Ricochet

Modern* Twosocks42

SCORE: 85 | 128 COMMENTS | 17513 VIEWS | IN 18 FOLDERS


Does This Ever Stop Changing? —March 14, 2012

No. Evolution is what leads to improvement. :)

Anyway, more changes, and the play testing has been absolutely fantastic. Win con pops up very quickly, and the board gets nailed down much earlier.

Changes from before:

Took out Oblivion Ring. Going to focus on bouncing, not exiling.

Took out Fiend Hunter. Same reason, less focus on exiling.

Moved Dissipate to sideboard. Went with cheaper creature counter, and put less emphasis on exile. In sideboard to deal with nasty decks with flashback or planeswalkers, yuck.

Moved Disperse to sideboard. Have 7 one mana drop creature removers, don't need this in the primary set up. However, sided for those decks whose focus is not aggro.

Took out Grand Abolishers. Did not do much for me, made casting spells on my turn unplayable, and went with Curse of Exhaustion, but it never made all that much difference. Need space for other functionary creatures.

Took out Stonehorn Dignitary. He took until turn four to get out, and AT LEAST turn 5 to make use of with Venser, if he even made it to that- and while preventing attacks, became a lightning rod for creature hate. For four mana, I could have just wiped the field. Things are running more smoothly without him.

Returned AEther Adept. Putting the focus back on creature bounce, and she does it well. Combined with Venser, she can make you want to rip your hair out.

Added Unsummon. Another 1 mana creature bouncer, to support Vapor Snag.

Added Treasure Mage. It retrieves my one copy of knowledge pool, and is a creature on the field to help with blocking or attacking. Makes it like I have more knowledge pools, without having to put more of a 6 mana cost card in my deck. Less likely to get a dead card in my hand.

Added Sphere of the Suns. This is really making a huge difference. I see one by turn two about... 50% of the time? And even if not turn two, usually not long thereafter. Often, if I don't one, I get a good land flush anyhow. This helps speed up curse output and lessens the likelihood that I get totally boned for lands. I have seen an incredible improvement from this card.

Added Knowledge Pool. This with Curse of Exhaustion is a total lockdown, and it gets more cards on the field. I get a some choice in what to cast, even if it is a bit of a pain to work around. It just works great.

Added Buried Ruins. Having one artifact is fragile. It could get discarded from my hand, or milled out. Using the lands to retrieve it helps, I actually had to do this once during a play test. It should rarely be necessary, but acts as a just in case solution.

Moved Day of Judgment to mainboard. I am finding that with bouncing around until a field and/or curse can be laid, a DOJ really helps clean situations up. It also wipes the board clean post lockdown, which enables assured victory.

The sideboard:

Negate- swaps with Psychic Barrier typically, acts a non-creature spell counter, for decks with bad enchantments/curses, artifacts like Shrine of Burning Rage control, or planewalkers.

Celestial Purge- Mainly here for the problem planeswalker, though I might switch a couple in to deal with decks utilizing Geralf's Messenger, to get around the ETB effect (repeated Vapor Snag is a bad idea 0_o). Typically switched with Vapor Snag.

Disperse- Exchangeable with Unsummon, this is for decks with less creature focus, and more planeswalkers or hard to handle artifacts.

Dissipate- A hard counter to get rid of cards for good. Can go in for Psychic Barrier, or if the deck is nearly a pure planeswalker mess, go in for Day of Judgment.

~~~~

All together, much better functioning, more consistent, and faster. Knowledge pool is not required to win, but it makes a hell of a lot of difference. I have one in play testing by keep a clear field (dissipation field and Curse of E) and chipping away at the life. All in all, I feel really good about this.

Thoughts? Comments? Love it, give it a +1. Even if you don't love it, you should hit the +1 button anyhow. :D~

Twosocks42 says... #1

Might be sideboard consideration, seen a few Surgical ExtractionMTG Card: Surgical Extractions turn up, but never MemoricideMTG Card: Memoricide. Have to be an important card they target, considering that I have things I like to keep in my Graveyard -___-;

February 29, 2012 1:18 a.m.

Twosocks42 says... #2

Major edits. Read Description for details, reasons, etc. Any other recommendations for fine tuning are, as always, greatly appreciated.

March 5, 2012 7:31 a.m.

Ohthenoises says... #3

so i played against a deck similar to this at my FNM with my Boom goes the goblin! deck and it was the only thing to legitamatly beat me, well done sir (although he had Geist of Saint TraftMTG Card: Geist of Saint Traft and less long term strategy)

March 5, 2012 7:58 p.m.

Emrakool says... #4

If you're looking for more bounce Aether Adept would run nicely in place of Fiend Hunter, depending on if you'd rather force an opponent to recast or kill your creature to get theirs back. Love abusing Venser's abilities though nice job!

March 8, 2012 5:43 p.m.

Ohthenoises says... #5

Ok seeing as you are running Venser, the SojournerMTG Card: Venser, the Sojourner and Curse of ExhaustionMTG Card: Curse of Exhaustion I think Knowledge PoolMTG Card: Knowledge Pool should make an appearance. With Curse of ExhaustionMTG Card: Curse of Exhaustion and Knowledge PoolMTG Card: Knowledge Pool out your opponent can never cast another spell. Then you can just wait a turn to cast the spell that you wanted to OR you can bounce out the pool with venser cast your spells then let it return.

March 8, 2012 5:48 p.m.

Ohthenoises says... #6

Also with venser's emblem out you are technically casting two spells per turn so it will kick twice.

March 8, 2012 5:49 p.m.

I love how you say the deck is B/U yet it is W/U x3

You are sideboarding PacifismMTG Card: Pacifism over ArrestMTG Card: Arrest? Sure it costs one more but unlike PacifismMTG Card: Pacifism, you can stop creatures from activating their abilities. Other than that, +1

March 8, 2012 5:51 p.m.

Twosocks42 says... #8

Woo, another update. I'll delve into more details later on, (I am seriously tired right now), but basically- a lot of focus on the aggro deck right now, because this is 90% of the Meta I deal with. The sideboard is to work around the other 10%.

Let me know any thoughts or comments, or hell, if you like the lineup, give it a +1 :D

March 12, 2012 6:50 a.m.

wildstallion says... #9

Firstly, you AREN'T running enough mana sources. Secondly, this isn't a real consistent deck because the curve is to high. When decks are winning on turn 4 and 5 you still wishing you could find the other piece of the puzzle. You look to have an expensive Fun deck that will most likely finish 4-2 or 3-2 at most FNMs. I suggest a complete overhaul hereif you want to play this curse-pool combo...tezzeret would work here mox opal, memnite, swords, tempered steel, etc. K pool shananagans...

Good luck

March 12, 2012 7:25 a.m.

Z3N says... #10

Your list made me try a list of my own: WUG Solitaire

March 12, 2012 9:51 p.m.