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IN THE PROCESS OF REVAMPING THIS DECK WITH THE ADDITION OF JUDITH . I WILL UPDATE THE DESCRIPTION ONCE THE KINKS ARE WORKED OUT

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Oh, man! I didn't realize this got to #3 on 11/25! I don't know how ranking works but that seems good to me :D Thanks everyone for your help with this deck!

Fleshing out an idea for an infinite combo with Rona, Disciple of Gix , Teshar, Ancestor's Apostle and Chamber Sentry . The combo requires two Rona's, two Sentry's and one Teshar, but you can have both the Rona's and Sentry's in the graveyard when the combo starts, and you can even have Teshar in the graveyard as long as you exile it with a Rona then cast it.

The idea is to recur multiple copies of Rona, Disciple of Gix with Teshar, Ancestor's Apostle by casting Chamber Sentry 's that have been exiled with Rona for 0. There are a lot of ways to actually start the combo, but the most common way I've experienced is as follows:

By the time the combo is ready, I USUALLY have one Rona, Disciple of Gix and one Chamber Sentry in the graveyard from them dying earlier in the game.
1. Have a Rona, Disciple of Gix and Chamber Sentry in the graveyard.
2. Cast a Teshar, Ancestor's Apostle .
3. Cast a Rona from hand, triggering Teshar to bring out anything, and exiling anything but the Sentry and Rona in the graveyard.
4. Cast another Sentry from hand for 0, triggering Teshar to bring out the Rona from the graveyard, putting the original Rona into the graveyard (due to the Legendary rule).
5. The Sentry goes to the graveyard for having 0 toughness, and the new Rona exiles the other Sentry that was already in the graveyard.
6. Cast the Sentry that was exiled by Rona for 0, triggering Teshar and bring out the other Rona, sacrificing the original and exiling another Sentry.
7. Repeat steps 5-6 infinitely.

The main win conditions are either flooding out the board with Sai, Master Thopterist tokens, making huge Karn, Scion of Urza tokens, playing Chamber Sentry over and over, or making 5/5 flyers with Skilled Animator (or 10/10 Chamber Sentry ).

The combo only uses three different cards, each with decent reanimation abilities and recursion. You don't really have to plan your combo because you can just cast whatever, whenever you want, and somewhere down the line you'll bring it all back from the graveyard and go off.

The deck so far is surprisingly consistent, but it still needs some work so I would appreciate any suggestions you have! Thank you!

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Updates Add

Coming back to this deck after the addition of Ravnica Allegiance. Splashing red for Judith, the Scourge Diva which will replace Sai, Master Thopterist. Currently still in testing. Previous decklist is at the top of the description.

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