Jeskai Copycat (with some value sprinkled in)
Modern
SCORE: 7 | 12 COMMENTS | 1285 VIEWS | IN 2 FOLDERS
Deck Changes —March 29, 2017
After rigorously testing the decklist, I've come to some changes that are necessary to remain competitive in the current metagame:
Removed from deck:
-2 Spell Snare
-1 Peek
-1 Snapcaster Mage
-2 Spirebluff Canal
Explanation:
- Spell Snare didn't mesh well with the deck's game 1 plan of comboing off, and diluted ways to advance board state or combo off. Good in a more controlling build, but less good in a combo/value oriented build.
- Peek didn't do much more than a Vendilion Clique, but without disruption. Information is good, but doesn't help if you can't do anything about your opponent's deck.
- Snapcaster Mage
is lackluster in a build with very few instant/sorceries. Trimming on 1 is important so you don't get flooded with creatures without actual interaction. - Spirebluff Canal were nice in mitigating life loss in some scenarios, but when the deck moves towards a higher concentration of 4+ drops, it's important to have all your lands have the ability to come into play untapped, unless there is significant upside (Celestial Colonnade).
Added to deck:
+2 Wall of Omens
+1 Pia and Kiran Nalaar
+1 Teferi, Mage of Zhalfir
+1 Arid Mesa
+1 Cavern of Souls
Explanation:
- Wall of Omens is another cantrip that can protect you on the ground. It has been really solid in fighting off 3-power or less creatures like Goblin Guide, Matter Reshaper, or Eternal Scourge. It's also another body to turn Felidar Guardian into a value creature, and the big butts on the ground help against aggressive decks.
- Pia and Kiran Nalaar is a fantastic value creature that feels very good with Saheeli Rai or Felidar Guardian when you're not comboing off. It's also another piece of interaction and the tokens can block pesky creatures like Etched Champion.
- Teferi, Mage of Zhalfir has been an all-star against interaction-heavy decks, especially GBx. It's also strong if you can resolve it in the blue mirrors, as it can't be removed on your opponent's end step via removal. The triple blue is tough, but worth it.
- Arid Mesa has been more consistent as a land than Spirebluff Canal, and although it is more painful in the aggressive matchups, it is untapped mana on turn 4+ and can help against opposing Blood Moon.
- Cavern of Souls has been a card I'm testing, but really enjoying in the blue mirrors. Naming Human or Wizard can really help resolving Snapcaster Mage
, Vendilion Clique, Teferi, Mage of Zhalfir, or Vendilion Clique, and in some cases you'll just name Cat and combo off from there. I'm not sure how much this card hurts the overall manabase yet, but it has been decent thus far, and is also an untapped land T4 and after.
Updated to the sideboard coming shortly.
I appreciate the suggestion. I'm going for a more tempo/control oriented shell, with the combo as the main win condition. While it's "All-In" in the sense that the deck plays a full set of Serum Visions, Remand, and a copy or two of Dispel, it is still at the end of the day a control deck with an "I Win" button.
I have seen Altar of the Brood in some lists, but I don't think I want to dilute the deck with cards that don't do anything if I don't have the combo. The beauty of the deck in its current form is that all the cards do something individually, with the exception of Felidar Guardian who has a lot of synergies with the rest of the deck. Muddle the Mixture is an interesting suggestion, and something that still fits with the control plan of the deck. I may consider playing 1 and see how it performs.
I do see how I may have been unclear calling this "All-In", but it was more of a reference to the "All-In" Splinter Twin lists from back in the day, which played an extremely streamlined list that played a solid tempo/control game until they had enough tempo or card advantage to combo off.
March 24, 2017 10:28 a.m.
blackice1399 says... #3
I play this same deck in modern, and I love that it is control, combo, or sometimes just bolts to the face. The diversity and adaptability of this deck is great. If you wouldn't mind brewing with me, how do you feel about spreading seas, and does it actually keep the opponent off land enough to be good? I'm running two wall of omens but I don't really like it, and I think I have too many creatures at 4 snaps, 2 Pia and Kiran Nalaar, 1 Vendilion Clique, 4 Felidars, and 2 Wall of Omens. I also can't find a good hard counterspell. Not a fan of mana leak, remand, or condescend. Condescend is only good late game when I have mana up, remand is only good for a turn to protect the combo, and mana leak is only good early game. I think Cryptic Command is too hard on the mana for my deck, and swan song is negative card advantage. Anything else I should consider?
March 24, 2017 10:31 a.m.
Firebones675 says... #4
Some dedicated modern combo decks run both 4x serum visions, and 4x Sleight of Hand to dig for combo pieces.
March 24, 2017 10:47 a.m.
@blackice1399:
Spreading Seas have been invaluable. A lot of decks in Modern are mana hungry, and the top decks right now are non-blue. Death's Shadow plays very few actual lands and try to function off 2-3 for the whole game. Eldrazi Tron too. It's even incredibly strong against Burn and those are the top 3 decks right now. It's also important to have something on the board so that Felidar Guardian isn't just a 4 mana 1/4. However, I am certain that 3 is the correct number at the moment, not 4 like a lot of Saheeli lists.
The creature suite is something I've been tinkering with myself. I don't like Wall of Omens because against a lot of decks it just doesn't buy enough time, and against other decks it's just a 2 mana 0/4 draw a card, which does nothing against dedicated combo decks (Scapeshift, Ad Naus). I am not on Wall of Omens at the moment.
I am, however, testing a less All-In list with a grindier creature package, similar to the one you mentioned. Right now, I like having: 4 Felidar Guardian (half of the combo, must play 4), 4 Snapcaster Mage (best reason to be a control deck, must play 4), 1 Vendilion Clique (2 is too many, but good against opposing Control/Combo decks), and 2 Pia and Kiran Nalaar (great on an empty board, great when you're behind, synergy with Saheeli Rai and Felidar Guardian, protects Saheeli Rai in the air and on the ground). The instant/sorcery build also changed slightly, so let me know if you're interested in how else my build has evolved.
As for the counterspells, I also don't think Mana Leak or Condescend is where we want to be, nor should you be playing maindeck Negate. The main counterspells to consider for this build are: Remand, Spell Snare, Cryptic Command, or Dispel. I think you have a fundamental misunderstanding over the role of Remand. It's key role is not to protect the combo turn, but rather maintain tempo (keep the board clear, stop your opponent from casting cards, all while drawing deeper into your deck to find the combo). It also can be really strong in counter wars against opposing control decks by targeting your own spells. I also think Cryptic Command can be great in the more controlling lists, so I wouldn't count out Cryptic Command. Swan Song is completely unnecessary with what this deck is trying to do, so anytime you're considering Swan Song, consider Dispel instead.
@Firebones675:
Sleight of Hand is great in a completely dedicated combo deck where all cards are based around the combo (Storm, Ad Naus) but less powerful in a Control deck with a Combo win condition. Thanks for the suggestion though.
March 24, 2017 10:36 p.m.
@cmsrDPM:
I tested out Sun Titan in some previous builds, only as a 1-of, but even then, it felt too expensive in the majority of matchups. Great value card and synergizes well with Saheeli Rai both as a value creature and a combo with 1 Saheeli in play and 1 Saheeli in the graveyard (or 2 in the graveyard). A 6 mana creature is just too expensive right now. The majority of slow matchups are blue mirrors, and resolving a 6 mana sorcery is very difficult. The other slow matchups are GBx style-decks (and sometimes Tron), and it can be great against GBx and it's largely irrelevant in the Tron matchups because that matchup isn't about value. The fact that a lot of GBx decks are the Death's Shadow versions right now, I don't even think we have enough time for it in that matchup, if it hasn't been taken by a Thoughtseize at that point in the game. I do think it could be a good card in the right meta, I just don't think its this meta.
March 25, 2017 1:36 p.m.
DeJeffreLot says... #8
I dunno if you tried it out yet but, Detention Sphere has been really good to me. Bringing it in against Tron/Lantern has been very nice at either holding Karn at bay or getting rid of whatever lock-piece is in the way.
My list is really similar to your's outside of the manabase, I'm running more basics to accommodate for Blood Moons in the sideboard to become more of a Jeskai moon deck against Jund/Junk/etc
Icbrgr says... #1
I think it is a cool combo +1 from me I checked out you first youtube video as well and it was very clear and well done.
I think my advise/comment for going "All-In" for a combo would be to run the Altar of the Brood + Liquimetal Coating + Saheeli Rai than can go off turn 3. also transmute cards like Dizzy Spell/Muddle the Mixture/Drift of Phantasms nearly guarantee you to combo out by T6. the same concept can be applied with Reckless Fireweaver to get around anti mill stuff. If you are curious check out my page and you will see my decklist.
March 23, 2017 12:41 p.m.