Tergrid, God of Fright

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Tergrid's Lantern  Flip
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Legality

Format Legality
1v1 Commander Legal
Alchemy Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Freeform Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Tergrid, God of Fright

Legendary Creature — God

Menace (This creature can't be blocked except by two or more creatures.)

Whenever an opponent sacrifices a nontoken permanent or discards a permanent card, you may put that card from a graveyard onto the battlefield under your control.

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Barnie22 on A Roguish Smile

1 month ago

Balaam__ Thanks! This deck was inspired by the Outrageous Robbery card, Daring Thief and Tergrid, God of Fright  Flip so blue/black seemed the way to go. Glad you like its less conventional route

SaberTech on How can you pack enough …

1 month ago

legendofa's comment about assessing that you and your group are playing with the same game expectations and power level is a good point to start with. As for some suggestions about deck and play style:

You are right, you probably won't be able to pack enough removal into a deck to deal with all the potent threats that three opponents can potentially play against you. There's the option of running decks with cards like Grave Pact that give you repeatable ways to remove creatures throughout a game or engines that let you repeatedly reuse your removal like running Plaguecrafter or Foundation Breaker in a Muldrotha, the Gravetide deck. Those can help. However, if you are trying to run a control deck in commander like you would in a 1v1 game then you are probably going to have a tough time. 1-for-1 removal in commander is meant more for saving your skin or shutting down an opponent's key piece/play at an advantageous time, not a long-term plan of preventing an opponent access to any resources at all.

Something to remember is that even if each opponent has 20+ bombs in their deck, they aren't guaranteed to see all of them in a game. It also isn't on your shoulders to keep all threats under control. There are other players at the table who will have to be concerned about threats that get played. You can try to play in a way that puts pressure on opponents to deal with threats while you conserve your own removal for when you really need it. There is also the option of making deals with opponents.

In casual commander games, part of controlling opponents comes from just being able to match their boards with your own. An opponent shouldn't try trading off threats with you if all it does is weaken the two of you while your other two opponents are unaffected. Make attacking you look like a bad deal. A threat that is never aimed at you is one you don't have to think about how to remove, and hopefully it gets aimed at another opponent instead.

For a more dedicated control strategy, cards that deny actions may be more worthwhile over some pieces of single-target removal. Effects that tax opponents' mana to do things can slow down the game and give you time to get your own win-cons online. With both denial and removal, being able to hit/affect cards that each of your opponents control with only a single card is the sort of value you would prefer if you can manage.

Cards that let you permanently steal an opponent's card on board let you you spend one card to build up your board state while removing a resource from an opponent. That's better than just trading cards 1-for-1 and potentially giving your other two opponents an edge. The cards that do that on their own tend to be 4+ mana though, so not always the most cost efficient. Setting up synergies between cards that let you do that sort of thing repeatedly is one way to go. As an example, I run Tergrid, God of Fright  Flip in my Vaevictis Asmadi, the Dire deck to get more value out of Vaevictis's ability.

At the end of the day though, the most effective way of taking a bunch of threats out of the game equation at once is player removal. You can't just focus on keeping opponents' boards clear of threats, you need to be building towards your own win-con as well. Defeating an opponent means no longer needing to deal with their threats. There can be advantages to sometimes being slower to play out your threats than your opponents but if you know you aren't running enough ways to deal with all of their threats in time then being able to take out an opponent may be your best option for controlling the flow of the game.

Xzerro on I hate my Deck, So I will play yours

5 months ago

Great call outs. Tergrid, God of Fright  Flip is amazing with Deadpool's ability wasn't considering this. Will see if I can work in Demonic Pact and Feign Death as well.

legendofa on Commander bracket recommendation

5 months ago

For some direct feedback, Tergrid, God of Fright  Flip should be listed as being a game changer.

StarRushford on Elsha, Spin Top

9 months ago

legendofa I know my friend's deck uses Sensei's Divining Top, Omniscience, and Enter the Infinite, so I could get one of my combo pieces, or steal one of their combo pieces.

Oh, I just realized it said creature card, I'm blind lol. Being removed right now.

Crash Through would be very good if I am running Narset, Enlightened Exile as my commander, or have Jeskai Ascendancy out.

I'm switching Jace, Architect of Thought and Bribery out.

As for whether unblockable or trample is better, probably unblockable, as here are the current common decks:

My friend: a Merry, Warden of Isengard and Pippin, Warden of Isengard token deck, or Sliver Hivelord slivers deck.

My mom: Kykar, Wind's Fury deck, or a Krenko, Mob Boss krenko deck.

My dad runs a Hazel of the Rootbloom token deck, a Tergrid, God of Fright  Flip discard deck. Sometimes a Kydele, Chosen of Kruphix *f-etch* and Thrasios, Triton Hero draw deck.

TheoryCrafter on Exsanguinate or Blasphemous Edict?

9 months ago

DemonDragonJ, If you really want a sacrifice-based board wipe, I'd recommend Killing Wave. While Vona's Hunger does work for both the short and long game, it won't kill all the creatures. On the other hand with Killing Wave, you can sacrifice all your creatures except for Thraximundar(just eat the lifeloss) and maybe Tergrid, God of Fright  Flip, and hold the advantage on the battlefield. Happy Hunting!

StarRushford on legendofa

10 months ago

legendofa sorry I was reading an article.

I just got a job, so I'm willing to spend up to $10 on a single card, up to about $60 dollars of improvements at a time.

I usually play against combo decks. Here's my common opponent decks:

A Tergrid, God of Fright  Flip control deck.

A Kykar, Wind's Fury combo deck.

A Rhys the Redeemed token deck, sometimes headed by Ghalta and Mavren tho.

A Hazel of the Rootbloom token deck.

a Sharae of Numbing Depths control/stun deck.

And a very budget Sliver Hivelord sliver deck.

I usually play Baird, Steward of Control, Me, The Mighty, or Valduk, Keeper of Equipment.

Bookrook on Top ten most toxic commanders.

10 months ago

These are, in my opinion, the top ten most toxic commanders to play against. The ones where you get teamed up on more than the guy with the turn one sol ring.

Atraxa, Praetors' Voice. Infect infect infect infect. Also gets toxic points for being an infect commander.

Koma, Cosmos Serpent.

If they have any kind of token doubler or nonlegendary cloner, you might as well skip your untap step. Once my friend had an Essix, Fractal Bloom out with a Mirror Box.

Numot the Devestator Land destruction. Need I say more?

Tergrid, God of Fright  Flip.

Nobody cares about the lantern. Everybody cares about their creatures going up for adoption.

Kiki-Jiki, Mirror Breaker

Goes infinite with a ham sandwich. Pray WOTC never makes a blue version of it.

The Beamtown Bullies I’m guilty of playing with this deck. Who new there were so many cards with very big downsides. *cough cough Leveler

Grand Arbiter Augustin IV

Do you want people to play with you?

Maha, Its Feathers Night

Kaervek, the Spiteful, Night of Souls' Betrayal, and the million other cards that give all creatures -1/-1 until end of turn exist.

All the Phyrexian praetors (but mostly Sheoldred, the Apocalypse)

Card draw is good in commander. Sheoldred deals damage to your opponents when they draw cards. Plus,Peer into the Abyss either instakills an opponent or gives you 30 life and 40 cards.

Nekusar, the Mindrazer

Just like sheoldred, but you get access to red for wheels and handsize burn spells, and blue for being blue.

*honarable mention to The Infamous Cruelclaw decks that play 99 lands and Worldfire.

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