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In Soviet Russia, Cow Slaughters You.

Modern Aggro BR (Rakdos) Minotaur

assassinfred


Since I accidentally deleted the earlier deck, here it is again (oops!)

A nice Minotaur Tribal for you folks today. This was the first deck I ever built from scratch, and after adding some modifications over time, is still probably one of my strongest decks that I play. This deck is incredibly aggressive, and puts out a lot of damage very quickly.

Minotaur Tribal just has such great synergy (like many Tribal decks, to be fair). The nice synergies of Deathtouch/Trample from Felhide Petrifier and Rageblood Shaman is always a fun one to pull off, and having every Minotaur in the deck come in at a discount thanks to Ragemonger means this deck gets going really quickly. Deathbellow Raider is a great card to have on the board early game, and his ability to regenerate proves very useful considering he has to attack every turn.

Kragma Warcaller helps out a lot with this, giving every Minotaur I control Haste ans +2/+0 when it attacks. That, comboed with Neheb, the Worthy giving them First Strike and another +2/+0 if I have no cards in hand (a common occurence for this deck), further adds to the level of hurt this deck can dish out.

On the defensive side of things, Minotaur Sureshot provides some nice cover from fliers in the form of Reach, as fliers generally don't care about this deck. Mogis, God of Slaughter helps on both the defensive side as well, with passive board clear or life drain, and while he himself won't get the buffs the other creatures in the deck do, he fits thematically and provides nice coverage for his minions.

Finally, Boros Reckoner is a great card that does wonders in this deck. His passive ability to deal damage based on the amount of damage he takes is fantastic, and the ability to pump it with First Strike makes it even better.

Finally, the non-creature spells. Flurry of Horns fits the deck well, giving me some Minotaur tokens that receive the buffs every other Minotaur in the deck does, making the card a nice way to fill the board with more creatures, while both Dreadbore and Lightning Strike are nice removal if I need to get rid of a flier or large creature. Finally, Angrath, the Flame-Chained was added recently becuase he fits both thematically being a minotaur and because his abilities help out the deck a lot. Plus, this is a deck that has no problem protecting him.

So, that's it. This deck is a ton of fun to play, and combos the creatures within it incredibly effectively, and quickly.

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Date added 6 years
Last updated 4 years
Exclude colors WUG
Legality

This deck is Modern legal.

Rarity (main - side)

4 - 0 Mythic Rares

17 - 0 Rares

11 - 0 Uncommons

15 - 0 Commons

Cards 60
Avg. CMC 3.23
Tokens Minotaur 2/3 R
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