Pauper Jund MidrangeSo this is my take on pauper, i know it isn't a tier deck, but i really like it. I may not be using a sideboard as the group i'm playing with probably won't be, anyway all help is welcome and useful, hope you like the deck .
Creatures:
Borderland Ranger
: A decent body for the cost, fetches me lands, fixes my mana and gives me card advantage. Pretty solid card.
Brindle Boar
: Good blocker that helps against aggro, if really down on life it can be brought back to reuse.
Gurmag Angler: 5/5 for (a lot of the time) a single B...it's quite difficult to stop myself playing 4.
Invasive Species: With quite a few ETB effects, and if i'm struggling on mana it effectively untaps, this is a pretty solid one-of.
Phyrexian Rager: Another 3 mana 2/2, gets me a card, generally useful.
Putrid Leech
: A great aggressive beater that can easily swing you into an advantage, you don't often pay the 2 life, but it's very useful when you need to close out the game.
Satyr Wayfinder: Helps me get lands and fills the grave up for later, definitely a 4-of.
Shambling Shell
: Completely fine to go to the grave early game, is a very nice beater and pumper later game, and if you are in a position to win constantly attack with him, sacrificing him then dredging him back seems to be quite a smooth close.
Stinkweed Imp: Decent against larger creatures, if you need to dredge him back it doesn't harm you too much, and in some instances (I've found) although a 1/2 sometimes having a flyer is all you need.
Sylvan Ranger: Same situation as
Borderland Ranger
just a turn earlier and a smaller body.
Yavimaya Elder
: Now this, this is a great card. it seemed quite good when i was told about it first, but after playing with it, the amount of games it's just swung everything back into my favour is amazing, i really want to run more but curve wise it isn't ideal, but running into him at any point in the game is always great!
Instants:
Grim Harvest
: Always great to get guys back when i need to, and it's not always bad if this hits the grave early on, at instant speed this can get you out of a few tricky situations.
Lightning Bolt: 3 damage for a single R, yes please!
Terminate: Instant speed removal of pretty much any targetable creature for two mana is pretty nice.
Soceries:
Blightning: Another game changer, a bolt and mind rot in the same card, this often sets you up perfectly.
Chainer's Edict
: Probably the best removal in the format, and it isn't the end of the world if it goes to the yard.
Firebolt: Useful removal of early creatures/burn and the second use is always good.
Flame Slash: Gets rid of most bigger creatures for a single R.
Lands:
Bloodfell Caves: r/b and a life.
Bojuka Bog: Most decks utilize the grave in some form, so this usually sees good use.
Evolving Wilds: Good fixing in the format, especially in a 3 colour deck.
Forest: Green mana, fetchable.
Jungle Hollow: g/b and a life.
Mortuary Mire: Very useful to get back and Angler or something else after a wayfinder hits the field or if removed.
Mountain: Red mana, fetchable.
Rugged Highlands: g/r and a life.
Swamp: Black mana, fetchable.