Valgavoth's Lair

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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Pre-release Legal
Standard Legal
Standard Brawl Legal
Tiny Leaders Legal
Vintage Legal

Valgavoth's Lair

Enchantment Land

Hexproof (It can't be the target of spells or abilities your opponents control.)

This enters tapped. As this enters, choose a colour.

: Add one mana of the chosen color.

8-16-08-decimus on Eerie :: Enchantment

3 weeks ago

you could add Valgavoth's Lair it would help with eerie tiggers and mana fixing

_Kane_ on Valgavoth, Harrower of souls (HF-1)

1 month ago

Hey, welcome to TappedOut.net! I would recommend listing you basic lands under one art image so the counts are more accurate. We can chat about the mana base another time.

Here are a few quick suggestions;

Sulfurous Springs - Replace Ash Barrens

Basilisk Collar - Lifelink to keep your HP at a healthy amount and deathtouch for a decent chump-blocker.

Razorkin Needlehead - Ping dmg on opp turns.

Blasphemous Edict - Board wipes are needed along with targeted removal.

Stormfist Crusader - Card draw

Roiling Vortex - This reads, "Yes, yes, and more please."

Scrawling Crawler - Yes, you have your opps drawing more cards, but they will pay for it with their life. You will also draw more cards. Taking advantage of the "symmetric" card draw by making it weighted in your favor.

Florian, Voldaren Scion - Card selection and Card draw.

Underworld Dreams - Ping dmg on opp turns.

Withering Torment - Enchantment removal is extremely rare in Rakdos Colors.

Ankh of Mishra - Ping dmg on opp turns.

Rug of Smothering - Ping dmg on opp turns.

Nightshade Harvester - Ping dmg on opp turns.

Magebane Lizard - Ping dmg on opp turns and keeps spell decks in check.

Cemetery Gatekeeper - Exile someone's fetch land from a GY. Then, whenever a player play a land you ping for 2 dmg.

Malakir Rebirth  Flip - A tapped land with a great spell on the backside.

Reanimate - Any graveyard...

I believe you opened a Bloodthirsty Conqueror!!

Expensive:

Sheoldred, the Apocalypse

Bloodchief Ascension

Orcish Bowmasters

Ob Nixilis, Captive Kingpin

Deflecting Swat

Jeska's Will

Deadly Rollick

Solphim, Mayhem Dominus

Zo-Zu the Punisher - I may have one of these for trade. I'll check.

Dauthi Voidwalker

Opposition Agent

As far a cuts:

Vile Entomber - Easy cut.

Olivia, Crimson Bride I would lose the graveyard reanimator subtheme.

Valgavoth's Lair - With your deck only being in two colors and with no add value for the land being an enchantment (the extra card type becomes more of a risk than reward), I would cut this land.

Enchanter's Bane - Just not strong enough and the damage isn't on your opponents turns.

Mask of Griselbrand - Too expensive to cast/equip and requires the creature to die for the card draw to trigger.

Temple of the False God - Easy cut. The pay off isn't there and the number of times you won't be able to tap this land for mana isn't worth the upside.

Light Up the Stage - There is better card draw.

Braids, Arisen Nightmare - The group slug effect is nice, but a potential cut due to being non-targeted removal/group sacrifice.

Massacre Girl - Black has better board wipes that can't miss.

Ash Barrens - Easy cut for a land more suited to your deck build.

Bloodfell Caves - Easy cut for a land more suited to your deck build.

Ultarian on Griff-Griff

1 month ago

Apollo_Paladin I was actually excited to add Valgavoth's Lair but unfortunately found that the hexproof making it uninteractable wasn't good.

Crow_Umbra on Rendmaw wording

1 month ago

Hi there, unfortunately I don't think that split cards will work with Rendmaw. You can check out the Wiki page for Split Cards to read the more specific rulings, but here is a key piece that is most relevant to Rendmaw's functioning:

"In any zone except the stack, a split card has the combination of both characteristics; while it's on the stack, it only has the characteristics of the half being played."

  • 709.3. A player chooses which half of a split card they are casting before putting it onto the stack.
  • 709.3a Only the chosen half is evaluated to see if it can be cast. Only that half is considered to be put onto the stack.

Also, Artifact Lands like Vault of Whispers or Enchantment Lands like Valgavoth's Lair will work with Rendmaw, since they are cards being played, and have two or more types (Artifact or Enchanment, and Land). The split cards from your example would only count as whichever half you choose to play on the stack when you cast it.

Apollo_Paladin on Griff-Griff

1 month ago

Some Valgavoth's Lairs would provide a decent enchantment backup as a free drop Hexproof Enchantment.