Fulminator Mage

Combos Browse all Suggest

Legality

Format Legality
1v1 Commander Legal
Archenemy Legal
Block Constructed Legal
Canadian Highlander Legal
Casual Legal
Commander / EDH Legal
Commander: Rule 0 Legal
Custom Legal
Duel Commander Legal
Highlander Legal
Legacy Legal
Leviathan Legal
Limited Legal
Modern Legal
Modern Beyond Horizons Legal
Oathbreaker Legal
Planar Constructed Legal
Planechase Legal
Quest Magic Legal
Tiny Leaders Legal
Vanguard Legal
Vintage Legal

Fulminator Mage

Creature — Elemental Shaman

Sacrifice Fulminator Mage: Destroy target nonbasic land.

SufferFromEDHD on Rakdos Bullcrap

3 weeks ago

Helm of Possession!

Fatal Grudge Rakdos staple

Fulminator Mage easy trigger and a solid effect

Sliverguy420 on Gruul Land Destruction

1 month ago

CommanderNeyo: ragavan is too easily blocked to guarantee a land destruction spell turn 2. Elder Gargaroth is my beater of choice. drawing cards and/or making 3/3 tokens is plenty of card advantage while not being in Fatal Push or Prismatic Ending range. i only have 20 lands, so i wont be saccing one for Boom / Bust. Fulminator Mage can't be re-cast with Goblin Dark-Dwellers.

CommanderNeyo on Gruul Land Destruction

1 month ago

Also, some other cards to consider:

Boom / Bust costs you a land early, but you are set up to overcome the loss.

Fulminator Mage can attack, and destroy a land when you need to.

Cryoclasm and Peak Eruption as sideboard options for their respective matchups.

capwner on "Master of Cruelties" - Budget but Strong?

1 year ago

As an x/4 in a no fury meta I think this card could potentially be good. The deck really wants Ragavan but yeah that's not very budget. Bowmasters too.

About 'understanding what to replace,' the way I think of it is, you know there are always more potential good cards than you can actually run in any deck, usually there are multiple good ways to build a deck. Every card should play into your synergy, except for sideboard cards which can attack something very specifically. And every card should be the best possible option for its slot (most versatility, most synergies with your other cards, most favorable in specific interactions vs. specific cards). Example, this is why I love Apostle's Blessing in here, it's versatile because it protects and evades, and these are both things your deck REALLY needs. And it's a cheap instant. Great card.

But now look at Goblin Tunneler, I see a card that is part of the gameplan, but it's also an x/1 non hasty creature and a 2 drop. This is going to fall short a lot of the time. Maybe a card like Wedding Invitation or Key to the City could be better in this slot. Generator Servant is great for the haste but it has the same weakness. Splitting that with artifact ramp like you did is good, maybe consider options like Pentad Prism but go with what you think plays the best. Molten Collapse is a strictly better Dreadbore and not expensive. Sunken Citadel might be a good land to combo with Rogue's Passage, maybe then Field of Ruin instead of Ghost Quarter? And Graven Cairns? On the lands topic I really like the idea posted above of adding Leechridden Swamp but you do need the fetches to really make it work.

Alesha, Who Smiles at Death has a nice effect but doesn't really synergize with anything besides bringing your Master back, which it can't even do vs. LB and Solitude. Maybe adding cards that combo with her like Fulminator Mage or Augur of Skulls could make her better. Lightning Greaves also makes her and a lot of your other creatures better too, this is a card I'd consider for a 1 or 2 of. But without adding more support, you might consider cutting Alesha and adding something along another angle.

I like Brainspoil, the tutor is nice because finding the Master is definitely a bottlneck in the deck. Grim Tutor is an option but a bit more expensive, Profane Tutor is affordable but has some problems. Having at least one other tutorable 5 drop would make your BS a lot better. 1 of Glarewielder would be kind of cute.

Hand disruption is another angle you might consider, it's really good for a slightly slower combo deck like this to nullify your opponent's big early plays and buy you a couple extra turns to combo them out. Collective Brutality is a pretty decent flexible card that also finishes your opponent.

In the end I think tuning your list and making cuts is about trying to make as many of these meaningful synergy connections between different cards as possible, getting the right amount of each type of effect you want (3 vs 4 of a specific effect like Dreadbore matters a lot vs some decks!), and then you cut either your lowest synergy cards, or effects you think you could safely go down a count on. Usually you want 6-8 ways of getting your key card in action, or 6+ of each combo piece/synergy if it involves multiple cards, and in a perfect world you want 4+ post board copies of HATE for particular meta decks, like 4 Leyline of the Void vs. Living End, or 8 killspells that can kill a Primeval Titan or Sheoldred. Your board cards should address aspects of other decks that really threaten you, no need to run those Leylines if you already beat that deck most of the time. It often comes down to having the right reactive cards, so you want good numbers of the ones you'll need the most.

Sorry for the whole ass book! It seemed like you wanted the help and I liked the concept/got into it a bit once I started looking. I think there's a lot of work and playtesting you could do to really optimize this, and maybe it could end up being pretty good+still affordable!

LumpySpaceJams on Ashnod's Vault

1 year ago

Thanks for the suggestions SufferFromEDHD!!

Fulminator Mage is a great suggestion, I'm always hesitant to dedicate a full spell slot to land destruction, but this may end up being an exception as it would be doubled and repeatable.

Doomed Necromancer and Hell's Caretaker I opted for Apprentice Necromancer instead since it combos with Blood Pet when Ashnod is out and does grant haste to my creatures it reanimates. Sacing it at end of turn isn't even a down side because I can instead sac it to one of the many sac outlets for value instead.

Stronghold Assassin is an interesting choice, I don't feel like I have enough targeted removal, so this may have to be tested.

SufferFromEDHD on Ashnod's Vault

1 year ago

Nice build. Packed full of solid triggers.

Fulminator Mage

Doomed Necromancer and/or Hell's Caretaker

Stronghold Assassin

tangentbaker on Lightning Cajones

2 years ago

What do you think about this RB elemental deck, I like the Unearth, Lightning Skelemental, Fulminator Mage and Spark Elemental it has. Grixis would be too expensive for a budget I think, but the counterspells of your deck are also hard to pass on.

Mousemke on Balls Lightning

2 years ago

i'll throw my own example into the comparison ring 8 ball

interesting takeaways -

Fulminator Mage is an elemental and can be Unearthed

Merchant of the Vale for 1 mana looting and a later body (body not always relevant but can loot if a game goes that long)

Spark Elemental is just a little baby ball lightning!

Skin Invasion  Flip is... dunno. probably a bad card bad i love it in this deck

Load more