Reaper King
Start Commander Deck

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Reaper King

Legendary Artifact Creature — Scarecrow

( can be paid with any two mana or with . This card's converted mana cost is 10.)

Other Scarecrow creatures you control get +1/+1.

Whenever another Scarecrow enters the battlefield under your control, destroy target permanent.

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StopShot on Two rules change suggestions to …

3 weeks ago

[My EDH Background]

I used to be an avid EDH player until my old playgroup dissolved. It was only until recently that I built an EDH deck after more than half a decade and felt lost after two recent commander nights. I had dropped off after Hour of Devestation only to find the present-day meta feels like a completely different format than the one I had enjoyed. Seeing the prEDH format caught my attention but given I had gotten into EDH around Fate Reforged, the prEDH card restrictions seemed to dial things too far back for me, and I feel like a lot of players who got into EDH around the same time period as myself might feel the same way. As such, this format may feel just as alien to a good portion of left out players today, but I'd like to discuss if maybe that aspect could be improved upon.

[The New Phyrexia cut-off should not be extended]

I'd like to make two suggestions to adjust the scope of this format. One suggestion I will not ask though, is that the set cutoff point be extended past New Phyrexia. I agree with the rationale for excluding all of MTG that took place during and after the first commander preconstructed products were released. This is in place to make the format 100% organic and extending the cut-off to any other set would be highly arbitrary and subject to much disagreement.

[Issue #1 - OG Duals and Patchy Manabases]

But there are some issues that should be addressed and remedied regarding this format. One being at the time of New Phyrexia's release the monetary cost of OG dual lands were significantly cheaper then than as they are now. Given the best manabases for prEDH would use OG Duals, Fetchlands, and Shocklands, not having easy access to one (or more) of them puts non-legacy players in the rough spot of relying on prEDH's limited and patchy color-fixing options which can leave new decks performing at a more clunky pace than they otherwise would be if built back in New Phyrexia. Now I'm not against players using proxies but I think a format does a lot better at attracting a wider audience if they're not inclined to feel like they have to proxy reserve list cards to fully enjoy the format as intended.

[Rules Change Suggestion to Address Issue #1]

I believe that if there is a land or mana-rock cycle that started before New Phyrexia, but was completed sometime after New Phyrexia, then all cards of that cycle should be made legal in prEDH just so that all color identities have equal access to their colors, because prEDH has a surprising number of incomplete mana cycles. This change would make the following cards and their colorshifted counterparts legal in prEDH despite being printed after New Phyrexia: (Clifftop Retreat), (Inspiring Vantage), (Needle Spires), (Nomad Outpost), (Snow-Covered Wastes), (Stone Quarry), (Sunbaked Canyon), (Sunscorched Divide), (Talisman of Conviction), (Wastes), and (Wind-Scarred Crag). This rule would also still apply to any new cards that would complete any of the cycles that have yet to be completed as well such as if Wizards were to ever complete the cycles for (Crosis's Catacombs), (Grove of the Burnwillows), (Nimbus Maze), (Wildfield Borderpost), etc.

[Issue #2 - Lack of Color Identity Options]

One aspect that made EDH novel is its color restriction on deck-building. From its inception, you would pick any of 5 Elder Dragons to be your Highlander and you would be barred from utilizing whatever 2 colors were not part of that dragon's identity. As the game grew into commander you could pick any legendary creature to be your commander instead and the color restriction carried over to your commander's color identity. The issue is prEDH's list of legal commanders provides a very limited line-up of commanders for any multicolored identity. Some color identities only have 1 commander legal for that color identity, and a vast majority of legal commanders are mono-colored which imposes a much heavier restriction than EDH had first set out to be with its 3-color dragons. This can lead to an over-saturation of players picking the same commander from the limited multicolor roster and more players picking up 5-color commanders, because their favorite color combination is restricted to just Numot, the Devastator, or Oros, the Avenger, or Vorosh, the Hunter. This isn't to say there won't be players playing mono-colored or everyone will be playing Reaper King because their favorite color-combination is underrepresented, but that prEDH restricts cards not just by set, but also much more heavily with color as well which can result in a poorer deck diversity than modern day EDH; (an issue that was not present when Commander was a much smaller and niche format). It's to this end I feel color restrictions could be opened up a bit to counteract the set restriction as a trade-off and that by doing so with the EDH philosophy in mind won't warp or distort the power level or vibe of prEDH.

[Rules Change Suggestion to Address Issue #2]

In order to open up the commander color restriction, prEDH decks would have a land in the command zone in addition to the commander with this land serving as the "Commander's Domain." The color identity or basic land type of the Commander's Domain would set the color restriction on what cards can be included in the deck including the commander instead of it being the commander's color identity that restricts card inclusion. The lands that can be chosen to be your Commander's Domain consist only of: any of the 10 trilands such as Seaside Citadel, any of the 10 match-lands such as Glacial Fortress, or any basic land such as Plains or Wastes. The Commander's Domain would not be subject to the command tax and can be played as your land for turn by either exiling a basic land card from your hand or by exiling a basic land you own on the battlefield. One exception to this rule will be made for all 5-color legendary commanders. 5-color legendary creatures may be used as your commander regardless of your Commander's Domain and if your commander is 5-color you may run any basic land in your deck regardless of your Commander's Domain. Your Commander's Domain will still restrict what spells and non-basic lands you can include in your deck, however. This proposal seeks to expand deck diversity and creativity while still abiding to the original EDH tenant of limiting what colors may be included in your deck as well as provide an additional means of color fixing due to the greater lack of lands that are both decent and affordable in this format.

[Concluding Thoughts - The goal is not to make prEDH more like modern EDH]

The sake of these proposals isn't to make something new and flashy for the sake of making something new and flashy, but to make prEDH feel more like everyone's first EDH experience including for those who got into the format well after New Phyrexia but well before the current meta. That is not to say "make prEDH more like EDH" as that is the furthest thing from this thread's intention. This is more of a belief that a lot more can be gained while sacrificing very little and that much could benefit current prEDH players who would like to see more people play their format. It's possible my proposals may have missed this mark, but I would like to start a discussion on whether there are current shortcomings in this format and if it would be worth it to make changes to mitigate them or not to better the health and/or standing of this format.

DreadKhan on DreadKhan

1 year ago

Last_Laugh Reaper King species 'another scarecrow'. They don't get to nuke something for ETBing personally, right?

I do like the idea of using Myriad with Reyhan, that might be more Reyhan tech than I've seen to date! I'll definitely take a look at your deck!

DreadKhan on Stangg, Double the Trouble (Competitively Casual)

1 year ago

The legend rule will remove the duplicates before resolving your ETB triggers, this does nothing to any triggers on the stack, they'll still happen. If you use Rite of Replication on Reaper King they not only ETB, they'll all see each other doing it. You'll have only 1 Reaper King when the triggers try to resolve, but get iirc 25 triggers in total.

https://mtg.fandom.com/wiki/Legendary quotes the rules, which state that you must actually control 2 permanents with the same name to trigger it, you don't check the state-based action while casting, it's when more than one achieve permanent status. Any card/token has to ETB first to become a permanent.

Similarly, death triggers don't care how a creature entered the graveyard, it cares that the creature was on the battlefield first before going to the graveyard. In Magic the one and only way to trigger a death trigger is to place a creature (for any reason) in the graveyard from the battlefield. Sacrifice for example is 100% separate from the graveyard, you can easily end up sacrificing a creature to exile, at which point it won't create a death trigger. Likewise destroy effects can fail to create death tiggers very easily.

AstroAA on I keep losing to Precon …

2 years ago

This is one of the reasons why I fear individual players and their particular decks and not individual commanders. I used to play with a group that would run the jankiest shit like Reaper King tribal scarecrows combo or Bladewing the Risen storm - things that when you hear about them your first thought is "What the fuck? How does that work?". However, the players behind those decks are absolute monsters and will win out of nowhere turn two or three. Easily some of the best players I've ever played with, and a big reason why I love tuning my decks to be the best they can be.

DreadKhan on Cheap dragon

2 years ago

Those are all good choices I think. It's pretty fun to fiddle with a deck list, but it's a good habit to fiddle with it before you order the cards, or you'll end up with a collection of weird cards that don't quite make the cut sitting around. I could be wrong, but I think the mono-colour non-legendary dragons from D&D don't translate well to Commander, with 40 life and 3 opponents, they will feel too small for their mana input I fear. Even my Eldrazi deck, which runs pretty big Eldrazi tends to feel a bit small at times, a 9 mana value creature in Standard is not very big in Commander unfortunately.

I was thinking that both Stinging Study and possibly Rush of Knowledge. Spirit of Resistance might be worth a look if you find getting Tiamat out isn't hard. Rush can draw a bunch, I run it in Reaper King because he's 10 mana, but drawing more than 5 off of Rush is good value IMHO. You could look at some of the Changelings out there, but TBH most aren't very good creatures, and dragons can beat serious face if you can get them out.

RobinsonCrusoe89 on EDH Reaper King Changeling

2 years ago

Thank you, DreadKhan for your input. Blinking my changelings sounds brutal (for my opponents).
I actually plan on using the Reaper King more as a constant threat in the commandzone and only bring him out if absolutely necessary. My goal was to build a WUBRG Changeling Deck. The Reaper provided that and some nice benefits on top.

enpc on Reaper King, Commander of all the little folk

2 years ago

If you're already running Saheeli Rai, then Felidar Guardian seems like a good fit for the deck. Not only does it provide an infinite token combo, but also can flicker any of your scarecrows to trigger Reaper King's vindicate effect.

AareZ on Fun Commander/Archetype recommendation

3 years ago

I actually put together an Atraxa, Praetors' Voice phyrexian themed -1-1 proliferate deck (only digital for brainstorming) and now going to think about Reaper King more.

Then i will decide what to buy in paper. Scarecrow tribal and changelings look pretty uninteresting tho. Most changelings have no real flavour. And scarecrows are mostly bad.

Reaper King voltron with many scythes would be cool too but doesnt use his ability at all.

Reaper King is such a cool card with a really awesome Artwork and flavour. I wish i had a fun viable way to build it right now.

Atraxa, Praetors' Voice is a bit overused (and no 5c unfortunately)but a -1-1 theme with loads of proliferate feels like a really cool way to play.

Any opinions?

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