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What's an ability? (turn 3 win)

Modern Aggro Budget Burn Casual Midrange RW (Boros)

frostdiggity


Sideboard


Maybeboard

Instant (1)

Sorcery (1)

Creature (1)


After watching SaffronOlive's video about a deck built around Torpor Orb, I decided it seemed like a fun card and I wanted to play it, but with red.

"... stops a creatures own enters-the-battlefield triggered abilities as well as other triggered abilities that would trigger when a creature enters the battlefield."

Orb Effects

Torpor Orb - Makes it so we can drop cheap fatties without the side effects!

Hushwing Gryff - Same effects as Torpor Orb but in the form of a 2/1 flier with flash.

Sundial of the Infinite - A fun card that can help us out if we don't have Torpor Orb or Hushwing Gryff out yet. You can end your own turn while Eater of Days ' ability is on the stack! Also useful in ending the turn in response to our opponents' removal spells.

Creatures

Hushwing Gryff - Orb effects. Having flash and flying is a bonus.

Simian Spirit Guide - In here to try to drop Eater of Days on turn 3 so we can potentially win on turn 4.

Vexing Devil - Solid turn 1 play if we can't get Torpor Orb out.

Eater of Days - 9/8 with flying and trample for 4.

Boldwyr Heavyweights - 8/8 trample for 4.

Dust Elemental - 6/6 flier with fear for 4.

Other Stuff

Lightning Bolt - Great for picking off early threats or damage reach.

Boros Charm - Extremely versatile in this deck. Reach damage, protects ALL of our permanents from destruction (which is great because we have a couple that are required for this deck to run properly), and double strike on a giant creature for the win.

Faith's Shield - More protection for our important stuff, and potentially making our dudes unblockable.

Fling - Attack with a big creature, then sac it to win! Also nice in response to removal that we can't stop.

Lightning Greaves - Give our bros haste and shroud! Noice.

Buried Ruin - Recovers our Torpor Orb or Eater of Days if need be.


Turn 1 - Land, Simian Spirit Guide. Torpor Orb.

Turn 2 - Land, Simian Spirit Guide x2, Eater of Days .

Turn 3 - Land, swing with Eater of Days , Boros Charm for double strike (or cast Fling after damage), Lightning Bolt to face.

Ideally you'd have a Faith's Shield in hand too for protection. Also, if our opponent has been using fetch and shock lands the first couple turns, we might not even need to Lightning Bolt.

Don't look at me like that, it's possible!


I'm always looking for suggestions! Please feel free to comment.

Click here if you like the deck!

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Revision 7 See all

(6 years ago)

-3 Apostle's Blessing side
+4 Arid Mesa main
-1 Boil side
-3 Clifftop Retreat main
+1 Crumble to Dust side
+1 Guttural Response side
+2 Leyline of Sanctity side
-4 Mountain main
-1 Plains main
+2 Rest in Peace side
+4 Sacred Foundry main
+2 Stony Silence side
-2 Tormod's Crypt side
-2 Wear / Tear side
Top Ranked
  • Achieved #2 position overall 7 years ago
Date added 7 years
Last updated 6 years
Legality

This deck is not Modern legal.

Rarity (main - side)

4 - 2 Mythic Rares

33 - 4 Rares

17 - 9 Uncommons

3 - 0 Commons

Cards 60
Avg. CMC 2.45
Folders Decks I like!, fun, Worth it, new, Budget Decks, i like, Awesome, Deck Ideas, Modern, MODERN
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