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Legality
Format | Legality |
1v1 Commander | Legal |
Archenemy | Legal |
Block Constructed | Legal |
Canadian Highlander | Legal |
Casual | Legal |
Commander / EDH | Legal |
Commander: Rule 0 | Legal |
Custom | Legal |
Duel Commander | Legal |
Freeform | Legal |
Highlander | Legal |
Legacy | Legal |
Leviathan | Legal |
Limited | Legal |
Modern | Legal |
Modern Beyond Horizons | Legal |
Oathbreaker | Legal |
Planar Constructed | Legal |
Planechase | Legal |
Quest Magic | Legal |
Tiny Leaders | Legal |
Vanguard | Legal |
Vintage | Legal |
Arena
Land
, : Tap target creature you control and target creature of an opponent's choice he or she controls. Those creatures fight each other. (Each deals damage equal to its power to the other.)







indieinside on
100% Dinosaur Tribal
1 month ago
I shoved in nearly everything you suggested. I added in 2 basics of every color, Ancient Tomb, Kodama's Reach, Yavimaya, Cradle of Growth, Rampant Growth, Topiary Stomper, and Cultivate. That was a 12 card change because of you. Way too much, lol.
As for cuts, I took out 4 lands that entered tapped and 2 utility lands that weren’t mana center. Including my favorite one, Arena. I also cut 3 or 4 dinosaurs like you suggested, which was hard to do. The rest of the cards that got cut were higher CMC cards that were redundancies of other more efficient cards already in the deck. Stuff that did the same things but were at sorcery speed instead of instant speed. Things like that.
In regard to Duelist's Heritage and double trike, sadly you are mistaken. The official MTG ruling regarding double strike is that adding another instance of double strike through equipment or any other effects will not grant it any additional damage steps. No matter how much double strike you add, it is just a redundancy of the word with no gains. As for cuts though, I think the only areas that didn’t get cuts were the Mana Rocks and Tutors while adding to the Ramp and Lands.
I just can’t go with Roaming Throne. It’s not a dinosaur.
Thanks so much for the help.
indieinside on
100% Dinosaur Tribal
1 month ago
Mortlocke, I think that Ancient Tomb should definitely get added. I have created a list of 11 cards in the about section to consider now that you have made some suggestions. What cards would you drop all together? You have already mentioned Arena for sure. I am sad about that, because it is a great card. But it makes sense.
Now we consider cuts. ???
indieinside on
100% Dinosaur Tribal
1 month ago
Hey Mortlocke, spam all you want!!!
To me Jeska's Will would be considered a late game card because I would already have it cast for free if my Commander is in play. Otherwise casting it to possibly only merit about two additional mana isn’t that big of a boost.
Kodama's Reach – no basic lands available. Maybe I should add some.
Rampant Growth – no basic lands available. Maybe I should add some.
Topiary Stomper – no basic lands available. Maybe I should add some.
Fellwar Stone – it is "okay", but weaker than people tend to realize.
I agree, I should probably cut a few dinosaurs to add in some basic lands. Even cutting down utility lands to and in basic lands and tutors.
I just can’t commit to Roaming Throne because he isn’t “actually” a dinosaur. It wouldn’t be 100% if I did that. Sure, you can choose a creature type. But he isn’t that creature type. He is a Golem. I am willing to lose strength to keep theme.
I love Arena, but you’re right. A basic would be much more helpful early game.
This is super helpful. Any other suggestions?
Mortlocke on
100% Dinosaur Tribal
1 month ago
And yes I'm officially spamming, but you should include basic lands. Given the previously suggested ramp. Forgot to add that part. You can lose some of the utility - e.g. Arena As it doesn't even net your mana and slot in basics. Thats part of why your deck can be slower early game. Your deck needs all the ramp it can get.
Squee_Spirit_Guide on
Enter The Colosseum
11 months ago
This looks fun! I don't even remember Provoke, but I wholeheartedly approve of building around an obscure old ability! Too bad Arena would be pretty much useless in this deck because it would be very flavourful.
Rhadamanthus on How does priority work with …
1 year ago
vic: Sorry, I thought you were still asking about normal fight effects, not Arena's specific behavior. But now it seems like we need to clarify what happens when you make a copy of a spell or ability.
Making a copy of a spell or ability on the stack creates an exact copy that accounts for any choices made during the casting process, including modes, targets, distribution of counters/damage and other such things. This is why every spell/ability copying effect will allow you to choose new targets for the copies (Doublecast, Illusionist's Bracers, etc.) or will tell you something specific about what to do with the targets for the copies (Radiate, Ink-Treader Nephilim, etc.), otherwise copy effects wouldn't be half as useful or interesting. There are no Ink-Treader style effects in the game that can copy a spell/ability with more than one target, meaning you would be using an effect that allows you to choose new targets for the copies. Your opponent wouldn't get a say in it.
To the bigger question you might be asking about what happens when different players need to make choices about something simultaneously: first the active player makes their choices and then the non-active player makes their choices. If there are more than 2 players in the game, then it starts with the active player and goes around the table in turn order. But if your Ink-Treader Nephilim makes a bunch of copies of something, you're the only one who will be making decisions for the order that the copies go onto the stack because you control them all.
vic on How does priority work with …
1 year ago
Rhadamanthus I overlooked that part. I guess that was a bad example. Well let's suppose some day they make an instant or sorcery that does what Arena does (I don't know of one currently), but not necessarily with the tapping part. Point being that I am only targeting the Nephilim with my spell. Now what happens?
Remember, my main focus is on how priority works in terms of the following:
Which way would it go?
A) All of my creatures get it in the order I choose, then all my opponent's creatures get it in the order he chooses.
B) One of my creatures is targeted, then one of his, then one of mine, then one of his, etc.
Krugz on
The Inevitable Annihilation
1 year ago
Profet93 I know I said my initial plans is to keep this deck on a certain budget but I haven't been following that since then. The only restriction I have now is the mana positive rocks that are banned from the tier that I'm playing this on. So, yeah Cavern of Souls is the definitely a land I need to include.
I don't know about High Market but Miren, the Moaning Well sure is a handy one-- I'll add it to my buylist. Also, I'm considering Arena. What do you think about it?