Intet, the Dreamer
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Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Vanguard Legal
Vintage Legal

Intet, the Dreamer

Legendary Creature — Dragon

Flying

Whenever Intet, the Dreamer deals combat damage to a player, you may pay . If you do, remove the top card of your library from the game face down. You may look at that card as long as it remains removed from the game. You may play that card without paying its mana cost as long as Intet remains in play.

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capwner on I Have A Dragon

1 week ago

This effect reminds me a bit of Intet, the Dreamer, but more dragon-y. Oh hey and you mentioned Intet right in your primer! I lost to somebody recently playing that Seasons Past/Time Warp combo actually! It's a really cool and elegant combo, each piece has so much value on its own. I love Temur, this list seems sweet and maybe a little more interesting+fun to pilot than something like Miirym which is more consistently turbo-stompy. Ureni seems less stompy but more grind oriented. I think it would make a lot of sense to focus on consistent hard ramp with cards like Open the Way and Skyshroud Claim (oh nice you got this already). Maybe Tempt with Discovery? Myriad Landscape? Unlike Miirym your cmmdr can generate infinite value so land ramp to recast them seems really valuable, you have lots of land ramp I see but more of the ones that net multiple lands could be especially sweet. I love your choices of red sorceries :)

legendofa on How Did Riku Lose Popularity?

1 year ago

The original Commander 2011 commanders were as much defining and refining the color space for enemy trios as they were introducing a new product. The last 10+ years have seen a lot of development, and what was exploratory and experimental then is well-established now. If nothing else, there are simply a lot more options--a deck that might have been headed by Riku of Two Reflections could now be Iluna, Apex of Wishes or Xyris, the Writhing Storm or Surrak Dragonclaw. If you were playing before 2019, you had five options: Riku, Surrak, Animar, Soul of Elements, Maelstrom Wanderer, or Intet, the Dreamer. Now, there are more options, and more specialized options. The four years since then have quadrupled the lost of possible commanders for that color set.

I haven't seen a Ruhan of the Fomori or Damia, Sage of Stone deck for a very long time, but those were popular, too.

Forkbeard on Miirym, Sentinel Wyrm: Double Dragon

1 year ago

Thanks for the ideas Zobeth!

  • Reckless Barbarian - well this guy is funny, I don't think I ever noticed that this dork was a dragon! I feel like my mana base and ramp suite is in a good spot, but I do appreciate what this guy could bring to the dragon mix.
  • Intet, the Dreamer - I really debated on adding Intet, but ultimately decided against it
  • Cloudstone Curio - I looked up some of the possible combos and yep, this could definitely end games, haha. I'm tempted, just need to decide if that's a line of play I want to incorporate here.
  • legendofa on Ur Dragon wubrg army

    2 years ago

    I think this deck simply needs more mana, not just better mana. The average mana cost for this deck is well over 4.5, and 32 lands plus the Dragon Monuments won't be enough to support it. This deck wants at least 37-38 lands, if not more, and a bigger suite of ramp spells like Rampant Growth, Kodama's Reach, and Farseek will help speed you up as well. Five-color mana bases are hard to do on a budget; it's very easy to end up with the "fast/cheap/reliable: pick two" problem. If you add more ramp spells and Forests, that can go a long way toward smoothing your turn 4-5 mana base.

    Try cutting some of the higher-end Dragons at 5+ mana. Go through each one, ask "Does this directly contribute to helping my deck win?" (or "Is this one of the coolest Dragons I have available?", if you're going for personal appeal), and take out anything that doesn't meet that standard of helping you win or personally appealing to you. And by "helping you win," it should do more than "be a Dragon." In the course of a typical game, would you expect it to help?

    For a few specific examples:

    How often does Intet, the Dreamer actually provide card advantage? If she effectively draws you multiple useful cards each game, she's worth keeping. If she regularly sits in your hand or graveyard waiting for "the right moment," cut her.

    With only 25 combined instants and sorceries, how much weight does Backdraft Hellkite pull? How often does that ability get used productively?

    Broodmate Dragon doesn't have any special interaction with Scion of the Ur-Dragon. Do you regularly get more than one token off Broodmate? If not, it's not the most efficient choice.

    So those are my thoughts--clear out some Dragons that are underperforming and replace them with lands and ramp spells. And above all, have fun!

    DeinoStinkus on Sneak and Show in EDH

    2 years ago

    Braids, Conjurer Adept is Show and Tell on a stick, but as far as Izzet and Izzet-including identities, Esika, God of the Tree  Flip, Illuna, Apex of Wishes, Intet, the Dreamer, Jhoira of the Ghitu, Neera, Wild Mage, Sedris, the Traitor King, and The Ur-Dragon seem like the best options.

    Zobeth on Miirym, Sentinel Wyrm: Double Dragon

    2 years ago

    I really like this deck a lot! If you are still needing help with mana i think Reckless Barbarian is a nice choice. Early game it can be a mana battery for when you need the mana and after you have miirym out its a 2 for 4 type deal.

    Another dragon that im sure you have looked at is Intet, the Dreamer. While its mana cost is high, it gives a 3 mana dragon plus card draw in a way.

    There are also some interesting combos with Cloudstone Curio That make infinite dragon tokens/infinite damage/infinite mana but I saw in a previous comment that you want to keep your power level in check.

    IzzWizz on Miirym, Sentinel Wyrm: Double Dragon

    2 years ago

    I've been running Intet, the Dreamer as a dragon tribal deck for about a year now and I am in the process of converting it over to Miirym. Here are a couple of my thoughts.

    1. get as much of you ramp from lands as possible, and run artifact sweepers. Green's strength is in playing extra lands and being able to disrupt your opponents ramp is great. Kodama's Reach and Cultivate are fine in a green list where your commander costs 6 and hitting land drops is really important. Cut some of the signets.

    2. Kind of counter to the point above, why aren't you running Cursed Mirror? It's an infinite combo with Astral Dragon.

    3. Why An Offer you Can't Refuse over Swan Song?

    4. Dragonspeaker Shaman is a second copy of Urza's Incubator.

    5. I prefer both Recurring Insight and Prime Speaker Zegana over Kindred Discovery. 5 mana is a lot for an enchantment that doesn't do anything the turn you play it unless you already have a dragon on the board.

    6. You don't have a lot of ways to deal with enchantments. Consider adding a bounce land or two if remove like Imprisoned in the Moon or Song of the Dryads is something you run into regularly.

    7. Valakut Awakening  Flip and Sea Gate Restoration  Flip are worth the slots. especially if you add a bounce land or two to "rebuy" the land and cast the spell for gas.

    Hi_diddly_ho_neighbor on Commander Legends: Battle for Baldur's …

    2 years ago

    So this is the new look for my Intet, the Dreamer dragon tribal deck. It's your standard ramp, play big dragons deck, but Ganax is actually quite insane at ramping you.


    Gruul Scaly Bois

    Commander / EDH Hi_diddly_ho_neighbor

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