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10-14-18 - 3rd Place at IQ Invitational (2-2-1) Show

10-13-18 (3-0-0) Show

10-12-18 (2-2-0) Show

10-11-18 (2-2-0) Show

10-5-18 (2-2-0) Show

With rotation, the deck is renewed!

With the help of both the Izzet and the Boros guilds, Jeskai lives on!!

Teferi will more than likely continue to dominate WU control builds and the format as a whole. Our newest Ral - while not as good - is nothing to scoff at, as his abilities are very similar to Teferi's.

25 land seems like the right number for now, with one in the sideboard if it seems I need that 26th land. 1 Field of Ruin to ruin Search for Azcanta  , Legion's Landing  , Journey to Eternity  , etc.

3 Rekindling Phoenix as our primary win condition. It will look like Teferi and Ral are our wins, but they are just back up and card advantage. Plus, Phoenix plays well with a lot of our other cards.

3 Teferi, Hero of Dominaria because he is too good not to play, as we all know by now. He can win the game if left unchecked, and can slow our opponents to a snail pace otherwise.

1 Ral, Izzet Viceroy has become incredibly relevant. He is basically like a second, less threatening Teferi that is much more allowed to run rampant. I have never had the chance to use his -3 doing less than 3 damage, and thanks to Devious Cover-Up, his +1 is hardly a draw back, especially digging us 2 cards down. If he ult's, he also just wins the game.

2 Search for Azcanta   because the card advantage is just too amazing. I'm thinking about moving it up to a three copies.

1 Chemister's Insight because it only really shines against control, where you get great card advantage or force a Negate. Against the rest of the format, it's a little slow and clunky, at least in this build. It may move back up to two copies, but one is great for now - it still nets you three cards extra.

3 Opt, as I was shown the other day, this sort of cantrip is pretty much needed to make this deck properly function. On top of that, it's SOOO good with Niv-Mizzet.

2 Integrity / Intervention: on the front half, getting in with a 6/5 Phoenix or pumping it's token out of Moment of Craving range is pretty decent, but the back half as a bad Lightning Helix is where it truly shines. That measly 3 life has come in handy too many times to count already.

1 Expansion / Explosion because it has under performed greatly. I planned on stealing early card advantage cards, Assassin's Trophy's, counterspells . . . but it was never actually worth doing in the situations it came up in. So, one for good measure because it's still an incredible card with a tail end that can win you the game.

2 Justice Strike because it takes out almost every super relevant creature in the format. Steel Leaf Champion, Ghalta, Lyra, Bolas, Crackling Drake, Chromium, etc, etc.

2 Deafening Clarion; I didn't want to main board this card, but having the option against aggro is amazing. On the other side, it gives Phoenix (and other sideboard cards) lifelink, which isn't always relevant, but better than being a dead card.

3 Settle the Wreckage because truth be told, almost every day is trying to win by attacking right now. It stops all of Sultai Hexproof in it's tracks, it curves out against aggro, and it even puts Chromium and Bolas on edge.

2 Cleansing Nova because there are enough Enchantment running around main board that this modular card is worth having two of.

1 Ionize because even though I don't like this counterspell, it's easier to cast than my other double-Blue cost counterspells.

2 Sinister Sabotage because it's probably the best counterspell we have right now.

2 Devious Cover-Up because it's proving to be better and better with every edit of the deck. Getting back Phoenix, Teferi, counterspells, removal, etc is really good, especially once I have my 5-6 lands down.

2 Negate / 2 Essence Scatter because the format is wide enough to force you to run at least a 2-2 split of these.

Sideboard:

1 Detection Tower vs Hexproof (anything that plays Black or Green, it just goes in) and when I need to up my land count due to a curve change

1 Banefire vs control

2 Niv-Mizzet, Parun vs control and most Blue matchups

1 Settle the Wreckage vs aggro, midrange and Hexproof

1 Dawn of Hope vs control, graveyard, Jump-Start and midrange

2 Ashes of the Abhorrent vs aggro (x1), graveyard, Jump-Start, and non-Black decks that run a lot of removal (because it works amazing with Phoenix, netting you two life if it makes it back to your upkeep)

1 Negate vs Blue decks

1 Shalai, Voice of Plenty vs White and Black decks

2 Dream Eater vs whatever it needs to be a surprise against

2 Lyra Dawnbringer vs most every deck, really. She might just be mainboard again soon.

2 Expansion / Explosion vs control and Jump-Start mostly, but I bring them in against other matches, too.

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Date added 5 years
Last updated 5 years
Legality

This deck is not Standard legal.

Rarity (main - side)

7 - 4 Mythic Rares

31 - 10 Rares

8 - 0 Uncommons

10 - 1 Commons

Cards 60
Avg. CMC 3.37
Tokens Elemental 0/1 R, Emblem Ral, Izzet Viceroy, Emblem Teferi, Hero of Dominaria, Soldier 1/1 W w/ Lifelink
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