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Verix Bladewing
Legendary Creature — Dragon
Kicker (You may pay an additional as you cast this spell.)
Flying
When this enters, if this was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.










Polaris on Dracogenesis and Foretell?
4 months ago
The mana cost of a spell is specifically paying the cost listed in the top right of the card. Even if, like with Snapcaster Mage, an alternate cost is "equal to its mana cost," it's still an alternate cost. If you're paying an alternate cost, you aren't paying the mana cost, which is why Dracogenesis's "without paying its mana cost" doesn't apply.
You're correct about Dracogenesis being an alternate cost. Good catch.
A related note here is that additional costs like kicker are entirely separate from the mana cost and from alternate costs. For example, Dracogenesis would let you cast Verix Bladewing for free, or you could cast it and pay the additional to cast it kicked, in which case since you didn't pay the mana cost but you did pay the kicker cost, the total cost would be .
Dezan on
Jund
10 months ago
Temple of the Dragon Queen Lathliss, Dragon Queen Dragonmaster Outcast Dragon Hatchling Dragonlord's Servant Dragonspeaker Shaman Dragon's Hoard Draconic Disciple Verix Bladewing Boneyard Scourge Thrakkus the Butcher Dragon Broodmother
Paxreseda on
By dragonfire's light...
3 years ago
What if you ditched Lightning Shrieker and Verix Bladewing and replaced them with Manaform Hellkite ? Spit Flame would provide its own trigger to put it back in your hand. Dragon Tempest generates its own trigger as well.
TypicalTimmy on Trying a new idea - …
3 years ago
The idea is simple: Tokens get X, nontokens get X+A, and legendaries get X+A+B
Heart of Tarkir
Enchantment
Dragons you control get +2/+2.
Nontoken Dragons you control have haste.
Legendary dragons you control have "Whenever this creature attacks, you may draw two cards. If you do, discard a card at random."
So the +2/+2 benefits tokens, nontokens, and legendaries.
The haste is given to only nontoken dragons.
And only legendary ones have the looting effect. Although there do exist legendary tokens, such as with Verix Bladewing, or perhaps a la Helm of the Host. In this event they get the +2/+2 and looting, but no haste.
TheManly1 on
Ur-dragon
4 years ago
Goldspan Dragon , Boneyard Scourge , Dragonborn Champion , Ebondeath, Dracolich , Galazeth Prismari , Glorybringer , Icingdeath, Frost Tyrant , Immersturm Predator , Leyline Tyrant , Mirrorwing Dragon , Nesting Dragon , Opportunistic Dragon , Sarkhan's Whelp , Stormbreath Dragon , Territorial Hellkite , Thunderbreak Regent , Vengeful Ancestor , Verix Bladewing , Wasitora, Nekoru Queen
Playing with the list and these are ones I think that are good for the deck!
multimedia on
Cold blooded Dragons
4 years ago
Hey, when building a Modern 60 card deck come up with a core of cards that are played as 4 copies (4 ofs). The rest of the cards in the deck are not played as 4 ofs to give you better chances of drawing the core cards. 4 ofs helps with consistency to give you more chances to draw these cards.
The core should give you the best sequence of plays that can win you the game. For Dragons ramp is important especially two drop ramp. Ramp turn two, as long as you make your land drops, lets you curve into turn three Thunderbreak, turn four Glorybringer and turn five Glorybringer or another five drop Dragon with haste. This sequence of plays is how you can win the game. Turn three ramp is worse than turn two ramp since this delays you getting a Glorybringer out a whole turn.
Example mono red budget core:
- 4x Lightning Bolt : removal and burn.
- 4x Dragonlord's Servant : two drop ramp.
- 4x Mind Stone : two drop ramp.
- 4x Thunderbreak Regent
- 4x Glorybringer
Two drop ramp should be part of the core because consistently you want to cast ramp turn two. To be able to this you want to play the ramp as 4 ofs. The two drop ramp you play doesn't need to make red mana since red mana is not going to be a problem with so many Mountains. Colorless two drop ramp is fine especially when the ramp can ETB untapped. Mind Stone can be saced later on when you don't need ramp to draw a card. Dragonlord's Servant with three toughness can be a blocker.
Haste is important for Dragons because you want to be able to do combat damage with them the turn you play them. However, you don't want to have to rely on Dragon Tempest for your Dragons to have haste since drawing Tempest in multiples doesn't do enough and honestly I would cut most of them. Thunderbreak Regent and Verix Bladewing don't have haste, but they're exceptions only because they're four drop Dragons. More four drop Dragons helps when playing more two drop ramp to consistently ramp into a Dragon turn three. Turn four, a five drop Dragon with haste curves very well after a turn four Dragon to do a lot of combat damage.
In my opinion the second best budget Dragon is Stormbreath Dragon at less than $2 each. It has haste as well as protection from Path to Exile or other white removal. Stormbreath has an advantage over other Dragons since it's a mana sink to monstrous later on to do even more damage to opponent and make itself bigger. Consider adding some Stormbreath to the main? In your playgroup Stormbreath might be unstoppable. If this is the case add 4x Stormbreath.
mobizque on
$55 Bullying Dragons
4 years ago
I was running a second Archwing Dragon, but having two in hand was usually bad. Verix Bladewing provides some flexibility for an early game body or late game duo. With all the per-dragon etb triggers in the deck he can theoretically close out the game if kicked.
ellie-is on
$55 Bullying Dragons
4 years ago
Fair enough on all your points! With all that considered it might even be worth running a second one together with more removal, though it's fine as is as well :)
Have you found Verix Bladewing to be useful so far? I never liked it much, but I'm curious as to how it performs.
Have (1) | metalmagic |
Want (1) | armman |