Ricochet

Modern* Twosocks42

SCORE: 85 | 128 COMMENTS | 17513 VIEWS | IN 18 FOLDERS


Does This Ever Stop Changing? —March 14, 2012

No. Evolution is what leads to improvement. :)

Anyway, more changes, and the play testing has been absolutely fantastic. Win con pops up very quickly, and the board gets nailed down much earlier.

Changes from before:

Took out Oblivion Ring. Going to focus on bouncing, not exiling.

Took out Fiend Hunter. Same reason, less focus on exiling.

Moved Dissipate to sideboard. Went with cheaper creature counter, and put less emphasis on exile. In sideboard to deal with nasty decks with flashback or planeswalkers, yuck.

Moved Disperse to sideboard. Have 7 one mana drop creature removers, don't need this in the primary set up. However, sided for those decks whose focus is not aggro.

Took out Grand Abolishers. Did not do much for me, made casting spells on my turn unplayable, and went with Curse of Exhaustion, but it never made all that much difference. Need space for other functionary creatures.

Took out Stonehorn Dignitary. He took until turn four to get out, and AT LEAST turn 5 to make use of with Venser, if he even made it to that- and while preventing attacks, became a lightning rod for creature hate. For four mana, I could have just wiped the field. Things are running more smoothly without him.

Returned AEther Adept. Putting the focus back on creature bounce, and she does it well. Combined with Venser, she can make you want to rip your hair out.

Added Unsummon. Another 1 mana creature bouncer, to support Vapor Snag.

Added Treasure Mage. It retrieves my one copy of knowledge pool, and is a creature on the field to help with blocking or attacking. Makes it like I have more knowledge pools, without having to put more of a 6 mana cost card in my deck. Less likely to get a dead card in my hand.

Added Sphere of the Suns. This is really making a huge difference. I see one by turn two about... 50% of the time? And even if not turn two, usually not long thereafter. Often, if I don't one, I get a good land flush anyhow. This helps speed up curse output and lessens the likelihood that I get totally boned for lands. I have seen an incredible improvement from this card.

Added Knowledge Pool. This with Curse of Exhaustion is a total lockdown, and it gets more cards on the field. I get a some choice in what to cast, even if it is a bit of a pain to work around. It just works great.

Added Buried Ruins. Having one artifact is fragile. It could get discarded from my hand, or milled out. Using the lands to retrieve it helps, I actually had to do this once during a play test. It should rarely be necessary, but acts as a just in case solution.

Moved Day of Judgment to mainboard. I am finding that with bouncing around until a field and/or curse can be laid, a DOJ really helps clean situations up. It also wipes the board clean post lockdown, which enables assured victory.

The sideboard:

Negate- swaps with Psychic Barrier typically, acts a non-creature spell counter, for decks with bad enchantments/curses, artifacts like Shrine of Burning Rage control, or planewalkers.

Celestial Purge- Mainly here for the problem planeswalker, though I might switch a couple in to deal with decks utilizing Geralf's Messenger, to get around the ETB effect (repeated Vapor Snag is a bad idea 0_o). Typically switched with Vapor Snag.

Disperse- Exchangeable with Unsummon, this is for decks with less creature focus, and more planeswalkers or hard to handle artifacts.

Dissipate- A hard counter to get rid of cards for good. Can go in for Psychic Barrier, or if the deck is nearly a pure planeswalker mess, go in for Day of Judgment.

~~~~

All together, much better functioning, more consistent, and faster. Knowledge pool is not required to win, but it makes a hell of a lot of difference. I have one in play testing by keep a clear field (dissipation field and Curse of E) and chipping away at the life. All in all, I feel really good about this.

Thoughts? Comments? Love it, give it a +1. Even if you don't love it, you should hit the +1 button anyhow. :D~

arahdial says... #1

If you want to make the deck a bit quicker, you could add Geist of Saint TraftMTG Card: Geist of Saint Traft instead of the Drogskol ReaverMTG Card: Drogskol Reaver. You can use the Sundial of the InfiniteMTG Card: Sundial of the Infinite's ability to keep your Angel tokens.

February 11, 2012 12:20 p.m.

arahdial says... #2

Also, is Ray of RevelationMTG Card: Ray of Revelation better than DemystifyMTG Card: Demystify in your sideboard? You could change a few of your basic lands to Hinterland HarborMTG Card: Hinterland Harbor/Razorverge ThicketMTG Card: Razorverge Thicket/Sunpetal GroveMTG Card: Sunpetal Grove.

Just realized how amazing the Dissipation FieldMTG Card: Dissipation Field is. It would also bounce any damage doing curses attached to you.

February 11, 2012 12:33 p.m.

UniTheDino says... #3

@arahdial: Geist of Saint TraftMTG Card: Geist of Saint Traft doesn't play well with the other Venser/Sundial combos. With Geist you have to end your turn at the end of combat, instead of the beginning of the end step (which everything else uses). So, you'd either be able to keep your Angel token or do all the other shenanigans.

February 11, 2012 2:31 p.m.

arahdial says... #4

Well, you'd have the option until Venser got out there.

February 11, 2012 2:35 p.m.

UniTheDino says... #5

True, true.

February 11, 2012 3:45 p.m.

ender4560 says... #6

wouldnt you lose the angel tokens unless you used the sundial at the end of every combat step?

February 11, 2012 10:21 p.m.

Twosocks42 says... #7

No, it's a delayed trigger. It will only trigger once. If the St Traft said- "Exile at the end of every combat", then he would. Because it only says to do it once, if you Sundial it, the trigger is exiled and will not occur for that token again.

February 11, 2012 10:40 p.m.

ender4560 says... #8

awesome lol i might have to work that into my deck then

February 11, 2012 11:03 p.m.

Blazzingz says... #9

Blade SplicerMTG Card: Blade Splicer+venser= spamming token 3/3 first strikers

February 12, 2012 12:11 a.m.

Blazzingz says... #10

actually this is similar to my deck All Your Bases Belong to Us

February 12, 2012 12:53 a.m.

arahdial says... #11

I've been running a variety of this on MTGO. No DKA cards of course, so no curse or reaver.

I am pleasantly surprised. I'm running three Geist of Saint TraftMTG Card: Geist of Saint Traft, two Mana LeakMTG Card: Mana Leak and two DissipateMTG Card: Dissipate right now. Titan bringing back the adept, snapcaster or geist is fantastic. Dissipation FieldMTG Card: Dissipation Field sits there and prevents any attack, forcing the opponent to build up his army until he/she is lethal. This of course gives you more time to get your gamebreaking combos online.

February 12, 2012 10:42 a.m.

Ohthenoises says... #12

with all the etb effects you cold abuse mimic vat pretty effectively and with sundial you can keep it's tokens.

February 12, 2012 4:46 p.m.

deese20 says... #13

February 12, 2012 8:48 p.m.

arahdial says... #14

Dissipation FieldMTG Card: Dissipation Field is pretty bad against Snapcaster MageMTG Card: Snapcaster Mage or any other creatures with ETB effects. Ow. I've had to DisperseMTG Card: Disperse numerous times against myself.

However, I believe Curse of ExhaustionMTG Card: Curse of Exhaustion breaks Snapcaster's graveyard flashback ability. I can't wait for DKA to be available on MTGO.

February 13, 2012 9:19 a.m.

Twosocks42 says... #15

@ arahdial:

Yeah, the ETB guys can complicate things a bit. I found that a prematurely released Shrine of burning rage can also be a pain in the arse. Had a person use it much earlier than I expected, did 4pts of damage to me, then dropped it again.

With ETB guys, I change up the way I handle them. I put block priority on them when they attack, and I try to avoid vapor snagging or dispersing them, unless I am baiting. If I have a dissipate in hand or a snapcaster with dissipate in the graveyard, I'll drop the removal card so I can follow up with a counter on the next turn. Otherwise, the ETB guys are the number one target for Oblivion rings.

Can't be perfect against everything, or even great for that matter. Best thing to do is sideboard as you can and make sure your battle plans are malleable. :)

February 13, 2012 10:11 a.m.

mistory says... #16

This is a great control deck, but there aren't very many good combos in here (that's why you have Sundial of the InfiniteMTG Card: Sundial of the Infinite, right?). First of all, the sundial/venser combo mentioned in the description doesn't work, because Venser, the SojournerMTG Card: Venser, the Sojourner's first effect must be used on a permanent YOU OWN, so unless you want to perma-exile your permanents, that won't work. I like the Oblivion RingMTG Card: Oblivion Ring/sundial/venser combo, but what else is sundial for? I'd like to see more cards like Fiend HunterMTG Card: Fiend Hunter and Mimic VatMTG Card: Mimic Vat and Geist of Saint TraftMTG Card: Geist of Saint Traft in here. The venser/etb combos are good, but not game-winning, so I would suggest putting in one of the above-mentioned cards (especially the geist) to give sundial a larger role in this deck.

February 13, 2012 4:32 p.m.

mistory says... #17

Sorry, I didn't realize you mentioned Oblivion RingMTG Card: Oblivion Ring in there as well. :S Also, maybe Sudden DisappearanceMTG Card: Sudden Disappearance would be better than the geist if you want to use other combos in the same turn requiring you to end your turn on your end step. It's true that this is mainly a control deck, but I'd rather see you use sundial more than just in a 3-card combo or take it out.

February 13, 2012 4:51 p.m.

Twosocks42 says... #18

I've been mulling over adding a Sudden DisappearanceMTG Card: Sudden Disappearance, but I have not decided on it, or how. Some are real adamant about staying at 60 cards, but I have never had a problem with 61. However, going above that is even beyond my comfort levels.

Due to its high mana need and the sheer amount of damage it could cause, I would prefer to just have one in there, because if I need to use it twice, something went seriously wrong anyway. It should be a late game card that leads to a win con within a few turns.

I've been doing play tests with a better set of sleeves and have had much better results. I have new Ultra Pro sleeves on the way that are excellent for shuffling. I plan to get in on FNM again and see how the deck performs with better shuffling. Hard to blame the deck for failures when you are getting consistent clumping, particularly in excessive lands or lack of lands all together. I need to see how it does on its own merits before committing to changes.

February 14, 2012 6:34 a.m.

Ohthenoises says... #19

Ihat's one of the reasons I play without sleeves when the deck is in prototype phase, shuffles easier for me. Then when I nail down the exact mix I sleeve it. I will say though a set of ultra pro matte finish sleeves have spoiled me, SO slick.

February 14, 2012 9:34 a.m.

arahdial says... #20

Don't they have to sac Shrine of Burning RageMTG Card: Shrine of Burning Rage as a cost to using it? I thought it would be in the yard before it does damage and therefore wouldn't bounce because of Dissipation FieldMTG Card: Dissipation Field. Or does it not matter what zone it's in when the damage is done?

February 14, 2012 11:08 a.m.

Twosocks42 says... #21

You know, I assumed so, but I just went digging around.

Sacrificing is paying a cost, so it cannot be responded to. When you pay a cost, the action is done, it completes itself before anything else may take place. Sacrificing specifically says that the card must go to the graveyard. Upon entering the graveyard, all costs are paid, and the damage is done.

Cards that are in the graveyard are not permanents. Therefore, when Shrine of Burning Rage does its damage, it is not a permanent, and therefore does not go back.

Wish I would have thought of that last week. Thanks for getting me thinking about it. :)

February 14, 2012 5:23 p.m.

arahdial says... #22

Sweet.

February 14, 2012 7:16 p.m.

mistory says... #23

You know, I actually think Mimic VatMTG Card: Mimic Vat would be a little better in here, because it lets you end the game more quickly. If you don't add either, though, I suggest you take out the sundial.

February 14, 2012 8:28 p.m.

JazzCrimes says... #24

For a long time, it's always struck me as odd that most tournament-style control players don't use bounce effects. THIS deck, however... takes the cake. Then bounces it. This is excellent.

You should add Sudden DisappearanceMTG Card: Sudden Disappearance. Here's why: Sundial of the InfiniteMTG Card: Sundial of the Infinite. When the second part of Disappearance triggers, you activate Sundial, exiling that ability from the stack. All your opponent's stuff stays in exile permanently. It's the control player's kill switch. DO IT.

Seriously, this deck is awesome.

February 15, 2012 4:03 p.m.

Twosocks42 says... #25

With how much token decks plague me(if I don't get the board locked down hard and early, it is a going to end badly), I am really going to look at Sudden DisappearanceMTG Card: Sudden Disappearance after this Friday. I want to get a good set of games in to see how it is working out mechanically, before I make any changes. My sideboard deals with tokens well enough, but so much of the sideboard is more or less there because of token poopers. It would be nice to have some kind of answer to overly abundant token droppings all over the field, without having to entirely rely on the sideboard.

It would help open up the sideboard a bit for other cards that may be needed. :)

Anyway, if you think my deck is awesome, give it some love with a +1 :D

February 16, 2012 4:03 a.m.