Metallic Rebuke

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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Arena Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Gladiator Legal
Highlander Legal
Historic Legal
Historic Brawl Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Pauper Legal
Pauper Duel Commander Legal
Pauper EDH Legal
Pioneer Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Metallic Rebuke

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you're done activating mana abilities pays for .)

Counter target spell unless its controller pays .

DungeonCrawler64 on Lurker of the Automation

4 months ago

I test-played a bit and I think I got the lands to work well!Hallowed Fountainfoil seems to be a good land fix and much to my despair I think I have to remove The Ozolith to add one land in its place because the lands just were not consistent enough. (especially trying to get for a Counterspell, Sink into Stupor  Flip, or if I wanted to cast two cost cards. (this is part of the reason why I chose Metallic Rebuke over Counterspell before I updated my deck because getting double blue seemed tougher. but I think seventeen lands plus the Mox Opal and Springleaf Drum are good and the manapool seems much more efficient. I decided to keep the Darksteel Citadel because for artifacts entering and on the board for affinity I seemed to notice a considerable difference if they were not artifact lands. the Steel Overseer seems to be pretty strong especially if I have a bunch of Ornithopter or Memnite then I can buff them and make them more of a threat. I also had the crazy idea of adding another copy of Shadowspear because of the +1+1, trample, and especially the lifelink if the game is longer and I needed it. however, I am not quite sold on the idea. I would love to have one copy of The Ozolith, but I am unsure what to remove. I am considering removing one of the three Kapa Cannoneers Or one of the two Emry, Lurker of the Loch. but I am just not confident about removing those cards that seem essential for this deck. ); would love to hear from you and thanks so much for helping kamarupa! without you, I got no clue what I would have done!

kamarupa on Lurker of the Automation

4 months ago

I don't think it's worth splashing white for it, but Dispatch is absolutely stellar in Affinity decks. Off the top of my head, Turn to Frog, Reality Shift, Pongify, Rapid Hybridization are all viable mono-blue removal spells.

For what it's worth, I'd run Counterspell over Metallic Rebuke. Counterspell just doesn't have the MV loophole and it's only 1 more to cast at most.

capwner on Opals are the new diamonds!

4 months ago

This mono blue build is interesting. I'd be curious to hear your thoughts on the advantages of this build over an Azorius version that can support Portable Hole, Dimir with Basim Ibn Ishaq, or izzet for Galvanic Blast? Metallic Rebuke seems like another very popular choice which you have omitted and I'm curious about this decision as well.

In my opinion, the biggest advantage of Mox Opal is its ability to colorfix in an archetype that uses several colorless lands, and of course the fast mana aspect. To get maximum payoff from these characteristics, you'd either want more interaction b/c you'll have that extra mana up more often. Or fatter, more resilient bombs you can cast 1-2 turns faster than normal. Kappa is great, but aside from this I think the top-end card options are rather limited in blue. I have been working on a hybrid affinity/ponza build that really pushes these ideas, if you'd like to check it out!

jonjonhholt on Knack Combo

1 year ago

I think with all the low cmc artifacts as well as the artifact lands Steelfin Whale should probably be a 4 of. Also you might consider Metallic Rebuke to give you a little bit of protection for the combo

K4nkato on death by 1000 papercuts

1 year ago

Some thoughts:

1) Troll of Khazad-dum should be in some of your land slots to fix your mana. He should be fetching Geothermal Bog

2) The deck doesn't have a timely win condition. I ran some test games with your list against Goblin Combo, Grixis Affinity and Mono Blue Faeries. If a creature deck plays out a creature every turn then your removal absolutely runs them over at first, but there comes a point around turn 7 or 8 where you simply run out of cards. There's no draw cards in this list. It can wipe every card drawing Ninja, Faerie and Myr that hits the table but those decks will draw an addition 2, 3, even 5 cards over the game. Faeries wins out by holding all their Ninjas until the middle game, casting Of One Mind for full price to pull ahead, then casting a single Ninja and attacking into an empty board. Goblins wins by doing nothing until they have the whole combo in their hand / graveyard then they just win on the spot. Affinity draws cards until they can play two/four Myr Retrievers in one turn and defend them with Metallic Rebuke.

Fang Dragon costing seven mana puts him too far into the future to cast as a timely threat. By the time this deck reaches seven lands your opponent will have a removal spell, counter spell or other answer waiting for him. Gurmag Angler is big but most top decks can answer him. Thorn of the Black Rose refills your hand if you can watch the throne, but attacking for 1 isn't a reasonable clock.

I think Ichor Drinker is a good choice for the deck. It gives you a reasonable early turn play & some recursion post-board wipe, but I wonder if something like Nested Shambler, Persistent Specimen or Putrid Goblin would be a stronger choice for a threat. They naturally replace themselves on their own.

3) You aren't running enough support for You Are Already Dead in my opinion. I'd love to brew a deck built around these removal spells but they need a lot of support going for them. Someone else has recommended Crypt Rats but if you're looking for an interesting card with a lot of potential, have you considered Cuombajj Witches? One damage to any target, then you immediately pick it off. Fits the deck, provides a win condition, etc.

SufferFromEDHD on An Affinity For Affinity

2 years ago

Haha! not into counterspells? Running Counterspell. That's the only reason why I suggested the artifact based Metallic Rebuke.

SufferFromEDHD on An Affinity For Affinity

2 years ago

With 27 artifact creatures, 18 artifacts and 4 artifact lands I'm confident your commander will always cost 2.

Metallic Rebuke the affinity Mana Leak

Slow Motion and Cessation potential upgrades to your aura creature control theme. The return to hand clause is very powerful.

wallisface on Do I Need Eight Loci …

2 years ago

Yeah I agree with everything shadow63 has said here.

Chromatic Lantern is a slow/clunky card that any deck should be looking to avoid. There are better options that have already been mentioned.

Metallic Rebuke is better than Stoic Rebuttal.

26 lands feels like 2 too many, but also you need more Locus for them to be useful.

It feels like the deck is going to be doing nothing if you can’t get the locus down asap - but you have no way to grab them quickly.

The creature choices confuse me.

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