Sideboard


Pauper Jund MidrangeSo this is my take on pauper, i know it isn't a tier deck, but i really like it. I may not be using a sideboard as the group i'm playing with probably won't be, anyway all help is welcome and useful, hope you like the deck .

Creatures:

Borderland Ranger : A decent body for the cost, fetches me lands, fixes my mana and gives me card advantage. Pretty solid card.

Brindle Boar : Good blocker that helps against aggro, if really down on life it can be brought back to reuse.

Gurmag Angler: 5/5 for (a lot of the time) a single B...it's quite difficult to stop myself playing 4.

Invasive Species: With quite a few ETB effects, and if i'm struggling on mana it effectively untaps, this is a pretty solid one-of.

Phyrexian Rager: Another 3 mana 2/2, gets me a card, generally useful.

Putrid Leech : A great aggressive beater that can easily swing you into an advantage, you don't often pay the 2 life, but it's very useful when you need to close out the game.

Satyr Wayfinder: Helps me get lands and fills the grave up for later, definitely a 4-of.

Shambling Shell : Completely fine to go to the grave early game, is a very nice beater and pumper later game, and if you are in a position to win constantly attack with him, sacrificing him then dredging him back seems to be quite a smooth close.

Stinkweed Imp: Decent against larger creatures, if you need to dredge him back it doesn't harm you too much, and in some instances (I've found) although a 1/2 sometimes having a flyer is all you need.

Sylvan Ranger: Same situation as Borderland Ranger just a turn earlier and a smaller body.

Yavimaya Elder : Now this, this is a great card. it seemed quite good when i was told about it first, but after playing with it, the amount of games it's just swung everything back into my favour is amazing, i really want to run more but curve wise it isn't ideal, but running into him at any point in the game is always great!

Instants:

Grim Harvest : Always great to get guys back when i need to, and it's not always bad if this hits the grave early on, at instant speed this can get you out of a few tricky situations.

Lightning Bolt: 3 damage for a single R, yes please!

Terminate: Instant speed removal of pretty much any targetable creature for two mana is pretty nice.

Soceries:

Blightning: Another game changer, a bolt and mind rot in the same card, this often sets you up perfectly.

Chainer's Edict : Probably the best removal in the format, and it isn't the end of the world if it goes to the yard.

Firebolt: Useful removal of early creatures/burn and the second use is always good.

Flame Slash: Gets rid of most bigger creatures for a single R.

Lands:

Bloodfell Caves: r/b and a life.

Bojuka Bog: Most decks utilize the grave in some form, so this usually sees good use.

Evolving Wilds: Good fixing in the format, especially in a 3 colour deck.

Forest: Green mana, fetchable.

Jungle Hollow: g/b and a life.

Mortuary Mire: Very useful to get back and Angler or something else after a wayfinder hits the field or if removed.

Mountain: Red mana, fetchable.

Rugged Highlands: g/r and a life.

Swamp: Black mana, fetchable.

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Date added 8 years
Last updated 8 years
Legality

This deck is Pauper legal.

Cards 61
Avg. CMC 2.47
Folders Budget, Pauper, sweet, Pauper
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