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Legality
| Format | Legality |
| 1v1 Commander | Legal |
| Archenemy | Legal |
| Arena | Legal |
| Block Constructed | Legal |
| Canadian Highlander | Legal |
| Casual | Legal |
| Commander / EDH | Legal |
| Commander: Rule 0 | Legal |
| Custom | Legal |
| Duel Commander | Legal |
| Freeform | Legal |
| Gladiator | Legal |
| Highlander | Legal |
| Historic | Legal |
| Historic Brawl | Legal |
| Legacy | Legal |
| Leviathan | Legal |
| Limited | Legal |
| Modern | Legal |
| Oathbreaker | Legal |
| Planar Constructed | Legal |
| Planechase | Legal |
| Quest Magic | Legal |
| Tiny Leaders | Legal |
| Vanguard | Legal |
| Vintage | Legal |
Rules Q&A
Asmoranomardicadaistinaculdacar
Legendary Creature — Human Wizard
As long as you've discard a card this turn, you may pay to cast this spell.
When this enters the battlefield, you may search your library for a card named The Underworld Cookbook, reveal it, put it into your hand, then shuffle your library.
Sacrifice two Foods: Target creature deals 6 damage to itself.
legendofa on
Mono-Green Basking Broodscale
4 months ago
Caran_Lyg I might be misunderstanding your thoughts here; if I am, I apologize. But all of the artifacts here, including the creatures, are colorless spells that trigger the Glaring Fleshraker. It's far from useless.
There's a difference between "colorless spells" and "spells that require ". A colorless spell is anything that doesn't have , . , , or in its mana cost, or is not otherwise defined as having a color (check out Transguild Courier or the indicator on Asmoranomardicadaistinaculdacar). (Rule 202.2b) A colorless spell isn't defined by the presence of , it's defined by the absence of anything else. Spells that cost only generic mana are, by definition, colorless.
Neotrup on Splash Lasher token has reminder …
10 months ago
Tokens do not have a mana cost unless the effect creating them assigns a mana cost (such as by making it a copy of an object with a mana cost). Any object without a mana cost (including lands and cards like Asmoranomardicadaistinaculdacar) has a mana value of 0. You'll notice Culling Ritual doesn't say anything about the mana cost of permanents, rather the mana value. A mana cost of is different from not having a mana cost, but both give a mana value of 0. Just like a mana cost of is different from a mana cost of , but both would give a mana value of 1. This is also why Culling Ritual specifies nonland, because otherwise it would destroy lands despite not having a mana cost, because the mana value is 0.
202.3a The mana value of an object with no mana cost is 0, unless that object is the back face of a transforming double-faced permanent or is a melded permanent.
Regarding nothing not being a mana cost, that is correct. Memnite shares a mana cost with Ornithopter, but Dryad Arbor does not share a mana cost with Asmoranomardicadaistinaculdacar since neither of them have one. I think the only cards that care about this difference are Killer Cosplay and Richard Garfield, Ph.D., neither of which are black boarder legal.
Icbrgr on
Hollow One Legacy
1 year ago
i love hollow one decks! currently my Modern deck; any thoughts on Asmoranomardicadaistinaculdacar? or splashing for Psychic Frog?
legendofa on
"Commonly Mispronounced" Tribal
1 year ago
I actually have no idea how to pronounce a lot of these. The ones that are real words I can get, but I don't know how most of the made-up names go--I can read them, but I don't know the official pronunciation--stress patterns, weird letters, etc. Maybe I should listen to more podcasts or watch videos or whatever.
A lot of them are just paying attention to letter order. Je gan tha, not Je nga tha. St ro mkirk, not St or mkirk.
Some of my (probably wrong) pronunciations Show
How did I do?
TypicalTimmy on Card creation challenge
1 year ago
Emil Irwinn, Symmetry
Legendary Creature - Human Elf Mutant Wizard
Hexproof
Whenever another nontoken permanent enters the battlefield under any players control, each opponent creates a token copy of it.
Ahh, at long last... Perfection.
3/3
Awesome challenge!!
Repeat, and use This link to make anagrams! :D
Protip: Use a card with a long name and multiple vowels. It'll make it a lot easier ;)
Bonus points if you make a card using Asmoranomardicadaistinaculdacar
wallisface on
Timely tokens
1 year ago
Some thoughts:
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You never really want to play lands that are very likely to enter the battlefield tapped - all of Vineglimmer Snarl, Choked Estuary, Necroblossom Snarl, and Zagoth Triome are all waay too slow to be useful. If you can't acquire fetchlands, then I'd suggest trying to acquire the fastlands - Blooming Marsh, Botanical Sanctum and Darkslick Shores.
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With no basics, you automatically lose to Blood Moon if an opponent plays it. You also have absolutely nothing to gain if the opponent casts Path to Exile or Assassin's Trophy on one of your permanents.
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For Collected Company to have any reasonable chance of hitting at least 2 creatures, your deck needs to have at least 27 creatures within it - without this number there's no point to playing the card. At the moment, with only 15 creatures that the card can use, the card just isn't good enough.
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Once you remove Collected Company, your deck has a lot more lands than it will need - and you could easily drop down to 22 (or possibly even 20).
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Urza's Saga lends itself really well into finding various 1-of toolbox cards that can save you in certain situations. Having a single copy of cards like Shadowspear, Pithing Needle, Relic of Progenitus etc can help you put-the-squeeze on many opponents.
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Lonis, Cryptozoologist really wants to live in a deck with lots of creatures. Just like Collected Company, your creature-count isn't high enough to justify this card.
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If you're playing Asmoranomardicadaistinaculdacar, you probably want to play the full playset, as well as the full 4-ofs each of Ovalchase Daredevil and The Underworld Cookbook.
wallisface on Is WotC Being Inconsistent in …
1 year ago
I don't see any inconsistency here?
The "once per turn" or "activate only as a sorcery" text on cards aren't technically a downside, they're baked-in text to allow Wotc to strengthen the effect of the card itself - without that text they'd presumably be changing how the card functions (i.e. it'd be a completely different card), so the text isn't an upside-or-downside, just a tool for card-execution (I do get that when players read this text, that it's easy to assume its a setback on the card).
So purely on Wotc stance on downsides, I'm not seeing a dichotomy here.
Personally I'd also like to see more cards with downsides and/or restrictions - as these cards require more deckbuilding care and consideration instead of just being "auto-includes" in every goodstuff deck (some examples of cards I think have great downsides are Death's Shadow, Goblin Guide, and Asmoranomardicadaistinaculdacar, as all of these cards downsides aren't debilitating, but require you to build around them to avoid having a bad-time. And they're actually playable).
wallisface on
Jund sacrifice
1 year ago
I think the big issue you’re going to run into is that the deck looks really slow - you currently have nothing to do on turn 1 which is going to put you a full turn behind your opponent (a really dangerous place to be). I’d be suggesting running at least 8-10 1-drops that are playable on turn 1. As you’re a sacrifice deck, cards like Cauldron Familiar, Witch's Oven, Asmoranomardicadaistinaculdacar, and The Underworld Cookbook can all be very strong here.
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