
Combos Browse all Suggest
- Academy Ruins + Mindslaver
- Academy Ruins + Filigree Sages + Mycosynth Lattice
- Academy Ruins + Pyrite Spellbomb
Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Gladiator | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Academy Ruins
Legendary Land
: Add .
, : Put target artifact card from your graveyard on top of your library.




indieinside on
Jin (Going Bust) Gitaxias
1 month ago
Mindslaver + Academy Ruins = Control Target Opponent Each Turn. I would also look at other ways to ramp into my Commander sooner.
indieinside on
Have a Gneiss Day!
1 month ago
I love Barren Glory because it mimics my all-time favorite Unglued card The Cheese Stands Alone. I have it as the Win-Con in my Super Friends build.
Vedalken Orrery would let you play that win directly before your turn.
Worldfire is another choice to add in exchange for Apocalypse.
Other options to help reduce CMC for the overall combo would be cards like Oblivion Ring, blowing up Barren Glory at a later time.
I personally think that going with the Barren Glory and Mindslaver are better with Blue splashed into the build. One, because Blue gives you more options to pop off Barren Glory on the opponents’ turn. And Mindslaver can go infinite with Academy Ruins on a single player.
A super cool Alt-Win you might consider would be Approach of the Second Sun.
ToastedBagl on
Kefka, Court Mage
2 months ago
Suggestions for general good stuff: Whip of Erebos, Bident of Thassa, Hammer of Purphoros, Academy Ruins, Drownyard Temple.
Depending on your budget, Volrath's Stronghold and Crucible of Worlds gets your discarded stuff back.
Bliss266 on
Give a Land, Take the Game
3 months ago
Land Update
Cut: Izzet Boilerworks Temple of Epiphany Gruul Turf Simic Growth Chamber Myriad Landscape Island Bala Ged Sanctuary Flip Island
Add:
Ketria Triome
Forest
Breeding Pool
Scalding Tarn
Mana Confluence
Kessig Wolf Run
Academy Ruins
Minamo, School at Water's Edge
kamarupa on
Balaam__'s Challenge: Get Twisted
7 months ago
Thanks for the advice, psionictemplar! I'm a bit hesitant to add too many non-basic lands because of Back to Basics, but i might switch Academy Ruins for Mystic Sanctuary.
I'm fairly married to keeping High Tide because it not only helps get Eon Hub out, it also combos with Rewind and helps Overload Cyclonic Rift. With Rift, we can eliminate opponent's creatures, which enables us to actually hit opponents with one or two Phyrexian Soulgorgers.
I did consider Snapcaster Mage - any thoughts on that?
kamarupa on
Balaam__'s Challenge: Get Twisted
7 months ago
Thanks so much for the +1, approval, and thoughtful critique, Balaam__. I agree wholeheartedly.
My thoughts were: There's a not a lot of room for card draw and the deck has too many needs to be as narrow as Fabricate is, but there with no narrow enchantment tutors or broad any-card tutors, the deck has to make do with what is available. To some degree, the deck has to rely on the control spells to carry it through until it hits what it needs. Whether Ponder and Fabricate
are the right combination - I have little faith they are - but a bit more faith the numbers (7 total) are in the right ballpark.
Similarly, Fog Bank isn't really what I wanted either. I actually would have preferred just a plain old Fog but no such spell exists for blue that I'm aware of or could find.
It's true that Back to Basics interferes with Academy Ruins, but I don't think that's actually a [major] problem - Back to Basics should make it a lot harder for opponents to remove Eon Hub. And, if some opponents are having too much success, there's always Illusionary Terrain in the sideboard to further flummox their land base.
I think a big part of this deck's problem - I did some playtesting to tune it and judge efficacy, etc - is that it has a lot of parts - decks such as this tend to be finicky and even with a lot of coaxing will sometimes just refuse to cooperate. Given the spell I was working with, I'd say I was successful, but if I were to grade the deck objectively, it's probably a C+.
Balaam__ on
Balaam__'s Challenge: Get Twisted
7 months ago
I am tentatively in love with this.
Bypassing everything bad about Reality Twist is a stroke of genius—I foolishly kept trying to build within its confines and never got anywhere. The Eon Hub+mono approach is definitely the right one. You get all the best countermagic and ‘stall for time’ cards, it interacts wonderfully with artifacts, and Reality Twist itself leaves you unaffected.
My only real concern would be the odds of reliably finding the Enchantment. I’m wondering if Ponder by its lonesome is enough; maybe some decent draw power is worth including? At least you’re in the right color for it.
Back to Basics interferes with Academy Ruins, and Fog Bank seems like there’s probably something better to occupy those slots, but the rest feels like you’re on the right track.
I don’t think this is the deck’s true ‘Final Form’, but with the right iterations over time I can see this being the most convoluted nightmare for anyone out there sitting across the table. Well done!
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