You may choose not to untap Amber Prison during your untap step.
(4), Tap: Tap target artifact, creature, or land. As long as Amber Prison remains tapped, that permanent doesn't untap during its controller's untap step.
Printings View all
|Classic Sixth Edition (6ED)||Rare|
Combos Browse all
|Commander / EDH||Legal|
Amber Prison Discussion
2 years ago
You can technically do that, but it won't produce the result you're going for. A card only does what it says, and Pacification Array doesn't say anything about the creature staying tapped for as long as the Array stays tapped. Consider Amber Prison and Deserter's Quarters as examples of cards that would work this way (and they also have a built-in option to keep themselves tapped).
3 years ago
I'm really surprised I don't see an Unwinding Clock here. It combos with your board lockdown really effectively, giving you access to all of your artifact mana on everyone's turn. If you manage to get Teferi's emblem and The Chain Veil out alongside Unwinding Clock, you can activate all your planeswalkers' abilities twice on everyone's turn assuming you have enough mana rocks untapping to pay for it (which you should at that point.)
There's also Darksteel Forge to make your mana base harder to remove.
If you want to really play with Winter Orb, you can include permanents that allow you to tap it on someone else's end step. That way, you have access to all your lands while everyone else cries in their soup. Some options are Amber Prison, Clock of Omens, Merchant's Dockhand, Rust Tick, Vedalken Certarch, Inspiring Statuary, and Whir of Invention.
In fact, you should probably add Whir of Invention to the deck anyways, great way to tutor out an artifact and put it on the board.
You should have Arcum Dagsson as well. The ability to tutor out any artifact in your library simply by sacrificing an artifact and tapping him is OPAF.
3 years ago
In:Fatties:Scourge of FleetsKederekt LeviathanSphinx of UthuunUlamog, the Infinite GyreUlamog, the Ceaseless HungerRamp:Gilded LotusDreamstone HedronMind StoneSapphire MedallionDeceiver ExarchTroll stuff:Strionic ResonatorVedalken Orrery
3 years ago
1xArgentum Armor --> 1xThran Dynamo
1xEverflowing Chalice --> 1xGhirapur Orrery
1xSummoner's Egg --> 1xOmen Machine
1xSeer's Lantern --> 1xDreamstone Hedron 1xSpatial Contortion --> 1xLoreseeker's Stone
1xAmber Prison --> 1xMimic Vat
1xUnstable Obelisk --> 1xGate to the AEther
1xGruesome Slaughter --> 1xKozilek, the Great Distortion (a mutual friend has one he might be willing to part with)
3xwaste --> Mikokoro, Center of the Sea, Miren, the Moaning Well, Sea Gate Wreckage
4 years ago
It would be safer to take out Abyssal Persecutor and put in more Illusions of Grandeur, I would almost go as far as getting rid of most of those creatures, cause if you can't donate them or kill them yourself this deck could blow up in your face. Try some creature control like Icy Manipulator, Meekstone, Amber Prison, No Mercy, Crawlspace, Caltrops. Could use a Bojuka Bog too.
Check out a couple of my control decks. Drain and Gain, Gain and Drain..... Challenge Accepted<---- This one is a proto, works alright, but Feldon's Cane and eldrazi could fuck it up. Should make room for a Megrim