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Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Arena | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Gladiator | Legal |
Highlander | Legal |
Historic | Legal |
Historic Brawl | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Pauper | Legal |
Pauper Duel Commander | Legal |
Pauper EDH | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Relic of Progenitus
Artifact
: Target player exiles a card from their graveyard.
, Exile this: Exile all graveyard. Draw a card.





wallisface on Make It Work
1 month ago
Gidgetimer Relic of Progenitus most-certainly does draw 4 cards in a turn, as shown below:
Card 1: The Ketramose trigger that is created from its first tap ability that states ”Target player exiles a card from their graveyard”.
Card 2: The Ketramose trigger that is created from paying the cost from the second ability, which exiles relic, aka ”, Exile this artifact“.
Card 3: The Ketramose trigger that is created from that second ability actually resolving - ”Exile all graveyards.”
Card 4: the last 3 words of Relics second ability resolving, which reads ”Draw a card”.
Gidgetimer on Make It Work
1 month ago
Relic of Progenitus doesn't draw 4 cards in a turn. Ketramose says "Whenever one or more cards are put into exile from graveyards..." since it is a single effect exiling from multiple graveyards it is 1 Ketramose trigger. If it said "...from a graveyard.." it would count each graveyard individually.
Still a great card for a Ketramose deck since it is 1 mana artifact that taps to draw a card with Ketramose on the battlefield. It is a draw engine though, not burst draw. I think that making some cuts to add in Relic of Progenitus and similar repeatable exiles as engines with Ketramose would go a long way to feeling like your deck is "doing the thing".
Depending on budget good repeatable draw engines with the commander could be:
Necropotence is a good draw engine as well and would let you get Ketramose online at will. And Triumph of Saint Katherine seems like a good value piece.
runester7979 on
Mindskinner Mill Voltron copy
1 month ago
Bonehoard, Rogue's Passage, Fireshrieker, Blackblade Reforged, Helm of the Host, Grafdigger's Cage, Relic of Progenitus
wallisface on Make It Work
1 month ago
At a glance, you’re running a bunch of spells that destroy things instead of exile them, which feels wrong to begin with.
You’re also missing lots of obvious cards that work amazingly with Ketramose, like Relic of Progenitus which draws you 4 cards in a single turn.
legendofa on Favorite plane and why?
2 months ago
Alara. I really dug into the game with that block, and it's been my favorite ever since. It's mechanically and thematically unique, and I consider it a huge shame that it hasn't been revisited in 15+ years.
For gameplay, it introduced the Cascade mechanic, spread the idea of colored artifacts, and expanded Planeswalkers from a novelty to a core game piece. Cruel Control, Jund Midrange, and Zoo had their foundations set, with Cruel Ultimatum, Bloodbraid Elf, Maelstrom Pulse, Wild Nacatl, Path to Exile... Most of these have fallen off since then, but they still make me happy. Ad Nauseam, Noble Hierarch, Ethersworn Canonist, and Relic of Progenitus are all still viable in one form or another.
For storytelling, Nicol Bolas is shown to actually be as powerful, manipulative, intelligent, and terrifying as he's continually described to be. Ajani, Tezzeret, and Elspeth, three very important characters, are developed. The story unfortunately leaves off on a major point for the Shards themselves--after they rejoin into New Alara, we only get the lightest taste of what they're like now in Alara Reborn, along with a couple of random snippets (demon cults spreading in regions of former Bant?), and I really want to know how it's developed culturally, geographically, and magically.
And for me personally, I got a Progenitus from a booster that has a place of honor in my collection. "Protection from everything" will never not be awesome.
Balaam__ on
Heart of Darkness Challenge - Pt. II - Yarok
2 months ago
That should cover most of the usual graveyard hate. Tormod's Crypt, Rest in Peace, Relic of Progenitus and Grafdigger's Cage all fall under that umbrella of removal. You’re going to have to watch out for the subtle graveyard hate, the kind attached to creatures as some sort of activated ability or tertiary effect. Those can fall outside the jurisdiction of simple artifact/enchantment hate.
wallisface on
Kamarupa’s Challenge
3 months ago
Sorry, one last idea. This one’s a little more gimmicky but also feels like it should perform well against a lot of decks just by being able to grind them down. It will require some savvy piloting as far as knowing when to play the Arbiter.
- 4x Ghost Quarter
- 4x Urza's Saga
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16x Plains
- 3x Quicksilver Fountain
- 2x Winter Moon
- 1x Shadowspear
- 1x Hex Parasite
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4x Parting Gust
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4x Ephemerate
- 4x Leonin Arbiter
- 4x Esper Sentinel
- 4x Solitude
wallisface on Graveyard Removal Rocks Survey
4 months ago
Each option has it's own strengths and weaknesses which need to be considered - they're each meta dependent, as well as dependent on the kind of deck you yourself are running
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Relic of Progenitus is probably the strongest card here, but can be really unideal if your own deck is wanting to use its graveyard, as Relic removes your own grave as well. Generally I'll generally only consider the other options below when Relic feels too self-damaging. It's also worth noting that Relic requires a mana to perform its mass-exile, so prefers your deck to be able to easily leave mana up.
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Soul-Guide Lantern is imo a generally worse Relic of Progenitus, but can be a better option for protecting your own graveyard. Not requiring a mana for exile will also sometimes help with decks tighter on mana. Its ETB seems interesting but I haven't found it particularly relevant most of the time, particularly as an Urza's Saga fetch target.
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Tormod's Crypt is the bare-bones graveyard hate, as it costs no mana but comes with no benefits. Its probably only worth considering for decks that are extremely tight on mana (aggro), or decks with high artifact-count-relevance (affinity). Generally I think it would be super hard to justify using this as an Urza's Saga fetch.
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Nihil Spellbomb is a stronger Soul-Guide Lantern if your deck has the ability to pay the .
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Ghost Vacuum is interesting but generally wants to only be played in a deck that has decent-odds of making a game go long (if you're unlikely to ever trigger its mana ability, you're better off just using Relic of Progenitus)
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Grafdigger's Cage hits a very specific range of strategies, while doing nothing for other plans, so is super meta reliant.