Carnival / Carnage
Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent's controller.
Carnage deals 3 damage to target opponent. That player discards two cards.
Printings View all
|Ravnica Allegiance (RNA)||Uncommon|
Combos Browse all
|Commander / EDH||Legal|
Carnival / Carnage occurrence in decks from the last year
All decks: 0.17%
Carnival / Carnage Discussion
3 months ago
This should be easier.
Now, regarding that, you have 8 X spells and 6 cost spell in a burn deck, which is way too many - this is making you play more lands than necessary for no reason.
General rule of thumb - if it costs more than 3 mana remove it from the deck. You do not need that. So remove those 12 cards, as well alms of the vein (you have no way to take advantage of madness), and Carnival / Carnage (subpar damage output), and 4 lands. That is 24 cards to take out.
4 months ago
Thanks for the suggestions! I posted an update with some changes I made after playing a bit more. I tested some of the cards suggested as well to varying success.
Carnival / Carnage just feels out of place in the deck if I can't potentially use the second option. The combo of 1 to creature/planeswalker and 1 to player could combo sometimes for Chandra's Spitfire, but in most cases a Shock does the same or better. With burning the player I want as much damage as possible to kill them quickly, and 1 damage generally won't take out a planeswalker unless the opponent is being greedy. I'm actually tempted to remove Chandra's Outrage for a spell with more singular damage. In the same scenario the combo of hitting creature+player can combo for Chandra's Spitfire, but I'm finding I am losing more to creatures with toughness 5+ that I can't get around since all my burn spells cap at 4 damage.
Collision / Colossus would be a decent sidedeck card if I note they are going heavy on flyers since it does 6 damage. Otherwise I'm generally better off with my other burn spells since they are more versatile and allow me to target more options.
Chandra, Flame's Fury isn't a bad option, but the 6 CMC is restrictive on this deck. Generally I'll cap at 4 mana, so I would struggle to play this card without more mana ramp elsewhere such as Runaway Steam-Kin. At that point the deck focus is shifting away from power 1 creatures to just burn, so I feel this would execute better in a more general burn based deck than power 1 creature aggression. Chandra, Acolyte of Flame feels like it would fit the deck better with lower cmc, creating 1 power creatures, and can bring back my spells since most are 3 cmc or less.
Electrostatic Field Actually got me a bit excited. The extra damage per spell would happen somewhat often as long as I have cards to play, but as the game goes on I'm top drawing more and run out of steam for it. I also thought it would trigger Cavalcade of Calamity, so if I ran out of spells I could attack and still trigger that for 1 damage. It's a defender though, so that's not an option sadly. Basically it was good early game and if I have Torbran, Thane of Red Fell that would get crazy real fast. Generally though later on I won't have spells to keep triggering it, and I would be better off with a power 1 creature to at least nibble or trigger Cavalcade of Calamity.
Electrodominance is tempting, but I feel it falls a bit short since the average CMC in the deck is so low. On average I would cast a 2cmc creature or spell with it, so in that case it's 4 mana to do 2 damage and play that 2cmc card. Not great compared to a shock which does it for 1 mana. If I get to 3 mana it starts to become okay, since that would do 3 damage and drop a 3 cmc creature or another burn spell for 5 mana total. That's pretty much were it caps though, as I only go up to 4 CMC and only have a few at that. For a 4 cmc spell it would cost 6 mana, and that would do 4 damage on top of dropping a 4 cmc creature/spell. That sounds pretty good, but not often in this deck since most are 1-2 cmc with a few 3. This seems like it would go much better in a pure red deck or blue/red. Maybe with something like Irencrag Feat and other high cmc creatures/spells.
For Anax, Hardened in the Forge the only real part that matches the deck theme is the on death ability for red creatures. The idea I had was if he is on the field and I have other 1/1, 1/2, etc I could be even more careless with the creatures. As they would trigger Cavalcade of Calamity, and when dying create a 1/1 satyr token which I could use the next turn for another trigger of Cavalcade of Calamity. The deck slots are kinda full so I'm having a hard time finding something to test it with, other than maybe removing Burning Prophet. I could see this working in a more general burn based deck too, since if we factor in a possible Torbran, Thane of Red Fell, those satyrs are doing 3 damage each.
For Torbran, Thane of Red Fell, I have another deck with legendary creatures in a similar fashion and usually land on 3. The reason are I'd rather draw him in most games and have an extra than not at all, because as mid game comes he can help push the final nail in the coffin or give me some extra teeth if I'm running low on creatures. Additionally he is a high priority target, so if the enemy deck has any type of removal he is likely going to get removed within a turn or two. In that case, I would rather be more likely to draw another to get on the field. In my play time so far as well, I still have a decent amount of games where I don't even draw him at 3x in the deck. Although that's more just the shuffle because I've had all 3 show up in my starting hand sometimes too and force a mulligan from me.
4 months ago
I was looking over this and I like the concept. I would add some conditional burn to the sideboard, such as Carnival / Carnage for those times when a planewalker is present and Collision / Colossus for when flying hit the board. I also liked adding some bigger burns and run a pair of Chandra, Flame's Fury, Electrostatic Field to make the sorcery/instants hit harder, and Electrodominance for some burn plus a freebie.
11 months ago
Thank you for your advice, aswordforthefallen. Risk Factor did not work very well and so I removed it for 2 Carnival / Carnage which helped me against control decks. The land was a toal fail in copy/pasting... as you said it won't work for this deck. Btw. my choice of lands is based on the stuff I actually have... otherwise I would use more Dragonskull Summit and Blood Crypt . |||||||||||||||||||||------------------> @moxxem Your idea could work for me, but I'm not sure, what I should drop to get the carddraw, after I removed Risk Factor . Some control decks a re a problem for me and so Carnival / Carnage works quite well and it offers some ways to deal with aggro or midrange decks...
1 year ago
Hi! It looks like a pretty cool deck idea. The ceiling of this deck looks pretty insane. However I don't see a lot of answers against Aggro, so my suggestion would be towards that direction. If your meta has a ton of control this looks pretty effective with stuff like Angrath or Davriel, and also Carnival / Carnage .
But if you run against White Weenie or Mono-Red I think this deck can loose pretty fast, my suggestion would be to include more removal and even cheap efficient one. You have a ton of hand attack, so maybe a would cut the three Duress or maybe two, and increase the Carnival/Carnage. Other options would be including Moment of Craving (the life gain can be obnoxious for your opponent) or Cast Down which is unconditional and pretty good against Golgari or Sultai Stompy. I would maybe even consider running a couple board wipes in the main deck, the ones on your sideboard are good, specially Ritual of Soot
Finally, as Sideboard goes I don't see the benefit of Golden Demise over Cry of the Carnarium , you have very little creatures and they live through those sweepers. Also I think I would include at least one The Elderspell in the main. This deck seems like it has a pretty long game, and being able to cash in Narset Davriel and whatnot to get a Nicol Bolas or Liliana ultimate seems amazing!
I'll keep an eye on this list, it seems super cool, and I was thinking of something similar myself. Have fun brewing! :D
1 year ago
I love original decks that stick true to what they are trying to do. I believe you can find more consistency by moving to a third color in red. It would give you access to Dire Fleet Daredevil , Nicol Bolas, the Ravager Flip, Angrath, the Flame-Chained and Carnival / Carnage
If you do not have the resources to undertake such a change, then I have some fun ideas. Awaken the Erstwhile , Mnemonic Betrayal , and Mission Briefing seem like they have combo potential given you can discard your opponents cards at a faster rate than you cast your own.
As far as making what you have better, in my opinion, is to move the negates to sideboard, take out Primal Amulet for an extra copy of Corrosion, and run Discovery / Dispersal in negates place.
Nice brew and good luck!
1 year ago
I play a similar iteration of this deck. Mine has a different cast of creatures, but I was wondering why you didn't opt for Light Up the Stage . I run four copies and it has won me a considerable number of games. Sometimes I just use it to burn land or useless cards off of my library. Consider a copy or two of Electrodominance as well. I know the verdict is out on this one still, but in my games it has been useful. I love Electrodominance into a spirit on their turn for 5, and then a Cosmotronic Wave on my own before following up with more Rakdos-y Creatures. See Judith and 2-3 copies of cards that synergize with her.
If you end up going for the Spawn of Mayhem you may want to consider Skewer the Critics as well. The life loss on your turn activates spectacle so its 3 for 1. Plus 1 tap to clip larger creatures. Another one to consider that I like is Carnival / Carnage .
Just depends how Rakdos/Spectacle you end up going. Nothing wrong with the wizard approach either. Its fun sometimes to splash white with this, run it up to 80 cards and play a copy or two of Firesong and Sunspeaker . The jank factor is high, but in more casual games, or multi-player games it can be fun.
1 year ago
Hey! thanks for checking out the deck and for the suggestion! I tested tetsuko at my local gamester and it was actually pretty sweet! It was a little less explosive than I would have liked though, but it was more resilient. I actually went ahead and tested a rakdos build also, using footlight fiend and some of the rakdos cards like Carnival / Carnage to be more resilient in the control matchups. We also get access to Duress etc for game 2. Mono red in comparison is just super explosive though, and I feel that going into other colours slows us down somewhat but they are still viable options in my oppinion, especially being unblock able felt really good. Have you tried tetsuko much in this deck?