When I was a junior in high school my friend showed me this game called Magic that I thought was stupid at first, but when I gave it a chance, I changed my mind. I found Magic to be one of the most exciting and interesting things I had ever done in my life and I love it so much. I just love seeing all of the incredible combinations that people come up with and how everyone's outlook on the game is different. This game just has so many possibilities and it's great.

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mlakics - I had used Leafkin Druid originally but I found Runaway Steam-Kin to be better. Druid does dodge a good amount of removal, however it is limited to a max of adding two mana and you have to choose between using it for attacking or for mana. Steam-kin can add a lot more mana depending on your hand and is able to both attack and add mana. Druid will more consistently add mana, but I personally think the upside of Steam-kin is more beneficial.

With my land base I most of the time am not going to have lands that entered tapped and I'm not playing any of the temples. The shock lands I will have to pay life for and the check lands I will have to make sure that I have some shocks or basics, but I haven't found that to be an issue at all. Additionally, with Risen Reef the lands always come in tapped, so I don't need to worry about paying life or having the land type when ramping that way.

As of right now I am trying to win as fast as possible, so I have not added any non-elemental spells other than Chandra, Acolyte of Flame and I am currently using Omnath, Locus of the Roil as my spot removal. There are some games that I do find that I could use some more, so if I do end up including some Domri's Ambush seems like a great suggestion. I also have thought about adding Rhythm of the Wild , but I'm finding that having a larger mass of elemental spells is more important for synergy, but it could find a place in eventually.

Thank you for the suggestions, I appreciate it!

July 11, 2019 12:19 p.m. Edited.

Said on Raging Elementals...


I have personally found Chandra, Novice Pyromancer to be a bit underwhelming. I thought it would be great to have a sort of lord to help swing big, but I found there were better inclusions. Like GarrettTheGreat said the tokens that are made with Chandra, Acolyte of Flame are very valuable because of Risen Reef and Overgrowth Elemental . The four drop card that I have found to be much better than Chandra, Novice Pyromancer is Scampering Scorcher for the same reason that Chandra, Acolyte of Flame is good plus it gives all your elementals haste. There can be some huge turns ending wth Scampering Scorcher where you swing in for a ton of damage wide because of Creeping Trailblazer .

I have more of an aggro deck you can checkout here: Temur Elemental Aggro.

July 9, 2019 11:45 p.m.

Legendary_penguin_of_death - Thank you I'm glad you like it so much! I do think that is a good suggestion. I'm not entirely sold on Living Twister as I think the body is good but the abilities are a bit mana intensive at times. Chandra, Acolyte of Flame is a little more important as those 1/1's get me some great value out of Risen Reef and Overgrowth Elemental , but I can see cutting one of them to include Thunderkin Awakener s, which I will change in the deck to playtest.

You are right that with the shocklands, mono red will be a difficult matchup. The main reason I included Overgrowth Elemental was to put some lifegain in the deck as during playtesting a lot of people would kill the Risen Reef s and Omnath, Locus of the Roil s, and so I wanted to get some value out of that. Similar decks do not include Overgrowth Elemental and I've seen many play a full playset of Chandra's Embercat s instead. I have to continue to playtest to see how well Overgrowth Elemental works against mono red, but I may end up including some Healer of the Glade s. I used it in my initial iteration of the deck but I cut them after I realized Runaway Steam-Kin was an elemental.

Thank you for the suggestions and enthusiasm, I appreciate it!

July 9, 2019 11:33 p.m. Edited.

TheTrueSchmamook - Thank you for the +1! I also very much enjoy elementals. I have considered running it, but I'm not sure what I would cut for it. I could see cutting maybe one Creeping Trailblazer and one Runaway Steam-Kin for it, but I will have to do further testing.

Geo67 - Since this is an aggro deck, I don't think a land that always comes in tapped would be beneficial. However, after rotation occurs I will be losing Unclaimed Territory , Rootbound Crag , and Sulfur Falls , so at that point it may be worth an inclusion if it is reprinted. Thank you for the suggestion!

July 9, 2019 10:34 p.m.






Temur Elemental Aggro

Standard* Zooby9


Under Surveillance

Standard Zooby9


You Remember That Censor I Cycled...

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Gate to the Winning Life

Standard Zooby9


Finished Decks 20
Prototype Decks 7
Drafts 0
Playing since Magic 2015
Points 60
Avg. deck rating 24.00
T/O Rank 1728
Helper Rank None yet
Favorite formats Standard, Commander / EDH, Modern
Good Card Suggestions 13
Cards Added/Fixed 25
Last activity 6 days
Joined 4 years
MTGO Username Zooby9