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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
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Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Pioneer | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Rules Q&A
Seeker of Insight
Creature — Human Wizard
Tap: Draw a card, then discard a card. Activate this ability only if you've cast a noncreature spell this turn.
smack80 on Prague-Rock (Helix-Golem Combo)
2 years ago
I think Zephyr Scribe is too slow because everything costs 3 in this deck. Maybe you want Seeker of Insight?
fearphage on Kefnet Miracles
5 years ago
Chain of Vapor seems dangerous. You don't want people bouncing Scepter, a multi-countered As Foretold , B2B, or Kefnet. Maybe Blink of an Eye is another good bounce spell instead?
In my experience, Primal Amulet Flip always feels a little to slow and expensive.
I see High Tide and Dramatic Scepter combo but not much to do with a ton of/infinite mana. Blue Sun's Zenith and Capsize seem like good outlets. BSZ lets you draw your and kill everyone with infinite mana.
Seeker of Insight could be Deal Broker or Cephalid Looter . Neither of them have limitations on when it can be used.
Karn, the Great Creator feels a bit out of place.
princev1125 on I Put a Spell on You
6 years ago
I really love the idea behind this deck! It reminds me of something I would have come up with when I first started playing (I mean this in a very positive way!), as it is both plausible and creative!
Suggestions
- Cut 3 Khenra Eternal: They don't really fit into your game plan.
- Add 1 Wall of Forgotten Pharaohs: This card can be powerful in this type of deck.
- Cut 3 Painted Bluffs, 2 Survivors' Encampment, 2 Island, and 2 Swamp: This with the additions below will help smooth out your mana.
- Add 3 Ifnir Deadlands, 4 Fetid Pools, and 4 Drowned Catacomb: Since you are trying to ramp into something big, you probably want to hit as many land drops as you can. Plus you are running a lot of cycling lands, so that'll help mitigate flood.
- Cut 2 Faith of the Devoted, 2 Bontu's Monument, and 2 Kefnet's Monument: These cards don't have enough synergy with your deck, and you could use these slots to be more focused.
- Add 1 Trespasser's Curse, 2-3 Dowsing Dagger , and 3-4 Ammit Eternal: Dowsing Dagger can be really cute with Trespasser's Curse! And Ammit Eternal will ensure your damage gets through
- Cut 3 Scribe of the Mindful, 2 Merciless Eternal, and 1 Seeker of Insight: these cards are less good now that you've gotten rid of faith - Seeker and the Eternal still have potential though, which is why I left them.
- Add more removal! Once you get your Torment of Scarabs online, this deck will really be able to punish any opponent that can't get more than one creature out at a time.
- Removal to consider: Fatal Push, Vraska's Contempt, Underhanded Designs, Trial of Ambition, Ravenous Chupacabra, Tetzimoc, Primal Death, Doomfall, Hour of Glory, Hostage Taker, Essence Extraction, Yahenni's Expertise or Walk the Plank
- Along with your new removal, you may want to play a copy of Dead Man's Chest because that's just cute. And I'm sure this goes without saying, but this deck would also like 2 The Scarab God
- You can easily get the city's blessing with this deck with all of the enchantments that you have, so playing Kumena's Awakening and Vona's Hunger would likely be good. Along the same route, Twilight Prophet would be great too
At this point, I'm sure you're getting tired of reading, but before you go, I will suggest one more thing: either add green or cut blue for green. This allows you to ramp with cards like Spring and Thunderherd Migration, which will power out your big cards earlier!
Hopefully this was at least somewhat helpful. Feel free to reach out with your thoughts on my suggestions. Excited to see how you change it up. Please keep me updated on the results.
scapegoat_tom on zombie flash mob
6 years ago
Typhon_741 you need to find it first, if you already have it in hand than life is going to be easy. Tragic Lesson , Seeker of Insight, Daring Saboteur, and Farm / Market are some of your better options.
I would drop Minister of Inquiries in place of Seeker of Insight since it will let you discard and draw each turn without having to worry about energy, and Sacred Cat could be dropped for Farm / Market.
Asphodel on You have no library anymore ;)
7 years ago
Seems spicy! Any particular reason for the sideboard Deeproot Waters ? Without any Merfolk to trigger them, they literally do nothing. Might I suggest cutting them, moving Spell Pierce to the sideboard instead, and bringing in a few mainboard Essence Scatters in their place? With only 8 creatures in this deck, I'd be less worried about noncreature hate, and more about whatever problematic creatures your opponent could bring to the table (especially something like Bristling Hydra, which dodges every removal spell in this deck, given enough Energy). Baral, Chief of Compliance also seems somewhat questionable in this deck, seeing as you only have 6 mainboard counterspells. It might be worth trying to squeeze in some number of Minister of Inquiries (mills 6 total, chumps in a worst-case scenario) or Seeker of Insight (again, blocks well, but can also draw cards somewhat reliably) in his place.
Rhadamanthus on Seeker of Insight effect with …
7 years ago
To be clear: Lands are just "played" when you play them, but everything else - Artifacts, Creatures, Enchantments, Instants, Planeswalkers, Sorceries, whatever - is "cast" as a spell when you play it (unless, of course, an effect just says it's putting something onto the battlefield or making a copy of a spell without specifically saying "cast"). Anything you cast this turn that wasn't a creature will qualify for Seeker of Insight's ability.
TheWrongBunny on Seeker of Insight effect with …
7 years ago
I'm sure this is simple but would you be able to activate Seeker of Insights ability after casting an artifact. now i know that artifacts are technically spells on the stack but when they are a card in hand or once they have been cast they stop being a spell.
IanG23 on UG Miracle Grow
7 years ago
Thanks for commenting, I think you're 100% correct about the 1 drops and Herald of Secret Streams being bad and Skyship Plunderer being good. I think that Chart A Course is likely a must as well, whereas Seeker of Insight seems out of place. Let's keep testing, this seems sweet.