SwaggyMcSwagglepants , aka Spike the Johnny

Hello everybody!

I am a high school MtG player. I read a lot of content and rave about Magic all the time, but I never seem to have enough time to play. My favorite format is cube: anything with stuff like Oracle of Mul Daya, Ugin, the Spirit Dragon, Elspeth, Sun's Champion, Stromkirk Noble, and Tamiyo, the Moon Sage in a draft is sweet to me. I enjoy playing almost any kind of deck and often go through phases: I liked combo for a while, then control, now aggro: that's why I like playing Grixis Delver in Modern. You get to control when it's appropriate, get aggressive if you can at the start, and sometimes maneuver puzzle-like situations to win the game near the last stages of the game similar to how I would think while I played infect. You can check out my Delver deck below: It's one hell of a sweet deck to pilot, but it isn't intuitive at the start. I'd be willing to give advice to any up and coming delver players (but bear in mind, I'm always learning new shenanigans about it).

I also write (and intend to continue to write) the MicroBrews article series for this site. Check them out! I hope you guys like it! They're mostly on modern. I want to work as an editor/writer in the future, so any advice on my articles is appreciated. I need to get back on the ball with my articles; haven't done one in a while...

MtG Favorites

Aggro Deck: MtGO Cube Mono Red

Midrange Deck: KTK Standard Abzan (the one with Satyr Wayfinders, Tasigurs, and obviously Siege Rhinos)

Control Deck: Mirage-Tempest Buehler Blue

Combo Deck: Legacy Dredge

Artifact: Metalworker/Sensei's Divining Top

White card: Porcelain Legionnaire/Eldrazi Displacer

Blue card: Dig Through Time/Jace, Vryn's Prodigy  Flip

Black Card: Tasigur, the Golden Fang/Griselbrand

Red card: Abbot of Keral Keep/Inferno Titan/Wildfire

Green card: Satyr Wayfinder/Oracle of Mul Daya

Multicolored card: Siege Rhino/Obzedat, Ghost Council/Sidisi, Brood Tyrant/Ral Zarek/Dromoka's Command/Kolaghan's Command/Keranos, God of Storms

Land: Island/Bazaar of Baghdad

MtG Article: How to Convince your Opponent to Hand You the Game by Paulo Vitor Damo Da Rosa

Thanks to Scorprix for the "tutorials" on making fancy names!

Thanks to The_Dragonmaster for the fancy HTML stuff!

I GO BY "Mcswagglepants" ON UNTAP.IN AND BY @dustydeckbox ON TWITTER

Shoutout to Crazy Timmy Games in Kirkland, WA

Thanks for looking!

Hey, I noticed you were still active on the site. If you ever want me to update your code, just ask.

June 16, 2018 4:18 p.m.

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Said on The_Dragonmaster...


Hey! Yeah, if you could please update my code I’d love that! Thank you so much!

June 22, 2018 2:56 p.m.

@Boza I don't mean to be sounding harsh or snappy if I am, I get that this is constructive criticism. My apologies if I sound attacked or overly defensive.

Also, on another note, due to finals and not having access to a computer a couple days this week, I'm not going to publish a Dastardly Designs this week. Hopefully I should get the next two rough drafts finished by next week so they can get posted the following weeks.

June 14, 2018 8:18 p.m.

@cklise I think I would need to see some more ensnare cards to form a bigger opinion on the mechanic as a whole.

@SpiralWolfos that certainly seems a design that would be printed in this theoretical set.


I’ll admit, templating isn’t my strong suite. I should probably practice some judge tests to learn how to template better (and understand the rules more clearly) but I liked the mechanic enough that I would’ve rather pushed through with it than get held back by templating.

I think a good amount of the lacks suffer from only having an 8 card sample. I certainly could’ve added a bit more theme to all my cards. I think I could’ve used a better word than conquest - my idea was that because your empire/nation is expanding, your cards become more powerful since your theoretical nation is more powerful. The one portion I do disagree on is that I didn’t explore enough design space - I had cards that gained counters, interacted with opponent’s counters, used counters as a resource to use up for effect, and cards that used greater amounts of counters to give bonuses. I’d certainly want to hear what else you would’ve explored because maybe I’m just missing obvious ideas, but I think I looked into a lot of space with this mechanic.

As far as imbue, I think it’s cool, but even as an experienced Magic veteran, I had trouble understanding how your mechanic worked. While the concept is very cool, it suffers from being very complex and inherently hard to understand.

June 12, 2018 12:24 a.m.

Just got Boros Monarch on MTGO, if I end up liking it enough I’ll wrote a little diddle about it for a primer here

June 9, 2018 10:08 p.m.

Just got Boros Monarch on MTGO, if I end up liking it enough I’ll wrote a little diddle about it for a primer here

June 9, 2018 9:36 p.m.

cklise dope idea! I probably would add it doesn’t I tap during its next untap step to ensnare because tapping a creature that’s attacking doesn’t do much and tapping a creature that’s blocking doesn’t do much either

June 9, 2018 9:35 p.m.

@Dyll thank you so much!

@zebeg no, the one or more part was very intentional. I don’t want a player to hit with 2 creatures, get two expansion counters, and get 3 soldiers. That’s not a fun card to play against when you’re behind. The one or more clause makes this card beatable.

June 9, 2018 12:07 p.m.

Said on yeago...


Hey, I’m not sure if the view counter is working. It didn’t work for my article and forum. If you could please take a look into it, that would be wonderful! Thanks for all the hard work you put in.

June 9, 2018 1:58 a.m.

Deicide you missed an I

June 8, 2018 1:26 p.m.

marowakcity definitely not! Thanks for that catch

June 6, 2018 11:16 a.m.

@Boza (for all the cards in order of appearance)

  • That’s true, Circus Peanuts should have indicated there would be elephants in the 250 word slot
  • I don’t think Fire Eating is a black-red card. While it flavorfully fits both colors, the design can certainly be contained in just mono-red. Red has dealt in death triggers and creature damage at common several times before, so it seems unnecessary to add a color to this card. Although you’re pretty correct about it not flavorfully fitting Fire Eating.
  • I definitely didn’t think about a card leaving the battlefield - makes a rushed design even worse
  • I don’t know if Magician should be rare - it’s complex but in Limited it doesn’t seem strong enough to warrant a rare slot
  • Did I not mark Circus tent down as a rare? My mistake if I didn’t, certainly should’ve been a rare
  • Feats of Strength should definitely be to make it better than Crash the Ramparts.
  • Maybe another knife counter and having base stats of 1/3 would make this Mythic? Again, I dont see a need to make this Rakdos - all the abilities fit into black and don’t need to branch out.
  • I think it can be difficult in Limited to constantly have 4 creatures, but maybe static +2/+2 is a bit too strong? What what you suggest as an alternative? +2/+2 when it’s your turn or for your attacking creatures maybe?

Thanks for all your criticism, I’ll make sure to use your advice when designing my cards in the future!

June 5, 2018 12:51 p.m.


Dastardly Designs #3: Mechanicfest Destiny

Swaggy’s back in the third installment of Dastardly Designs, where he creates a new mechanic to complete the third challenge of the GDS3!

Card Design , Features 06/08/2018 by SwaggyMcSwagglepants

Dastardly Designs #2: Clowning Around

After a short hiatus, Swaggy gets back to designing cards to fulfill the Second GDS3 Challenge in his quest to complete all the GDS3 Challenges!

Card Design , Features 06/01/2018 by SwaggyMcSwagglepants


*Flips deck into Graveyard*

Commander / EDH SwaggyMcSwagglepants


The Banana Mafia and the Golden Fang Gang

Modern* SwaggyMcSwagglepants

SCORE: 108 | 91 COMMENTS | 14993 VIEWS | IN 38 FOLDERS

Phyrexian Growth Hormone

Modern* SwaggyMcSwagglepants


Ki-Ki-Ki-Kombo Breaker

Modern SwaggyMcSwagglepants


Finished Decks 266
Prototype Decks 107
Drafts 0
Playing since Innistrad
Points 2520
Avg. deck rating 12.62
T/O Rank 24
Helper Rank None yet
Favorite formats Standard, Commander / EDH, Modern, Pauper, Highlander
Good Card Suggestions 190
Venues SCG Open Seattle, Guardian games, Uncle's, Crazy Timmy Games, Crazy Timmy's, Crazy Timmy
Last activity 2 days
Joined 4 years