 4:03 p.m.

I'd argue that Fatal Frenzy is better. Sure it's 1 mana more, but it doesn't give you card disadvantage and it gives the creature trample.

August 31, 2016 4:07 p.m.

Harashiohorn says... #12

Blazing Shoal cost 0 mana if you use its alt cost. That means you can play your Glistener Elf, give it haste off of say a Simian Spirit Guide into Expedite then casting Blazing Shoal exiling Progenitus and win turn 1. Or more reasonably, T1 play Glistener Elf, T2 Blazing Shoal exiling Dragonstorm with 2 mana free to grant evasion, remove opposing creatuers, or protect your own creature. That is insanely powerful.

September 1, 2016 1:48 p.m.

It doesn't give the creature trample however. Which can be a huge deal in infect decks. If the opponent even has a goat token or Elvish Mystic to block with, you'll have wasted the spell. Wouldn't matter if you pitched Progenitus or even Gleemax.

September 1, 2016 2:09 p.m.

chaoswalker says... #14

Spells aren't the only way. Ghor-Clan Rampager has an ability you cast from your hand, which can easily steal you the win.

September 3, 2016 1:48 a.m.

Technical nitpick: Bloodrush is an activated ability, not an alternate casting cost. The ability cost includes the Bloodrush payment and discarding the creature card.

September 3, 2016 2:56 a.m.

But you are right, we're not limited to just one-shot spells.

September 3, 2016 2:57 a.m.

chaoswalker says... #17

good point, it's even generally even better than casting. Watch control players flip the table when they have a hand full of Mana Leaks and 0 Squelches.

Don't forget how much cards like Scavenging Ooze likes seeing things in your graveyard.

September 3, 2016 4:14 a.m.

This discussion has been closed