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| Format | Legality |
| 1v1 Commander | Legal |
| Alchemy | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Modern Beyond Horizons | Legal |
| Oathbreaker | Legal |
| Pioneer | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Pre-release | Legal |
| Quest Magic | Legal |
| Standard | Legal |
| Standard Brawl | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Virtue of Persistence
Enchantment
At the beginning of your upkeep, put target creature card from a graveyard onto the battlefield under your control.
(You may cast this spell from exile if you sent this card on an adventure.)
Locthwain Scorn
Sorcery — Adventure
Target creature gets -3/-3 until end of turn. You gain 2 life.
(Then send this card on an Adventure in exile. You may cast the creature portion from exile.)
(You may cast Locthwain Scorn for from anywhere if you would have permission to cast it in that zone, then exile it on an adventure instead of putting it into your graveyard. When you have not chosen to cast Locthwain Scorn and put it on the stack, this card is treated only as Virtue of Persistence in whatever zone it is in.)
(When not exiled on an adventure, Adventure cards function identically to modal double faced cards when regarding to the interactions of cards that look at them or attempt to cast them.)
Optimator on
Kill The Poor
4 months ago
Optimator on
Kill The Poor
4 months ago
legendofa on "Unbeatable" card combo, or so …
4 months ago
Ogrecorps Nice work!
This sounds like a pretty fun casual group--big mana, lots of interaction, and plenty of trash talk. My interpretation of the two-card "can't lose" combo is the Herald of Eternal Dawn + Restricted Office / Lecture Hall, supported by Virtue of Persistence. Does that sound right? The "card in a graveyard that grants protection" is kind of a stretch to interpret as VoP, but if it was "a card that protects from the graveyard" i.e. a card that protects other cards from staying in the graveyard, that makes more sense.
Ogrecorps on "Unbeatable" card combo, or so …
4 months ago
UPDATE: VICTORY!!
Here's the deck I used (warning, it is not great and I'm open to suggestions to improve it as a more general-purpose meme deck that strips out important things and leaves someone else to actually kill people in free-for-all format.) https://tappedout.net/mtg-decks/18-06-25-SkD-grrr/?cb=1750236034
The story: 3 players, me with the meme deck, work friend with the "you cannot lose the game" mystery deck, and a third with a deck specifically filled with legendaries of as many types as he can make work.
My starting hand had Leyline of the Void and I kicked off hostilities with Bitter Ordeal and got to peruse through the "cannot lose" deck to see how it works. Key cards found: Herald of Eternal Dawn, Negate, Three Steps Ahead, Restricted Office / Lecture Hall, Virtue of Persistence. I took out one of the 4 Heralds. The legendaries deck built up nicely with about 6 or 7 big creatures with deathtouch (All-Out Assault) and flying and vigilance and lifelink and other such nonsense. This player normally likes to be fair (i.e. spread the damage around, not pick on anyone) when he feels like he's winning so I had to warn him off with the strongest arguments I could that I was absolutely not a threat to him, that I had built the deck specifically to counter the other player. Cannot Lose had no creatures out so Legendaries swung at him fully with enough to put him to -9 life. Looked like it was over already and then pop! Cannot Lose flashed out Herald of Eternal Dawn before combat damage was dealt, keeping him alive despite negative life.
Cannot Lose then quickly got out two lecture halls from Restricted Office / Lecture Hall, giving the herald and both lecture halls hexproof. Around here I realized a major weakness in my deck: it largely has to target something in the opponent's graveyard, making Leyline of the Void super not helpful. Happily, Cannot Lose Get Lostd it. Because nothing much was going to graveyards that I wanted to strip out, I built up a little supply of Extirpate and Surgical Extraction - this will be important later... Legendaries took about 6 turns and smashed Cannot Lose to about -30 life while enjoying all the lifelink that gave him.
It was at this point that Cannot Lose messaged me privately to say that he'd won, it was just going to take an hour. The next turn, he used Loran's Escape on his Herald and then used one of his Restricted Offices for a boardwipe. My defenses being so pathetic, were fine. Legendaries, however, got cleaned out, 7 or 8 big beasts in the graveyard... This left Cannot Lose as the only one on the table with any attacking power and a pair of Fountainports to slowly grow an army of fish with.
Somewhere in the excitement I'd stripped out all of his Get Lost, and Stock Up. I knew from searching his hand that he had a Negate still ready for something that might kill his Herald, the only thing keeping him alive. Then came the exchange I'm going to be hearing about all day today at work from Cannot Lose, the part where he's kicking himself for doing what he did: Legendaries brought out a planeswalker; Cannot Lose used Three Steps Ahead to counter it, putting a copy of one of his 2 counter spells in his graveyard. I targeted it with Surgical Extraction. He Negated. I surgical extracted his Three Steps and then Extirpated his Negate, successfully exiling all of his counterspells! He has already told me that he shouldn't have countered the planeswalker, that he should have just used fish from Fountainport to neutralize it.
And then Legendaries Ruinous Ultimatumd. Herald, hexproofs, and my two Wall of Vines all gone! Cannot Lose was at -30 something life and evaporated in a long silence followed by a drawn out frustrated groan. He'd nearly fought his way back and if only he could have had another Herald in hand to flash out or I hadn't stripped out his counterspells... He was also intimately familiar with Legendaries' deck because the two of them worked on it closely together so knew exactly how little strength he had left after all of those creatures got wiped with no serious options for bringing any back. Either way though, I still had 3 Sudden Spoilings in my library somewhere so chances were decent I'd get him killed for being in negative life sooner or later.
Thus began the long, slow final phase of the battle wherein I had only defensive creatures, and Legendaries had 40-something life but only one or two offensive options left in his deck which was down to about 27 cards to my 35ish. I used Liquimetal Coating and Splinter on one of his Plains, a generally useless move and one I probably should have saved for an actual threat but I was just happy Cannot Lose had lose'd. The end came when I fired off a kicked Sadistic Sacrament, ensuring that there wasn't going to be anything left to hurt me. Before I searched his deck, however, Legendaries capitulated and we called it there, official cause of death: inevitable milling out.
SaberTech on Help me to build a …
6 months ago
Yeah, I agree with Crow_Umbra. Slowing the game down with a bunch of wrath spells is going to get at least some of your opponents salty. If that's acceptable to you though, an option that pops to mind for me is Oloro, Ageless Ascetic.
- Lends itself well to a deck with a bunch of wraths because it can do something while still in the command zone.
- The deck can focus around planeswalkers and/or enchantments so you aren't as affected by your own wraths.
- Sanguine Bond and Exquisite Blood can be your main combo.
- Something like Virtue of Persistence is early removal and a potential late-game win condition by reanimating your opponents' dead creatures to use against them.
- Idyllic Tutor isn't on the Game Changers list but is still a good tutor to help you find your combo.
The downside is that it isn't exactly the cheapest deck to build if you don't already have a bunch of the cards.
OberstHati on
Sinister Life Syphon
7 months ago
Feed the Swarm
, Withering Torment against enchantments, Virtue of Persistence, Vampire Nighthawk or Phyrexian Fleshgorger can help against Aggro, Cut Down Anoint with Affliction Nowhere to Run, Torch the Tower or Scorching Dragonfire might be options too,…
jbump75 on
9 months ago
emask I think I agree with changing Dovin's Veto to Stubborn Denial. Now I'm trying to decide if it's better to have a 4th copy of Virtue of Persistence or Leyline Binding. If I add the 4th copy of Leyline Binding and don't take out the 4th copy of Virtue of Persistence, what would I take out?
Craeter on
Teenybones steels ur tings >:)
1 year ago
Rise of the Dark Realms, Virtue of Persistence, and Ink-Eyes, Servant of Oni can steal creatures from opponent's graveyards. Not sure if they're useful here since they're high mana cost but thought I'd throw that out there. Okiba-Gang Shinobi also has double discard when it hits the opponent.
I also frikkin love Ayara, First of Locthwain in mono black decks, she's super good, along with Skullclamp if you've got sac fodder. Admittedly these are only really good if you're running lots of creatures tho.
| Have (1) | AvantGuardian |
| Want (1) | beesaurs |

