Prohibit

Legality

Format Legality
Tiny Leaders Legal
Noble Legal
Leviathan Legal
Custom Legal
Magic Duels Legal
Canadian Highlander Legal
Vintage Legal
Modern Legal
Penny Dreadful Legal
Casual Legal
Pauper EDH Legal
Vanguard Legal
Legacy Legal
Archenemy Legal
Planechase Legal
1v1 Commander Legal
Duel Commander Legal
Oathbreaker Legal
Unformat Legal
Pauper Legal
Commander / EDH Legal

Printings View all

Set Rarity
Modern Horizons (MH1) Common
Duel Decks: Jace vs. Vraska (DDM) Common
Invasion (INV) Common

Combos Browse all

Prohibit

Instant

Kicker (You may pay an additional as you cast this spell.)

Counter target spell if its converted mana cost is 2 or less. If this spell was kicked, counter that spell if its converted mana cost is 4 or less instead.

Prohibit Discussion

sten94 on Sultai Delver

4 months ago

This looks better. I would probably just put the Collector Ouphe 's in the sideboard instead of the Force of Vigor 's because they fill a similar role only you don't have many cards to pitch to the Force of Vigor so most of the time will find you are just hard casting it with it's bad mana cost. In it's place you probably still need the the 3 Prohibit and running the force of negation means you probably don't need the 3 Negate as again it's a lot of sideboard slots dedicated to doing the same role.

Degaine on 85-card Teachings Creatureless Control

9 months ago

Hmmm... Maybe I'll say it this way - I like to play for fun and with stupid ideas, but if I play some kind of daw-go, then I want to play only (almost) unconditional counterspels and removals like Prohibit or excludes and Rend Flesh , Ashes to Ashes or sac effects, instead of essence scatter and doom blade. I just want to be able to kill gurmag with every or at least "most" of my spells. Yea, prohibit doesn't hit him, but this card can counter a lot of cards in this format. Prohibit is pauper version of Spell Snare in modern. Or even better!

I personally love prohibit and most of the time my decks are little "kinky", because I play to much counterspels - 4 counterspell, 4 excludes and 2-4 prohibits, but there is only one excuse. My local meta is control heavy, so my deck can be a little slower :)

And answering your question - no, not prohibits. I would cut preordians instead, but am not a big fan of card selection in draw-creatureless-go, so probably I can't be helpful here...

sceptikal on 85-card Teachings Creatureless Control

9 months ago

Degaine: I definitely want 4x Exclude , I've just been worried about not having enough two-mana interaction. Would you recommend removing Prohibit to fill out the playset or taking out some removal spells?

I've been testing Think Twice over the past few days actually, and I'm definitely liking it more than AK. I wanted to test it for longer before making any changes, but I'm definitely loving it so far.

You're right, the category should be "Deck Filtering." I fixed it.

Daedalus19876 on Flash Gordon

11 months ago

Unless I’m missing something (I am not a Pauper player) I’d rather have 2 more copies of Mana Leak than the two Prohibit, and I’d run a third Brainstorm over Devious Cover-Up (I am not a fan of 4-Mana counterspells).

PauperPower on Flame On (Grixis Control)

11 months ago

Modern isn't my jam, but is Prohibit relevant in the format? Seems like hit has a ton of hits in a relatively fast format.

Either way the deck looks sweet, love Grixis builds. +1

Rarian on Infinite Eternities That Also Last A Long Time

1 year ago

Hello Nakhla. I’d like to ask whether you’ve considered any possible includes from the newest sets :)? Particulary Blink of an Eye and Spellseeker have caught my attention. Blink of an Eye is basically functional reprint of Into the Roil, do we want two copies of this effect? Maybe in Prohibit slot?

Grubbernaut on Jescaw

1 year ago

I've played the deck in both 21 and 22 land builds, and it could be placebo, but I believe 23 suits me best. With 3 colors and the need to include artifact lands, and the fact that we want to make at minimum our first five land drops, I like having the extras. I very rarely find myself wanting LESS lands when I play, versus more, and even when I have extras, Brainstorm lets me shuffle them away. I could probably trade out Mulldrifter for other, cheaper cards like Thraben Inspector or Kor Skyfisher and cut to 21

I originally had Prohibit, but I have a top-heavy meta where it performed poorly. I love the idea of Power Sink for the Inside Out and Burn matchups, though, which are some of our worst. I'll give it a shot in testing.

Regarding Oblivion Ring, I think the only enchantment we really want to remove (at least, in my local meta) is Pestilence. I could see an argument for having enchantment hate MB, but would probably use a singleton Dispeller's Capsule since it can be fetched. Then again, we don't lose much with a single O-Ring... Hmmm. Are there other enchantments we need to worry about that get played?

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