Quad Stuffed

Standard*

Fennova Score: Unrated

Updates

FNM Play — July 28, 2012

Ok so a breakdown here of my matches

  1. Werewolves 0-2

  2. Zombies 0-2

  3. Buy 1-0

  4. New kid with simple deck 2-0

  5. Round one did pretty good except he pulled Full Moon's Rise and trampled my poor doll. Round 2 he just over extended my board with wolves and i got dork screwed ( i had 5 dorks and one mana figured i'd get the mana on draw t5 i got the mana too late)

  6. Zombies with the -1-1s on poor doll and Geth's Verdict Grrrrr. Both times.

  7. played a hydra deck and pwned it with Lure Stuffy Doll combo. Take that 13 13 flyer.

  8. Honestly i toyed with the kid, i felt bad for him because he seriously got 2 creatures in the 2 games we played. He learned afew things i hope.

Overall 2-2 (really 1-2 cause buy doesn't count) With some changes needed. Trying a draw more cards approach with curiosity on doll and some Prey Upon s


Play test — July 25, 2012

Play test against my Vigilante Revolution. TOTALLY MESSED THAT DECK UP! Was really excited with the tutor effects and the availability of mana for flashbacks on Increasing Ambition to get the much helpful Gilded Lotus s'

Eskimole says... #1

You're running 70 cards and should definitely take it down to 60. Nice ideas though.

August 1, 2012 4:39 a.m.

ukraine093 says... #2

Relying on you opponents monsters to kill him is a fun idea, but seems inconsistent. Anything with trample, or flying and you're out of luck.

Also, take your deck down to 60. I know it doesn't seem like a big deal, but having 70 cards makes it much less likely that you'll draw what you need.

August 1, 2012 3:01 p.m.

Fennova says... #3

It works with 70 lol and well at that trample doesn't work when the person with trample is defending, as i found out from my judge. And what i need is the tutor effects, with 6 in there i have a good chance, 9 games out of 10 i start with a tutor effect.

August 1, 2012 10 p.m.

Eskimole says... #4

Just run 4 copies of Diabolic Tutor . In addition to this, you should run 4 copies of Ponder instead of Index , the card draw and ability to shuffle is really worth it. You should take out the Chronomaton s, Swiftfoot Boots and Otherworld Atlas . Atlas is good card draw but benefits the opponent as well.

You'll want to definitely take out Curiosity as only a few creatures you have will be aggressive and attacking. You should also run 4 copies of Stonehorn Dignitary as it gives you time to set up the combo.

You should also replace your copies of Reliquary Tower for normal or dual lands. This will probably really help your mana faxing, and the towres aren't going to be doing much anyway.

Hope this helps!

August 2, 2012 9:44 p.m.

Fennova says... #5

Wish i had 4 Diabolic Tutor s but alas i don't. Though Ponder is a common I HAVE NONE o.O Swiftfoot Boots are for the hexproof on doll Otherworld Atlas plus Curse of Exhaustion make for a sudo-mill/ FU combo.

Curiosity triggers off of stuffy, i was really surprised to find that out so i basically get to draw an extra card every turn. I need more Stonehorn Dignitary s and some Cloudshift s but they are so hard to get out of packs for me and my card shops don't every have any. Reliquary Tower is kinda useless in this deck, its mainly for the infinite hand size for atlas lol

Thanks for the response and ideas, defiantly thinking about some new ideas for this, i'd like it to not be so big and maybe 3 colors, more manageable.

August 3, 2012 1:07 a.m.

Please login to comment

TCGPlayer.com price Checkout

Low Avg High
$23.44 $51.7 $123.88
1 missing from calculation
Date added 2 years
Last updated 1 year
Legality

This deck is not Standard legal.

Show illegal cards in boards
Illegal cards Diabolic Tutor , Palladium Myr , Stonehorn Dignitary , Alluring Siren , Silver Myr , Remember the Fallen , Lure , Memnite , Gold Myr , Swiftfoot Boots , Copper Myr , Venser, the Sojourner , Tower of Calamities
Cards 70
Avg. CMC 3.09
Folders Retired