Edit -------------- Came 2nd in BFZ Gameday with this deck, was pretty solid - lost in the finals after 7 rounds! Worked really consistently. Everyone seemed shocked by the power of enchantments still.
Enchantment deck, early low costing removals are great against all forms of aggro and
Herald of the Pantheon
to make your enchantments cost less and lifegain (1 mana
Silkwrap
is pretty awesome). This gets you into later game and allows you to storm the board with different token generators and
Starfield of Nyx
to turn your useful enchantments into even more useful creatures or constantly get your enchantments back from the graveyard (perfect alongside
Monastery Siege
, draw an additional card and discard an enchantment to just get it back next upkeep!)
Deck seemed really solid and super fun to play, still got a lot of testing to do - but seemed to be surprisingly good against many different styles of match ups that I played against (aggro/Abzan/Eldrazi/Ramp). Especially Abzan, their 3 and 4 drop creatures were nothing for the heavy enchantment removal in mainboard and their only enchantment removal being
Dromoka's Command
allows you to just sacrifice the least impactful enchantment on board. No more
Back to Nature
Woohoo!
Also added a lot of fetch lands to help the life-gain of the
Retreat to Kazandu
give you life early or +1+1 counters when you're in the drivers seat. Fetch lands also double your 2/2 tokens from Zedikar's Roil's (ORI) landfall ability, not to mention fetch lands are just amazing in this format fetching you a
Prairie Stream
or
Canopy Vista
from both a Windswept Heath and a Flooded Strand.
(Sideboard and a few mainboard numbers will definitely see some tweaking coming across different match-ups and seeing what exactly is needed to be added to make more it effective against a wide field) Right now I see the hardest 2 matchups being control and aggro, the sideboard is currently mostly centered around that.
Reasons for my choices:
4x
Herald of the Pantheon
- Solid 4 of. Herald has overperformed so much in this deck, not only does he give you consistent life, he makes your enchantments hit the board a turn earlier, don't even get me started about having 2. It's insane. Herald can be susceptible to removal, but if they waste their turn 3 and/or burn spells etc on your creature, just gives you more time to get your enchantments online and working!
4x
Monastery Siege
- 4 of, possibly could be trimmed to 3. This card in a starfield deck is so awesome. Not only does it provide you with 2 card draws a turn for answers, it also allows you to pad your graveyard ready to bring them all back when needed with your starfield!
4x
Retreat to Kazandu
- 4 of, no reason to have any less! Such a great card in allowing you to stabilize, I see a lot of builds of this enchantment deck main decking some sorcery/instant speed removal for agro, but this enchantment alone with fetch lands can give you enough life to take over the game against agro by providing you time and turns to get everything in place. Even lategame when you're ahead, the +1+1 counters help push your advantage even further.
4x
Stasis Snare
- 4 of, no question. By far your best removal in this deck, a flash 3 costing exile any creature? Nothing needed to be said here, just great.
4x
Silkwrap
- 4 of. Hangarback? Jace? Anafenza? Mantis Rider? Savage knuckleblade? Ramp creatures? Do I need to go on? This card is a good key removal vs any deck.
2x
Suspension Field
- 2 of, could go 4 of in game 2 vs hard hitter decks. Opposite to silkwrap, gets rid of anything big. Siege Rhino, Ulamog and other Eldrazi, Dragonlords and other Dragons. EVERYTHING. No more Stormbreath Woohoo!
4x
Sigil of the Empty Throne
- 4 of, another solid card but the same thing here, just a little expensive to have too many in hand but still worth having 4 of as you always want it. Insane card to drop on turn 4/5, top deck any enchantment and not only does your enchantment do something useful, but you also get a 4/4 angel! What makes this card so amazing is that its "on cast" Love it when key words are in your favor. My suspension field got countered? No matter, I'll take my 4/4 angel for 2 mana thank you very much.
3x
Retreat to Emeria
- 3 of, could go to to 4 - Again another retreat, I think this card is great, lots of 1/1's or buffing of your creatures every turn with fetch lands, Strong card! Pair this with other token generators and pump your creatures or enchantments that are made creatures with starfield? Pretty amazing.
3x
Ojutai's Command
- This is such an amazing card in our deck vs alot of "meta decks" It only counters creature spells, so of course is taken out vs control for
Negate
/dispell (BFZ) but other than this it is great vs Abzan, Jeskai, G/W etc. You can counter a creature spell and draw a card or gain 4 life - makes their turn 4/5 useless and gets you ahead. Even choosing one of the modes + getting your
Herald of the Pantheon
back from the graveyard to the battlefield is pretty awesome against removal decks! All round great card (Hence why it's rising in price/popularity so much!)
Maybe? The cards in the Maybeboard are there to help you customize the deck to your local meta / game play methods. A lot of the Maybeboard cards can be very strong in this deck and you may want to play around with adding some in over other things, always good to playtest to see what you like the most!
2x
Zendikar's Roil
- 2 of. Solid card (just a little expensive to have too many in hand). Token generator from landfall with a landbase with 11 fetches in it? Say hello to lots of 2/2 elementals! Although I think its the weakest one of my landfall cards due to the 5 drop Sigil being generally better (Hence only 2)
1x
Frontier Siege
- the fight mechanic on
Frontier Siege
's synergy with
Sigil of the Empty Throne
's 4/4 Flying angels being generated against alot of decks would supply a lot of board clearing. I would see about sideboarding it out vs decks such as ramp (Big creatures will be hard to kill with fighting). But most other decks have a lot of creatures at 4 toughness or under especially with aggro decks being so popular - plus token decks are rising in popularity (Mardu/GW) This card is super good in these match-ups.
1x
Helm of the Gods
- Maybe Just a one-off. I think this card is pretty good, it stays on the battlefield after a board clear of your tokens. It synergizes well with enchantments, it does everything you want it to for little mana. Just don't see enough room/reason for more than 1 of these if any...
If you have any questions or want to input any adaptations, feel free to message! Always enjoy seeing what people think, and if you enjoyed the brew and a good read - please give us a +1! Thanks.